League of Champions is an AoS (Aeon of Strife) map in development exclusively for StarCraft 2.
About
League of Champions is an AoS (Aeon of Strife) map in development exclusively for StarCraft 2. Terran and Protoss forces combat against eachother to claim the temple in the middle of the battlefield. It was once told that the Argus Stone is within the temple's walls, now all the races of StarCraft are going to reclaim the artifact.
Champions
Every week 7 heroes will be available to all players afterward, new heroes will be available and the previous heroes will be unavailable (some may be available the next week from the previous week). Every time a player wins a game, they earn 100 Champion points (a loser gets 50 points, so staying in game is encouraged). Champion Points can be spent on Champions (which will ALWAYS be available to the player who purchased it), and other goodies (Not beneficial).
There are 3 different stats in the game: Attack, Defense, and Magic. Every point the player has in each stat increases their attack damage and spell damage depending on their class. Defense is obviously more oriented to tank classes.
Information about specific Champions will be released soon.
Strategy
The game will be heavily dependent on farming, and teamwork. Players can push to their opponents towers to work their way towards victory, along the way they will encounter their other team's mobs. These mobs give out over 25-30 minerals per kill (a player kill is by default 150 minerals, a player who has a streak has a higher mineral value based on their streak). Later in game once players reach a higher level, they will all team up and work on pushing the opponent into their base and to victory.
Little extras to helping your team win are extra mobs in the forests. The Zerg have forces on the planet but their swarm hasn't yet arrived, so you might want to kill off the forces they have on the planet. They give 25-30 minerals like any regular mob. Some Zerg creatures give buffs to whoever kills them. There are 2 epic mobs on the map which will give a team mineral reward and a buff to all players who participate in the killing. They require a team to kill.
If you have any suggestions for heroes or other features; please feel free to suggest. There is a lot of work to be done, but everything is going through an organized development process. Terrain isn't completely done yet, so I will show more screenshots once it is a bit more on the completed side.
hero rotations.......champion points....buying champions...... hmmmmmmmmmm??? League of legends.... league of champions
I see where your inspiration lies lol.
I kinda wanted to do something similar. However I would encourage you to add in the stuff that persists through multiple games, like a level or tracker to show your total wins or something.
Oh and not to sound mean or anything but.....Do you have the skills to make a map like this? A lot of people decide to make DOTA maps for thier first map or whatever. Again, you might already have made some really crazy ones and be an amazing mapper......Anyway if you do happen to be a newbie feel free to check out my DOTA tutorial in my signature. It will show the basics of making a DOTA map. Good luck man :D
hero rotations.......champion points....buying champions...... hmmmmmmmmmm??? League of legends.... league of champions
I see where your inspiration lies lol.
I kinda wanted to do something similar. However I would encourage you to add in the stuff that persists through multiple games, like a level or tracker to show your total wins or something.
Oh and not to sound mean or anything but.....Do you have the skills to make a map like this? A lot of people decide to make DOTA maps for thier first map or whatever. Again, you might already have made some really crazy ones and be an amazing mapper......Anyway if you do happen to be a newbie feel free to check out my DOTA tutorial in my signature. It will show the basics of making a DOTA map. Good luck man :D
I've already made maps in the SC2 editor, and used to map in the Warcraft 3 editor. Right now, I'm working on heroes and the terrain (making sure it's all even, and making it pretty. Some of the triggers are done, but will be worked on later as they are not a priority right now.
Yes I have experience in making a map like this. I'm gonna work on my own encryption for scores and other handy features soon. Scores will be tracked, such as Games played, wins, losses, kills, assists, and champion points/champions. I'll check out your tutorial and see how it is though. :-)
As you can see, the terrain isn't anywhere near complete. I have about 7 champions done so far.
League of Champions is an AoS (Aeon of Strife) map in development exclusively for StarCraft 2.
About League of Champions is an AoS (Aeon of Strife) map in development exclusively for StarCraft 2. Terran and Protoss forces combat against eachother to claim the temple in the middle of the battlefield. It was once told that the Argus Stone is within the temple's walls, now all the races of StarCraft are going to reclaim the artifact.
Champions Every week 7 heroes will be available to all players afterward, new heroes will be available and the previous heroes will be unavailable (some may be available the next week from the previous week). Every time a player wins a game, they earn 100 Champion points (a loser gets 50 points, so staying in game is encouraged). Champion Points can be spent on Champions (which will ALWAYS be available to the player who purchased it), and other goodies (Not beneficial).
There are 3 different stats in the game: Attack, Defense, and Magic. Every point the player has in each stat increases their attack damage and spell damage depending on their class. Defense is obviously more oriented to tank classes.
Information about specific Champions will be released soon.
Strategy The game will be heavily dependent on farming, and teamwork. Players can push to their opponents towers to work their way towards victory, along the way they will encounter their other team's mobs. These mobs give out over 25-30 minerals per kill (a player kill is by default 150 minerals, a player who has a streak has a higher mineral value based on their streak). Later in game once players reach a higher level, they will all team up and work on pushing the opponent into their base and to victory.
Little extras to helping your team win are extra mobs in the forests. The Zerg have forces on the planet but their swarm hasn't yet arrived, so you might want to kill off the forces they have on the planet. They give 25-30 minerals like any regular mob. Some Zerg creatures give buffs to whoever kills them. There are 2 epic mobs on the map which will give a team mineral reward and a buff to all players who participate in the killing. They require a team to kill.
If you have any suggestions for heroes or other features; please feel free to suggest. There is a lot of work to be done, but everything is going through an organized development process. Terrain isn't completely done yet, so I will show more screenshots once it is a bit more on the completed side.
hero rotations.......champion points....buying champions...... hmmmmmmmmmm??? League of legends.... league of champions
I see where your inspiration lies lol.
I kinda wanted to do something similar. However I would encourage you to add in the stuff that persists through multiple games, like a level or tracker to show your total wins or something.
Oh and not to sound mean or anything but.....Do you have the skills to make a map like this? A lot of people decide to make DOTA maps for thier first map or whatever. Again, you might already have made some really crazy ones and be an amazing mapper......Anyway if you do happen to be a newbie feel free to check out my DOTA tutorial in my signature. It will show the basics of making a DOTA map. Good luck man :D
I've already made maps in the SC2 editor, and used to map in the Warcraft 3 editor. Right now, I'm working on heroes and the terrain (making sure it's all even, and making it pretty. Some of the triggers are done, but will be worked on later as they are not a priority right now.
Yes I have experience in making a map like this. I'm gonna work on my own encryption for scores and other handy features soon. Scores will be tracked, such as Games played, wins, losses, kills, assists, and champion points/champions. I'll check out your tutorial and see how it is though. :-)
As you can see, the terrain isn't anywhere near complete. I have about 7 champions done so far.
Ahhh okay. Btw the tutorial is written for total noobs at the editor. You probably won't want to check it out. Good luck, anyway. :D