I'm sorry if this is the wrong forum for a new map release but I wasn't sure where to put it. Basically I just finished a Legend of Zelda (LTTP) themed map and am in the process of field-testing it.
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Changelog:
v1.0 - Release
v1.1 - Very small changes made to terrain
v1.2 - Very small changes made to resource placements
v1.3 - Fixes made for individual teams for FFA gameplay
v1.4 - Reduction of 10 players to 6. Investigation as to why map lags online horribly.
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Feedback is greatly appreciated and while I certainly know there are probably some team bugs with game setup in the lobby, either "Melee > FFA" or "Custom > Custom > FFA" so far works fine.
Bugs pending:
1. Lots of co-op modes added in but I don't think team placement is set up at all. Will probably remove the option entirely in the future.
2. Game seems to play fine online for maybe 5-10 minutes then lags so badly as to be very very patiently playable - ie 1fps. I have won with it but for anyone who dislikes framerate drop it's nearly impossible to play and I am uncertain as to why. As a note, I would like to keep the forests destroyable and interactive so I know that may be in part causing the slow-down. I thought downgrading the players from 10 to 6 would solve this but it's just as laggy as before.
I read somewhere about using a near-clipping camera to only render so much of the map at once. Could that fix the issue? I am not using WASD keys so no issue there, but also I tried the Custom > Wait for Key toggle and no luck there either. Now as a note, I am repeatedly testing with say, 6 or 10 Insane level computer players. Would playing with real ones be any different with map load?
I'm sorry if this is the wrong forum for a new map release but I wasn't sure where to put it. Basically I just finished a Legend of Zelda (LTTP) themed map and am in the process of field-testing it.
Sorry for posting / bumping but I found today's article quite helpful. It probably explains why (for me at least) the map is quite laggy beyond 3 people playing.
Greetings everyone,
I'm sorry if this is the wrong forum for a new map release but I wasn't sure where to put it. Basically I just finished a Legend of Zelda (LTTP) themed map and am in the process of field-testing it.
-------Changelog:
v1.0 - Release v1.1 - Very small changes made to terrain v1.2 - Very small changes made to resource placements v1.3 - Fixes made for individual teams for FFA gameplay v1.4 - Reduction of 10 players to 6. Investigation as to why map lags online horribly.
-------Feedback is greatly appreciated and while I certainly know there are probably some team bugs with game setup in the lobby, either "Melee > FFA" or "Custom > Custom > FFA" so far works fine.
Bugs pending: 1. Lots of co-op modes added in but I don't think team placement is set up at all. Will probably remove the option entirely in the future. 2. Game seems to play fine online for maybe 5-10 minutes then lags so badly as to be very very patiently playable - ie 1fps. I have won with it but for anyone who dislikes framerate drop it's nearly impossible to play and I am uncertain as to why. As a note, I would like to keep the forests destroyable and interactive so I know that may be in part causing the slow-down. I thought downgrading the players from 10 to 6 would solve this but it's just as laggy as before.
I read somewhere about using a near-clipping camera to only render so much of the map at once. Could that fix the issue? I am not using WASD keys so no issue there, but also I tried the Custom > Wait for Key toggle and no luck there either. Now as a note, I am repeatedly testing with say, 6 or 10 Insane level computer players. Would playing with real ones be any different with map load?
Thanks for reading and any feedback is welcomed.
Better be at project workplace
Thank you.
Sorry for posting / bumping but I found today's article quite helpful. It probably explains why (for me at least) the map is quite laggy beyond 3 people playing.
http://www.tomshardware.com/reviews/starcraft-ii-radeon-geforce,2728.html
I suppose my older processor can't keep up. Pity.