Nothing too special. Custom spell bar, talent tree and minimap.
Im not yet sure if im going to use this for something. Still thinking of new map ideas since I released combo arena on EU (havent tested if there are bugs).
I have some ideas for maps, but I really dont wana do anything like others do all the time (td's, aos....). I will propably do something overly complex again.
I mainly wanted to make custom UI, because the hotkey thing can be super usefull for some things, and the minimap is needed for lots of things too. The skill tree might not be super usefull, I guess it would be cool for some RPG type maps and I might do something similar...who knows...If I dont have ideas I usually just work with the first thing that comes in mind...wheter its good or bad...
I mainly wanted to make custom UI, because the hotkey thing can be super usefull for some things, and the minimap is needed for lots of things too. The skill tree might not be super usefull,
Hotkeys...Work?
Really good though. I hope you put it to good use!.
there was actually a map in hiveworkshop that I used as help creating my minimap. I cant find the link now, but there are some maps you could take a look at if you want to create similar systems.
Yes...hotkeys are done with triggers. I dont know how much the delay will affect with spells (will it be totally unplayable or not?), anyway only way to do custom hotkeys in custom UI is to use triggers. And if you would use data editor to make several hotkeys, then you would need bunch of same type of abilities with different hotkeys :/.
and by events, I mean trigger events...I will use the system anyway and see how it works.
Aww man...I was really hoping I could use this for something (especially the hotkey thing). But if its really that way I might not be interested on making a game around this system. Any idea what causes the lagg when using hotkey pressed event? I tought it would be a bit different if you use it for abilities and not movement.
edt* Im really dissapointed in blizzard if they dont make a system that allows users to create laggless custom UI....RFASFAS. Daaamn youuuu blizzaaaaaaard, whats the point in adding functions if they cant be used to multiplayer maps, which are like 98% of custom maps.
Nothing too special. Custom spell bar, talent tree and minimap.
Im not yet sure if im going to use this for something. Still thinking of new map ideas since I released combo arena on EU (havent tested if there are bugs).
I have some ideas for maps, but I really dont wana do anything like others do all the time (td's, aos....). I will propably do something overly complex again.
I mainly wanted to make custom UI, because the hotkey thing can be super usefull for some things, and the minimap is needed for lots of things too. The skill tree might not be super usefull, I guess it would be cool for some RPG type maps and I might do something similar...who knows...If I dont have ideas I usually just work with the first thing that comes in mind...wheter its good or bad...
Hotkeys...Work?
Really good though. I hope you put it to good use!.
looks good, but how did you do the mimimap?
The minimap is done by moving the image, its too big to show at the dialog window (I screen shot picture of the map).
The hotkeys are just using Key pressed event and then you can check conditions on what spell you have on specific slot -> run ability trigger
can you share this ? At least for learning how you did that , its really impresive
HOW did you get the minimap to work? PLEASE tell!!
He just used an image of the minimap and moved it around in accordance with the unit.
there was actually a map in hiveworkshop that I used as help creating my minimap. I cant find the link now, but there are some maps you could take a look at if you want to create similar systems.
Yes...hotkeys are done with triggers. I dont know how much the delay will affect with spells (will it be totally unplayable or not?), anyway only way to do custom hotkeys in custom UI is to use triggers. And if you would use data editor to make several hotkeys, then you would need bunch of same type of abilities with different hotkeys :/.
and by events, I mean trigger events...I will use the system anyway and see how it works.
@zenx1
Yeah unfortunately it will cause much lag with more then one player :(
Aww man...I was really hoping I could use this for something (especially the hotkey thing). But if its really that way I might not be interested on making a game around this system. Any idea what causes the lagg when using hotkey pressed event? I tought it would be a bit different if you use it for abilities and not movement.