The Queen is riding on a Scantid. There are red omnilights, yamato, red lava critter, zerg spike doodads?, the beam looks like it's the Drakken Laser Drill beam. No Nydus.
EDIT: So close to being done... but I just trashed my second ability on account of not liking it... now to think of my last ability...
The base model is a critter called "Scantipede". Actually, its a poor model choice, because it lacks a decent animation set, but I sort of wanted to use a critter model and I had this image in my head, where this model did sort of fit in.
The queen riding is more of a desparate move, because I did not want to use the only attack animation the model has for all 2 spells and the base weapon.
The Queen is riding on a Scantid. There are red omnilights, yamato, red lava critter, zerg spike doodads?, the beam looks like it's the Drakken Laser Drill beam. No Nydus.
This basically sums it up.
Base: Scantipede Critter
Attachments:
Head: Redstone Lava Critter
Eyes: Yamato Weapon x2
Horns: Char Arm 00 x2
Back: Queen
Tail: Redstone Lava Critter again
Additional: Fire Medium x3 with low opacity and high scale
Light Omni Red Large on high scale
The textures used are diffuse and emissives of Char Crystal Huge, Char Rock Large, Skybox Char Planet
Nice Keuken. Pure awesomeness as always. The scantipede model is so underrated.
I recently started making a hero game and system. Custom UI, fantastic aiblities and animations, great themes to each of them, but I don't think they'll be done in time for this contest (one is sort of done though...didn't even notice the contest until today).
I'll be showing them off whenever I can get out and buy a darn computer microphone so I can explain each of their abilities properly.
I am currently working on my entry. The unit is done(attachments, "morph", textures, sounds, portrait), the one ability is all done(timing, visuals, sounds), I trashed my second ability because it just sucked, didn't seem to fit too well. The passive ability is pretty much done, I just have to do sounds and visuals. I finally decided on my second ability and HOPEFULLY I can be done by tonight, though I doubt it. I've got some errands to do and I need to get to bed early tonight, because my one week of holidays is over and I got work at 7am tomorrow. Plus I was up till 5am and I woke up at noon... should be interesting day tomorrow haha.
Another reason I probably won't be done tonight is because I spent 3 hours today tweaking sounds, actors, persistent delays, behavior durations, and turned my 'level 2' of the first ability into a stagger ability (left, right, left, right) instead of both simulaneously.
PWNED!! I finished it tonight, only because I didn't go to bed yet, hahaha. It's currently 12:15pm and I'm converting the video to AVI for upload.
Total Stats for the Map(including the fixed WarMachine Scanner Sweep Sound)
3 Abilities
48 Actors
5 Behaviors
4 Buttons
23 Effects
16 Models
13 Sounds
11 Textures
1 Unit
6 Validators
1 Gameplay Data change
made red team = black team to match the portrait (portrait doesn't take team colors into account, I wanted it to match exactly.
... Damn! I'm already uploading to YouTube but I just thought of something... I forgot to fix 1 sound! No biggie though, it does play in the video(the Scanner Sweep sound) but it plays at the very instant you select your location for War Machine, regardless of wether it's in range or not. I do not think that mattered much in the video, I was not casting too far out of range. I'll fix that before I upload the map.FIXED!
THEME
War Machine / Battle Drone
Abilities
War Machine - Scans target location. If there are 10 enemies or more, it will attack with Gatling Guns. If there are 10 enemies+ AND total health of all units is more than 2000, it will ALSO use it's cannons. War Machine "morphs", bringing forth the correct weapons for the situation.
Orbital Bombardment - Exactly that. Target a location, the unit goes into orbit and unleashes a deadly attack upon the target area. Unit will reenter orbit at target location.
Overcharge - It will expel excess power, damage itself and any unit within range. Semi-duplicate, just plays the damage effect(and accompanying visuals/sounds) from the end of the Orbital Bombardment effect. It needed some self defense, on account of WM being 10+ enemies minimum and OB having a 3 minute cooldown.
Radar - Passive. It detects enemy units and buildings in a large area.
