I got the idea from campaign when I was doing it the second time.
The thing about mod is I want generalizate all races so that they can have other races features.
Features
Terran
-Repairable mechanical units
-Most structures capable of flight.
-Salvageable Bunkers
-Can't thing of, maybe YOU can help.
Zerg
-Health replenishing
-Faster movement on creep
-Hatchery/Lair/Hive/Creep Tumor generate creep
-Ability to burrow
-Can't thing of, maybe YOU can help.
Protoss
-Energy shields
-Can't thing of, maybe YOU can help.
And the effects they would have on
Terran
-Zerg
--Health replenish for all units/structures
--All ground units move faster on creep
--Command/Orbital Centre and Planetary Fortress generate creep
--All structures can be built on creep
--All ground units can burrow
-Protoss
--Energy Shields for all units/structures. Energy Shields also upgradeable, don't know about health:energy rates, can't thing of, maybe YOU can help.
Zerg
-Protoss
--Energy Shields for all units/buildings, Energy Shields also upgradeable, don't know health:energy rates, can't thing of, maybe YOU can help.
-Terran
--Repairable structures
--Most structures capable of flight
--Salvageable Spore/Spine Crawlers
Protoss
-Terran
--Repairable structures
--Most structures capable of flight
--Salvageable Photon Cannons
-Zerg
--Health replenish for all units/structures
--All ground units move faster on creep
--Nexus and Pylons generate creep
--All structures can be built on creep
--All ground units can burrow
If anyone has been using the editor, I want to know how to make your own custom upgrades, how to employ Health replenish, Shields, Faster movement on creep, ability to burrow etc.
These upgrades would come through rather expensive cost, though about 5k Minerals and 3k Gas for a single Generalization upgrade.
Why would you want terran and protoss units to spread creep? Thats just weird...But what are you asking for? Tutorials on how do do this? Well to start you off:
GO to EVERY TERRAN AND PROTOSS UNIT (not buildings) and change creep speed multiplier to something higher than 1. 2 is doubble speed on creep, 1.5 is 50% bonus on creep. Id go with 1.5. Now go to every structure you want to add creep, and give it the behavior "zerg creep growth lagre" or "zerg creep growth medium". You will find all of these under the units tab of the data editor.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
As of now conclusion, the site has yet to take me any further than Gamefaqs, don't if this is a good or bad omen.
My goose just got cooked.
This is probably because most of what you ask for help with has already been answered and made into tutorials that are on this site. Try searching the forums and looking through the tutorial collection thread instead of being lazy and just expecting people to go out of their way to help you.
Edit(AI is required, please help!)Edit
I got the idea from campaign when I was doing it the second time.
The thing about mod is I want generalizate all races so that they can have other races features.
Features
Terran
-Repairable mechanical units
-Most structures capable of flight.
-Salvageable Bunkers
-Can't thing of, maybe YOU can help.
Zerg
-Health replenishing
-Faster movement on creep
-Hatchery/Lair/Hive/Creep Tumor generate creep
-Ability to burrow
-Can't thing of, maybe YOU can help.
Protoss
-Energy shields
-Can't thing of, maybe YOU can help.
And the effects they would have on
Terran
-Zerg
--Health replenish for all units/structures
--All ground units move faster on creep
--Command/Orbital Centre and Planetary Fortress generate creep
--All structures can be built on creep
--All ground units can burrow
-Protoss
--Energy Shields for all units/structures. Energy Shields also upgradeable, don't know about health:energy rates, can't thing of, maybe YOU can help.
Zerg
-Protoss
--Energy Shields for all units/buildings, Energy Shields also upgradeable, don't know health:energy rates, can't thing of, maybe YOU can help.
-Terran
--Repairable structures
--Most structures capable of flight
--Salvageable Spore/Spine Crawlers
Protoss
-Terran
--Repairable structures
--Most structures capable of flight
--Salvageable Photon Cannons
-Zerg
--Health replenish for all units/structures
--All ground units move faster on creep
--Nexus and Pylons generate creep
--All structures can be built on creep
--All ground units can burrow
If anyone has been using the editor, I want to know how to make your own custom upgrades, how to employ Health replenish, Shields, Faster movement on creep, ability to burrow etc.
These upgrades would come through rather expensive cost, though about 5k Minerals and 3k Gas for a single Generalization upgrade.
Thanks for your time.
Looks easy to do. You would need to find a model for the burrowed units though.
So anyone can help? Gamefaqs board was unable to help.
Let's see what this site is made of.
Why would you want terran and protoss units to spread creep? Thats just weird...But what are you asking for? Tutorials on how do do this? Well to start you off: GO to EVERY TERRAN AND PROTOSS UNIT (not buildings) and change creep speed multiplier to something higher than 1. 2 is doubble speed on creep, 1.5 is 50% bonus on creep. Id go with 1.5. Now go to every structure you want to add creep, and give it the behavior "zerg creep growth lagre" or "zerg creep growth medium". You will find all of these under the units tab of the data editor.
The thing is that I am planning on employing these through upgrades.
Example
Terran Command/Orbital Center / Planetary Fortress
Upgrades
Zerg Generalization - 5000 Minerals - 3000 Vespene Gas
Protoss Generalization - 5000 Minerals - 3000 Vespene Gas
Single Generalization would grant all the abilites of the race mentioned on the first post.
Thanks
Also I want that AI can use these too. So there is still challenge left.
Looks like I figured the upgrade part up, now I require AI so that other players can also use it.
As of now conclusion, the site has yet to take me any further than Gamefaqs, don't if this is a good or bad omen.
My goose just got cooked.
Ai is hard to do. It would probably require some galaxy scripting.
This is probably because most of what you ask for help with has already been answered and made into tutorials that are on this site. Try searching the forums and looking through the tutorial collection thread instead of being lazy and just expecting people to go out of their way to help you.
I'll even be as nice as to give you a direct link to the tutorial listing so you don't have to search for it, http://www.sc2mapster.com/api-docs/tutorials/