@OneTwoSC: Go
Yup, moving skybox too! I used the camera system you outlined for the first few videos, but then modified it to better emulate the original. Still need to add in collision detection... (or be lazy and use doodads for all the walls...)
Looks absolutely amazing! This is in fact the very first map that made me: Ok, I want to play this NOW.
Have you considered using some of the original sounds/music of ocarina of time? It would add SO MUCH to the atmosphere. So far it seems that map makers didnt get into much trouble for using assets like that.
Also, like zeldarules I'd would like to know what your long term goal with the map is? Offline single player? Or something else entirely?
In any case, very amazing work, just keep doing what you're doing. :-)
Looks absolutely amazing! This is in fact the very first map that made me: Ok, I want to play this NOW.
Couldn't have said it better myself. Often these project preview vids show off something technically amazing but not very fun. This game looks like it has a huge potential for fun.
@Obatztrara: Go
probably won't add OOC music due to copyright issues and whatnot. If I can drum up enough interest for this project, I may recruit a composer friend of mine to write an original sound track but we'll see.
The targeting system isn't that complicated, it's just made of several parts.
Essentially, the hero has a behavior which periodically searches the area around him using a distance sort with max targets = 1. This search effect applies a dummy damage effect, registered via triggers to set the hero's current target to the "damaged" unit. If there are no enemies in the searched area, the target is set to no unit.
Then there's Command Mode (named so cuz mac users hold down the command key to activate it :P), akin to pressing the Z button in OOC. Triggers the neat little letterbox camera mode, zooms in a little, and forces your hero/the camera to face the current target each effect tick.
In your Entry IV vid, your dialog boxes move. That looks really, really good. Are you just changing the position bit by bit with a loop? Also, where are you going with this project? Is it just a tech demo for fun or you are actually planning on remaking ocarina of time or something :D
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Feel free to Send me a PM if you have any questions/concerns!
yup, its loops. took awhile to make it look right.
Plans for the foreseeable future is to finish this 7 part development log, then convert what I have so far into a mod file so I can begin adding towns and dungeons in the form of maps.
Dude!! Entry 5 is awesome! Everything you've done looks really great, especially the shop system. I really like your idea of using a squished carrier model as a hoverboard... ingenious! I had thought of using a similar idea for my map, having heros ride on top of vehicles... but it never even occured to me to mess with the Z-scale!
How many hours do you think you've put into this project?
whats penultimate sixth? loved the puzzle system you made proly done too bad the missile went through him when you attack the first fireball casty thingy should have it so he takes dmg if he stands in the way :P just a thought
wow. I gotta ask- how did you manage to do all this? fall down the hole and make it look underground...I was shocked when I saw that. And then. You pushed the block into the right spot and it sank into the ground. My mind is blown. And then the blocks made a bridge in the water O.o And then you made the boxes float in the water!!! and then the mirrors! I'd call myself preety good with the editor and I'm totally in awe at not only the quality of this project but how fast you did all this. As for my guess for the next vid- maybe one showing the NPC system with talking and whatnot. I'm completely serious when I say you HAVE TO post some sort of explanation for how you did all this. Not necessarily now, but if you don't ever share your amazing skilz with sc2mapster...... (laughs evilly)
On a side note, say I guessed right. Wouldnt it be funny to have an NPC called zeldarules in a zelda game :D lol
If you need another idea for an upgraded hover board, if you check out the thread for WDE #10, if you remove the turret from the Diamondback, you are left with just the base, and it looks pretty neat. Squash that down even more and it could be cool!
I'm really enjoying your work, it's awesome!
For your next video, more Void Grip showcase? VS enemies, or possibly dangling from a ceiling, and being able to use other abilities or even swing back and forth?? hahaha that would be sweet.
I understand that these are mostly tech demons but for the final product maybe you could add at least the typical zelda sounds when completing a riddle, opening a door, all that good stuff? Surely those aren't protected? And if they are...hmm...please? :-P
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Glad I provided some inspiration for this! Looks really cool. I like the fog you have set up :D Did you end up using a moving skybox too?
@gamemore: Go
Thanks, link fixed
@OneTwoSC: Go Yup, moving skybox too! I used the camera system you outlined for the first few videos, but then modified it to better emulate the original. Still need to add in collision detection... (or be lazy and use doodads for all the walls...)
@PirateArcade | I make games | Ask me things on Discord
Looks absolutely amazing! This is in fact the very first map that made me: Ok, I want to play this NOW.
Have you considered using some of the original sounds/music of ocarina of time? It would add SO MUCH to the atmosphere. So far it seems that map makers didnt get into much trouble for using assets like that.