VIDEO
EDIT: BAH! Processing the video still on Youtube. Give it a few. I'll check tomorrow morning ( in 4 hours! OMG!!! I work tomorrow!! D: ) to make sure it finished processing.
EDIT2: Bah! It finished processing while I was writing the above edit!
Impressive. Nice usage of the Nomads attachment points and animations. Again, you make it look like the guns are actually a part of the native animations of the unit (at least for the morphing animation part - when just standing, they look a little... misplaced imo ;) )
Thanks. I have to totally agree with you about them looking a little... out of place. I tried applying Texture Swaps to the guns but none of the textures looked good when swapped, especially the gatling gun. That's why I swapped the textures on the nomad & utility bot head instead.
The recorded video came out much more clear(color brightness?) than it was on my computer, I don't know why. When I look at it through my game, the guns and the nomad colors match EXTREMELY closely, but on the video, like I said, it seems to stand out a bit. Perhaps a tint would have helped in that case, but oh well.
Yeah I noticed the portrait right away :P. I've never thought of texture swapping portraits before. Well done. I think it might look a bit better without the banker though.
I think I prefer Keukens, but that's only because I like monsters and fantasy settings over starships and futuristic settings. Sorry Borg! Nothing personal :P.
BTW another question:
The contest is focused on visual appearance, correct? Actual playability and 100% bugfree working spells are not required, right?
While yes it is focused on that, it would be preferred if your unit worked 100% or as close to it as possible. Some people might want to download the map and look at it and it won't help them if the unit only works if you do something the right way.
I am also working on another creature, but it ain't going so well. My creature uses NO unit models, just doodads...so I've been experimenting with Site Movers... :X not going too well, hahaha. Maybe my second creation will end up just being an uber. *sigh*
Again, that's total awesome Kueken! I concede defeat! ;)
And I don't know if I consider it a theme, or not... can the Zerg Aspect morph into another aspect? Or is the cube the base, and the transformation final? If it's final... well... eitherway it's still badass. :)
Very nice kueken. I love iiiiiiiiiiiit! <3
God damn I want to learn how to swap those textures, yet im too lazy to do so...so awesome!
@zenx1: Go
No custom textures, only ones available by default. I'll link you to my tutorial that shows you how to switch textures.
The Queen is riding on a Scantid. There are red omnilights, yamato, red lava critter, zerg spike doodads?, the beam looks like it's the Drakken Laser Drill beam. No Nydus.
EDIT: So close to being done... but I just trashed my second ability on account of not liking it... now to think of my last ability...
The base model is a critter called "Scantipede". Actually, its a poor model choice, because it lacks a decent animation set, but I sort of wanted to use a critter model and I had this image in my head, where this model did sort of fit in.
The queen riding is more of a desparate move, because I did not want to use the only attack animation the model has for all 2 spells and the base weapon.
False, its a Redstone Lava Critter (turned 180)
I modified the textures of the used models, but 100% within the editor. Its all data work, no importing or whatever.
This basically sums it up.
Base: Scantipede Critter
Attachments:
The textures used are diffuse and emissives of Char Crystal Huge, Char Rock Large, Skybox Char Planet
Attached the map to the previous post.
Nice Keuken. Pure awesomeness as always. The scantipede model is so underrated.
I recently started making a hero game and system. Custom UI, fantastic aiblities and animations, great themes to each of them, but I don't think they'll be done in time for this contest (one is sort of done though...didn't even notice the contest until today).
I'll be showing them off whenever I can get out and buy a darn computer microphone so I can explain each of their abilities properly.
Is anybody else working on an entry?
If noone else does we all get curse premium anyways :D
If there will be only 2 submissions, people could submit a plain stalker to get 3rd and 4th place
@wingednosering: Go
I am currently working on my entry. The unit is done(attachments, "morph", textures, sounds, portrait), the one ability is all done(timing, visuals, sounds), I trashed my second ability because it just sucked, didn't seem to fit too well. The passive ability is pretty much done, I just have to do sounds and visuals. I finally decided on my second ability and HOPEFULLY I can be done by tonight, though I doubt it. I've got some errands to do and I need to get to bed early tonight, because my one week of holidays is over and I got work at 7am tomorrow. Plus I was up till 5am and I woke up at noon... should be interesting day tomorrow haha.
