Hello everyone! Hybrid Source has been released to the US region!
Here's the gameplay video:
Hybrid Source is a 3v3 (recommended) arena battle. The objective is to destroy the enemy's Artifact which possesses powers that can wipe millions off the surface. Destroying the Artifact is not an easy task, though. Fortunately, there are 4 summoning pillars in the battlefield that give these "Hybrid Source.' Collect enough Hybrid Sources to obtain the Gods who once sought to destroy the world! With the power in your possession, nothing can stop your path of carnage!
[b]Controlling Your Commander[/b]
-You will be only controlling one unit (Kerrigan, Ranor, or Zeratul) similiar to SotIS. However, you will heavily rely on your army to determine the battle.
Capture Summoning Pillars
-Collect 4,000 Hybrid Sources to summon the Hybrid Gods! But it will be a difficult task when your opponents are trying to collect them as well. In order to capture the Summoning Pillars, step on top of the pillars until the structure levels up. If you have more units on your side stepping on top of the Pillars, you will capture them faster. Once an enemy steps on top of your pillar, that pillar will level down, diminishing your Hybrid Source income.
Buy Mercenaries
-Purchase the right units to fight against your enemies. Buying more mercenaries will help you spawn more troops. Use your commander to call your own units to follow you.
The game has some elements from SotIS, Zealot Frenzy, and Marine Arena. The reason why I decided to take some of the mechanics from each game is to formulate a new game that could possibly be unique and interesting to many players. This is game is mainly focused on Marine Arena, which is why I named it after[b] Marine Arena[/b]. Simply, you mass units to destroy one's base with the condition of using one powerful unit. Take at the look at the game, and feel free to give me any positive suggestions. Thanks!
I also like to give special thanks to the sc2mapster community for the great resources that they have provided for learning mapmakers.
Why is this called Marine Arena 2, as if it is a sequel to the game? I understand the "naming after" part, but there is a line between making a game inspired by another and being duplicitous by making out as if this is a sequel.
I suspect the rationale has something to do with gaining popularity, but masquerading as the sequel to another mapper's (quite popular) game is a bit of a pathetic way to do it.
If definitely see where you're coming from, but I don't think most people feel like that is a good reason. Like if I named my map "SOTIS 2" because it was similar.
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Hello everyone! Hybrid Source has been released to the US region!
Here's the gameplay video:
Hybrid Source is a 3v3 (recommended) arena battle. The objective is to destroy the enemy's Artifact which possesses powers that can wipe millions off the surface. Destroying the Artifact is not an easy task, though. Fortunately, there are 4 summoning pillars in the battlefield that give these "Hybrid Source.' Collect enough Hybrid Sources to obtain the Gods who once sought to destroy the world! With the power in your possession, nothing can stop your path of carnage!
[b]Controlling Your Commander[/b] -You will be only controlling one unit (Kerrigan, Ranor, or Zeratul) similiar to SotIS. However, you will heavily rely on your army to determine the battle.
Capture Summoning Pillars -Collect 4,000 Hybrid Sources to summon the Hybrid Gods! But it will be a difficult task when your opponents are trying to collect them as well. In order to capture the Summoning Pillars, step on top of the pillars until the structure levels up. If you have more units on your side stepping on top of the Pillars, you will capture them faster. Once an enemy steps on top of your pillar, that pillar will level down, diminishing your Hybrid Source income.
Buy Mercenaries -Purchase the right units to fight against your enemies. Buying more mercenaries will help you spawn more troops. Use your commander to call your own units to follow you.
The game has some elements from SotIS, Zealot Frenzy, and Marine Arena. The reason why I decided to take some of the mechanics from each game is to formulate a new game that could possibly be unique and interesting to many players. This is game is mainly focused on Marine Arena, which is why I named it after[b] Marine Arena[/b]. Simply, you mass units to destroy one's base with the condition of using one powerful unit. Take at the look at the game, and feel free to give me any positive suggestions. Thanks!
I also like to give special thanks to the sc2mapster community for the great resources that they have provided for learning mapmakers.
Why is this called Marine Arena 2, as if it is a sequel to the game? I understand the "naming after" part, but there is a line between making a game inspired by another and being duplicitous by making out as if this is a sequel.
I suspect the rationale has something to do with gaining popularity, but masquerading as the sequel to another mapper's (quite popular) game is a bit of a pathetic way to do it.
@RedHydra: Go
Naming it marine arena 2 is not acceptable.
You suck dude.
Rename it to Marena/Marina or something lol.
Or just rename it something like "Gods of the Pillars: Hybrid Source".
You'd probably get more feedback if you weren't blatantly stealing the name of another map.
@hawkerhurricane: Go
I thought it should be called Marine Arena because the gameplay was similar. I suppose I can just scratch the MA2 title.
@RedHydra: Go
If definitely see where you're coming from, but I don't think most people feel like that is a good reason. Like if I named my map "SOTIS 2" because it was similar.