Also, like zeldarules I'd would like to know what your long term goal with the map is? Offline single player? Or something else entirely?
In any case, very amazing work, just keep doing what you're doing. :-)
Couldn't have said it better myself. Often these project preview vids show off something technically amazing but not very fun. This game looks like it has a huge potential for fun.
Also, I just love Zelda games. :D
Glad to see this got newsed :D
I'd like some info on the general direction your planning on taking this (if any) or its just for the heck of it :D
Either way, I'd ask/advice you to make a tutorial for your targeting system, or at least explain the general way it works....Very interesting.
Wow, this looks really promising! Looking forward to see more. :D
@Obatztrara: Go probably won't add OOC music due to copyright issues and whatnot. If I can drum up enough interest for this project, I may recruit a composer friend of mine to write an original sound track but we'll see.
@zeldarules28: Go
The targeting system isn't that complicated, it's just made of several parts.
Essentially, the hero has a behavior which periodically searches the area around him using a distance sort with max targets = 1. This search effect applies a dummy damage effect, registered via triggers to set the hero's current target to the "damaged" unit. If there are no enemies in the searched area, the target is set to no unit.
Then there's Command Mode (named so cuz mac users hold down the command key to activate it :P), akin to pressing the Z button in OOC. Triggers the neat little letterbox camera mode, zooms in a little, and forces your hero/the camera to face the current target each effect tick.
@PirateArcade | I make games | Ask me things on Discord
another question :D
In your Entry IV vid, your dialog boxes move. That looks really, really good. Are you just changing the position bit by bit with a loop? Also, where are you going with this project? Is it just a tech demo for fun or you are actually planning on remaking ocarina of time or something :D
@zeldarules28: Go
yup, its loops. took awhile to make it look right.
Plans for the foreseeable future is to finish this 7 part development log, then convert what I have so far into a mod file so I can begin adding towns and dungeons in the form of maps.
@PirateArcade | I make games | Ask me things on Discord
Fifth entry is up
@PirateArcade | I make games | Ask me things on Discord
lol nice alternative to the horse :D
Dude!! Entry 5 is awesome! Everything you've done looks really great, especially the shop system. I really like your idea of using a squished carrier model as a hoverboard... ingenious! I had thought of using a similar idea for my map, having heros ride on top of vehicles... but it never even occured to me to mess with the Z-scale!
How many hours do you think you've put into this project?
@Nahotnoj: Go Thanks!
As for hours- I'd estimate somewhere between 50-100.
@PirateArcade | I make games | Ask me things on Discord
the vids looks very nice (;
how i can play the beta? is possible?
greetz
@androidfreak88: Go
The game is very incomplete at the moment, just really playing around with various system- probably won't be a public beta any time soon (if ever :[ )
In other news, the penultimate sixth video is up. First person to correctly guess the content of the next one will get an NPC named after them
@PirateArcade | I make games | Ask me things on Discord
whats penultimate sixth? loved the puzzle system you made proly done too bad the missile went through him when you attack the first fireball casty thingy should have it so he takes dmg if he stands in the way :P just a thought
omg.
wow. I gotta ask- how did you manage to do all this? fall down the hole and make it look underground...I was shocked when I saw that. And then. You pushed the block into the right spot and it sank into the ground. My mind is blown. And then the blocks made a bridge in the water O.o And then you made the boxes float in the water!!! and then the mirrors! I'd call myself preety good with the editor and I'm totally in awe at not only the quality of this project but how fast you did all this. As for my guess for the next vid- maybe one showing the NPC system with talking and whatnot. I'm completely serious when I say you HAVE TO post some sort of explanation for how you did all this. Not necessarily now, but if you don't ever share your amazing skilz with sc2mapster...... (laughs evilly)
On a side note, say I guessed right. Wouldnt it be funny to have an NPC called zeldarules in a zelda game :D lol
lol +1 zeldas post i reckon he used a pointer and when the box was in range of like 0.1 radius maybe but its sooooo good explanation +1
@greythepirate: Go
If you need another idea for an upgraded hover board, if you check out the thread for WDE #10, if you remove the turret from the Diamondback, you are left with just the base, and it looks pretty neat. Squash that down even more and it could be cool!
I'm really enjoying your work, it's awesome!
For your next video, more Void Grip showcase? VS enemies, or possibly dangling from a ceiling, and being able to use other abilities or even swing back and forth?? hahaha that would be sweet.
Impressive...!! O_o
I understand that these are mostly tech demons but for the final product maybe you could add at least the typical zelda sounds when completing a riddle, opening a door, all that good stuff? Surely those aren't protected? And if they are...hmm...please? :-P