Bug or oversight - Using the double turn move from the Zealot, on the Zealot, makes a waste, just make it not click on him
suggestion #1 - Faster speed or changable speed
suggestion #2 - Music (but im sure you've heard that lol)
suggestion #3 - Multiplayer, nothin too drastic, just the ability to play it with others clicking the same commands as the 1st player, or atleast as observers (though i dont think that'd be very fun lol
If you create the game, and then add a player to it as an observer, they can see everything the 1st player can, and they can actually press battle option buttons! Can be used to excessively troll :P or just watch the game in movie mode.
Will look into casting time warp on vaas. It should give him a second attack on his next turn.
The camera could probably use a far clip ( if it doesn't already ) for slower machines like mine, especially since you only need to render a small amount of the map at a time. Can't think of any other reason why this map would slow down my computer. The combat seemed kind of slow, although my computer speed might've affected that also.
Also, I got all the way to the ghost boss, Zephyr or whatever his name is...and then he did Psionic Lash on Watson ( while he was at 1 hp ) and then some trigger had an error ( I only was able to read "divide by zero" before it disappeared ). It then just froze there.
Great map btw I enjoy'd it up until Zephyr. There was only one problem I noticed and I guess its just my friends machine. The maps UI was obviously made for a wider resolution then what I was playing on. This is also a warning to anyone who wishes to play this map. It wasn't a real issue until I made it to Zephyr and one of the parts of the fight required me to attack something that was offscreen, with no ability to move the camera AFAIK I was stuck and had to quit.
-Speed is now adjustable (however I don't recommend faster, it makes things too fast).
-Far clip has been added, should improve performance across the board
-And best of all, Epic RPG music has been added courtesy of David Orr (davidorr.net)
Getting this map on EU servers would be awesome! If you don't want it to be downloadable directly you could ask someone to publish it, perhaps? That's one way to get a map overseas on Bnet.
-You now have the option of playing in Widescreen or Standard format
-The Zypher encounter has been retuned
-Zypher's attacks no longer cause critical errors that crash the game
-Thor will no longer attempt to repeatedly cast Tactical Nuke
Just a bug report. When I am covering (specifically with Watkins), the damage I take, that normally shouldn't kill me, kills me. For example, Watkins is at 50 Health. Thor attacks me while I am covering for 30 damage (reduced). I will die even though it says I took 30 damage, but have 50 health. This made me sad in my specialist run =( Kept dying when I thought I would survive while covering.
Another bug. Vass can use his special abilities infinitely. SP does not apply to his abilities aside from Void, which will bug out and do 0 dmg. SP will decrease to 0, but he can still use abilities.
Otherwise, nice map. Good to see people putting effort into map making. Hope to see continued updates, expansions or new maps out there!
I had no idea it would reach this kind of popularity.
I think the fact that it's a single player game has helped tremendously, and the fact that once you double click the game title, there's no way to leave the lobby (except logging out!) and the game just starts!
I am glad an RPG is popular, this has been the first passable RPG created since the start of SC2. It's also good that you are updating it as much as you are.
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@greythepirate: Go
Bug or oversight - Using the double turn move from the Zealot, on the Zealot, makes a waste, just make it not click on him
suggestion #1 - Faster speed or changable speed
suggestion #2 - Music (but im sure you've heard that lol)
suggestion #3 - Multiplayer, nothin too drastic, just the ability to play it with others clicking the same commands as the 1st player, or atleast as observers (though i dont think that'd be very fun lol
@ZeroExodus: Go
No multiplayer = no trolls/no rush
@ZeroExodus: Go
If you create the game, and then add a player to it as an observer, they can see everything the 1st player can, and they can actually press battle option buttons! Can be used to excessively troll :P or just watch the game in movie mode.
Will look into casting time warp on vaas. It should give him a second attack on his next turn.
@PirateArcade | I make games | Ask me things on Discord
The camera could probably use a far clip ( if it doesn't already ) for slower machines like mine, especially since you only need to render a small amount of the map at a time. Can't think of any other reason why this map would slow down my computer. The combat seemed kind of slow, although my computer speed might've affected that also.
Also, I got all the way to the ghost boss, Zephyr or whatever his name is...and then he did Psionic Lash on Watson ( while he was at 1 hp ) and then some trigger had an error ( I only was able to read "divide by zero" before it disappeared ). It then just froze there.
Great map btw I enjoy'd it up until Zephyr. There was only one problem I noticed and I guess its just my friends machine. The maps UI was obviously made for a wider resolution then what I was playing on. This is also a warning to anyone who wishes to play this map. It wasn't a real issue until I made it to Zephyr and one of the parts of the fight required me to attack something that was offscreen, with no ability to move the camera AFAIK I was stuck and had to quit.
@Frear: Go
this is being looked into, and will likely be fixed by tomorrow morning
Music is coming too!!
@PirateArcade | I make games | Ask me things on Discord
Please let this be released on SEA sometime; nothing ever gets released there. :(
@ZeroExodus
1.4 is live.
-Speed is now adjustable (however I don't recommend faster, it makes things too fast).
-Far clip has been added, should improve performance across the board
-And best of all, Epic RPG music has been added courtesy of David Orr (davidorr.net)
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
awesome game but it bugged out on zephr after a few meteor storms and psynic lash!
I can really see a full RPG made out of something like this. Chain multiple maps together for a solid 4-5 hours of game play!
Getting this map on EU servers would be awesome! If you don't want it to be downloadable directly you could ask someone to publish it, perhaps? That's one way to get a map overseas on Bnet.
Version 1.6 is Live!
-You now have the option of playing in Widescreen or Standard format
-The Zypher encounter has been retuned
-Zypher's attacks no longer cause critical errors that crash the game
-Thor will no longer attempt to repeatedly cast Tactical Nuke
@Murzac:
Expect an EU & SEA release shortly
@PirateArcade | I make games | Ask me things on Discord
Um, I just tried this and the select difficulty dialog box never went away. Kind of made it unplayable.
@RileyStarcraft:
This is very odd. I can't recreate it. Does it happen again if you reload the map?
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
This thing is #2 on the US server as i post this.
Add a save system and part 2 when you can.
How much longer is the game after Ghost boss? Im wondering is i should spend another hour getting back up there.
@greythepirate: Go
cannot adjust speed still
Lookin forward to the SEA release :)
Just a bug report. When I am covering (specifically with Watkins), the damage I take, that normally shouldn't kill me, kills me. For example, Watkins is at 50 Health. Thor attacks me while I am covering for 30 damage (reduced). I will die even though it says I took 30 damage, but have 50 health. This made me sad in my specialist run =( Kept dying when I thought I would survive while covering.
Another bug. Vass can use his special abilities infinitely. SP does not apply to his abilities aside from Void, which will bug out and do 0 dmg. SP will decrease to 0, but he can still use abilities.
Otherwise, nice map. Good to see people putting effort into map making. Hope to see continued updates, expansions or new maps out there!
@frugalicious: Go
By the way, this map is currently #1 on US servers. Grats!!! Bet you didn't see that coming :D
@voodude2008:
I had no idea it would reach this kind of popularity.
I think the fact that it's a single player game has helped tremendously, and the fact that once you double click the game title, there's no way to leave the lobby (except logging out!) and the game just starts!
Has anyone beat the game on specialist?
@PirateArcade | I make games | Ask me things on Discord
I am glad an RPG is popular, this has been the first passable RPG created since the start of SC2. It's also good that you are updating it as much as you are.