Hey everyone,
I'm working on my first custom map since a few days and I wanted to know what you think about it and if you think that it's worth to continue. As you can see huge parts of the terrain are note done yet and I was trying out some stuff so don't take it too serious. I added a few triggers for testing purpose.
You might comparable it to a TD map but there are (going to be) a lot of differences. I'll add some hero system and, well, I actually do not really know what exactly it's going to be. Hope you like this first draft.
Any feedback, suggestions or ideas are more than welcome.
@vjeux:
Aw, of course, forgot about it. Just give me a few minutes. ;)
Bird perspective.
One of the ways the creeps are taking.
That's their 2nd way.
Here both of the ways are coming together.
That's their aim. If they kill the Templer (you can upgrade him later, he is the last defender in case you fail) and destroy the building you've lost.
The units in the background are just for testing purposes. The beacons are warps to give the player a chance to move quickly over the map.
Symmetry is boring. I think this map looks really cool as it is.
Yeah,
A lot of maps adhere to the symmetry > life rule. I definitely dig the map. I think it looks a little cluttered, but that might just be from the screen shot.
Keep it up.
I like your terraining style. I think it could be made to look a little nicer in places, and obviously it doesn't come close to some of the "terrain art" that you see showcased on sites like this. But it does have this quirky, rough-edged charm to it and I like your use of doodads. Sure, it's not super realistic but it has the balls to say, "Hey, this is a game; I know that this is supposed to be something like a forest; you know that this is supposed to be something like a forest; and this is how I'm going to terrain it: Deal with it!" So in short, ya, keep going with this, it looks like it'll be fun.
Hey, thanks for your nice feedback. That really motivates me.
I know that it doesn't look like real "terrain art" and I can also tell you that it will never do. On the one hand because when I put too much stuff in there the creeps won't be able to walk trough it without bugging around and on the other hand I have to pay attention that the player will actually be able to see all the units to keep the overview. (Well, my inexperience plays of course a role, too) ;)
I'll keep you up with the progress.
Lennywing
Here's a update. Hope you like it. I was actually just messing around with the editor but I somehow like the result. I guess the map is going to change a lot before I might even think about publishing it.
I didn't change a lot of the textures right now, so please don't mind the loveless water. :D
1. Picture: Entry in form of a teleport to get to picture 3. (All the teleports on my map are done, btw.)
2. Picture: Directly behind the object of the 1st picture.
3. Picture: Here's going to be the shop and stuff like that. (You can see the teleports back to certain places of the map)
4. Picture: "Overview"
I changed the map like this because I had the thought that there is pretty much everything except some man-made stuff like a base or some cables/pipes and things like that.
Cool -> I really like this last area, especially the use of the raised terrain, which is, again, quirky, but it works. The island part is my favorite as a kind of "base" area. Dunno if that's what you were going for.
@Hegemuffin:
Thanks for your feedback.
Yes, it is supposed to be some "base" I'm glad you noticed. ;)
I described a few parts a little bit closer on my blog. (I was bored and thought it would be nice to see in a half year or so how I started with the GE and how I got better)
-> http://lennywing.blogspot.com/
Thanks,
Lennywing
Possible to add screenshots so we have a quick look at what it is before downloading it? :)
Very nice map, the terrain could look a little better, maybe a little more Symmetrical but great idea!
Symmetry is boring. I think this map looks really cool as it is.
Yeah, A lot of maps adhere to the symmetry > life rule. I definitely dig the map. I think it looks a little cluttered, but that might just be from the screen shot. Keep it up.
I like your terraining style. I think it could be made to look a little nicer in places, and obviously it doesn't come close to some of the "terrain art" that you see showcased on sites like this. But it does have this quirky, rough-edged charm to it and I like your use of doodads. Sure, it's not super realistic but it has the balls to say, "Hey, this is a game; I know that this is supposed to be something like a forest; you know that this is supposed to be something like a forest; and this is how I'm going to terrain it: Deal with it!" So in short, ya, keep going with this, it looks like it'll be fun.
Cool -> I really like this last area, especially the use of the raised terrain, which is, again, quirky, but it works. The island part is my favorite as a kind of "base" area. Dunno if that's what you were going for.
Hey everyone,
I changed a few things about my map and I'd like to hear some feedback about it.
http://lennywing.blogspot.com/2010/06/terrain-future-ideas.html
Would be really nice if you could leave some comments there, you don't need to register -> just select Name/URL or Anonym
Thanks,
Lennywing