Another reason I probably won't be done tonight is because I spent 3 hours today tweaking sounds, actors, persistent delays, behavior durations, and turned my 'level 2' of the first ability into a stagger ability (left, right, left, right) instead of both simulaneously.
Perfectionism... I hate it!
!
@Kueken531: Go
For you themed creature you forgot to put in "IMMA CHARGIN MA LAZER!!!!"
PWNED!! I finished it tonight, only because I didn't go to bed yet, hahaha. It's currently 12:15pm and I'm converting the video to AVI for upload.
Total Stats for the Map(including the fixed WarMachine Scanner Sweep Sound)
... Damn! I'm already uploading to YouTube but I just thought of something... I forgot to fix 1 sound! No biggie though, it does play in the video(the Scanner Sweep sound) but it plays at the very instant you select your location for War Machine, regardless of wether it's in range or not. I do not think that mattered much in the video, I was not casting too far out of range. I'll fix that before I upload the map.FIXED!
THEME
War Machine / Battle Drone
Abilities
VIDEO
EDIT: BAH! Processing the video still on Youtube. Give it a few. I'll check tomorrow morning ( in 4 hours! OMG!!! I work tomorrow!! D: ) to make sure it finished processing.
EDIT2: Bah! It finished processing while I was writing the above edit!
get back to the WDE you two.... nao!
edit. In all seriousness holy crap they are awesome
@BorgDragon: Go
Impressive. Nice usage of the Nomads attachment points and animations. Again, you make it look like the guns are actually a part of the native animations of the unit (at least for the morphing animation part - when just standing, they look a little... misplaced imo ;) )
hell that monster fly thing looks amazing. my favorite at the moment.
@Kueken531: Go
Thanks. I have to totally agree with you about them looking a little... out of place. I tried applying Texture Swaps to the guns but none of the textures looked good when swapped, especially the gatling gun. That's why I swapped the textures on the nomad & utility bot head instead.
The recorded video came out much more clear(color brightness?) than it was on my computer, I don't know why. When I look at it through my game, the guns and the nomad colors match EXTREMELY closely, but on the video, like I said, it seems to stand out a bit. Perhaps a tint would have helped in that case, but oh well.
I even texture swapped the portrait hehe.
Yeah I noticed the portrait right away :P. I've never thought of texture swapping portraits before. Well done. I think it might look a bit better without the banker though.
I think I prefer Keukens, but that's only because I like monsters and fantasy settings over starships and futuristic settings. Sorry Borg! Nothing personal :P.
@BorgDragon: Go
You guys make my light themed baneling look lame :(
I'm a former English Major. I know what a theme is. :P (Sorry, I hope that doesn't sound rude.)
I should have been more specific. What I meant by my question was, what do you mean by "theme" in this situation?
While yes it is focused on that, it would be preferred if your unit worked 100% or as close to it as possible. Some people might want to download the map and look at it and it won't help them if the unit only works if you do something the right way.
I would vote for Borg's it doesn't look pretty but it look amazing.
EDIT: Why didn't I think of this earlier? I have Tron as my wallpaper, I should make a tron guy
Another thingy I played around with; not sure, if it counts as "themed" (if not, I just use it for Uber WDE :D)
The Box.
Theme: Transformer
Spell 1: Terran Aspect
Spell 2: Zerg Aspect
Spell 3: Protoss Aspect
That is totally badass Kueken!
I am also working on another creature, but it ain't going so well. My creature uses NO unit models, just doodads...so I've been experimenting with Site Movers... :X not going too well, hahaha. Maybe my second creation will end up just being an uber. *sigh*
Again, that's total awesome Kueken! I concede defeat! ;)
And I don't know if I consider it a theme, or not... can the Zerg Aspect morph into another aspect? Or is the cube the base, and the transformation final? If it's final... well... eitherway it's still badass. :)