@DarkRevenantX: Well, this is maybe the best clock in this contest. The timing of the lighting/shadow surely was really hard but it was worth it - it fits perfect. The "ghost armies" at night add a nice touch to the atmosphere. But I have to say I liked the first version without the glowing spiral more. I think thats too much going on at the same time. Other than that, perfect.
@decltype: Nice usage of the reapers. The creation of the clock where the reapers spread out looks nice. I like that the units are never fully disappearing but just changing their positions (so some digits "steal" their missing units of the previous one).
Of the clocks I did not influence, Slarti's was the best in my opinion. It's nice and polished and is quite "active". I'm surprised that Shaotang's clock is beating both of ours; I thought his wasn't very creative. (Though, it is quite polished and technically sound)
@DarkRevenantX: Very impressive map, IMO. Its not often that you see a storyline for something as mundane as a clock, but it certainly does make it a bit more involving and also allows you to have strange but creative aspects in your map. The fighting ghosts really had a nice touch, and the zerg flying overhead as well as the doodads gave the entire thing a kind of a desolate and hopeless feeling. Very nice job!
@Slarti: Your clock came a close second to DarkRevenantX's, and was very impressive. The entire thing seemed active and hectic, never a dull moment. I liked how everything seemed so busy, with all the units killing eachother, the infestor running around, and the sentry occasionally cutting through, yet the whole thing seemed organized and never hiccuped.
@Squeegeez: Your clock had quite an interesting visual effect, with all the clocks flying toward the center, and making it a spell rather than something static was also impressive. Although there may not have been as much complexity in terms of action and movement, I can see this being used in maps as a fun time-based spell, and I hope it will be used to that effect.
Oh, and Id also like to ask how the winner will be decided. Will it just be that the one with the most votes from either one wins, will there be some sort of equalization, or maybe a vote between the winners from each part?
Oh, and Id also like to ask how the winner will be decided. Will it just be that the one with the most votes from either one wins, will there be some sort of equalization, or maybe a vote between the winners from each part?
In order to make things fair between the 2 threads, results will be normalized. Let say the second poll have less votes, all the entries of the second poll will be multiplied by (total votes of poll 1) / (total votes of poll 2). This way if there are 2 times more votes on poll 1, the poll 2 entries will be multiplied by 2.
@decltype: Nice usage of the reapers. The creation of the clock where the reapers spread out looks nice. I like that the units are never fully disappearing but just changing their positions (so some digits "steal" their missing units of the previous one).
Glad you liked it. Having looked through all the maps both ingame and in the editor, I think my map is by far the most advanced trigger-wise - but it's not the best, of course ;)
Comments these entries here :)
@DarkRevenantX: Well, this is maybe the best clock in this contest. The timing of the lighting/shadow surely was really hard but it was worth it - it fits perfect. The "ghost armies" at night add a nice touch to the atmosphere. But I have to say I liked the first version without the glowing spiral more. I think thats too much going on at the same time. Other than that, perfect.
@decltype: Nice usage of the reapers. The creation of the clock where the reapers spread out looks nice. I like that the units are never fully disappearing but just changing their positions (so some digits "steal" their missing units of the previous one).
Some of these are quite impressive.
voted most of them here... most of them are creative and technically challenging to make.
Of the clocks I did not influence, Slarti's was the best in my opinion. It's nice and polished and is quite "active". I'm surprised that Shaotang's clock is beating both of ours; I thought his wasn't very creative. (Though, it is quite polished and technically sound)
Probably because it's the first on the list ...
@DarkRevenantX: Very impressive map, IMO. Its not often that you see a storyline for something as mundane as a clock, but it certainly does make it a bit more involving and also allows you to have strange but creative aspects in your map. The fighting ghosts really had a nice touch, and the zerg flying overhead as well as the doodads gave the entire thing a kind of a desolate and hopeless feeling. Very nice job!
@Slarti: Your clock came a close second to DarkRevenantX's, and was very impressive. The entire thing seemed active and hectic, never a dull moment. I liked how everything seemed so busy, with all the units killing eachother, the infestor running around, and the sentry occasionally cutting through, yet the whole thing seemed organized and never hiccuped.
@Squeegeez: Your clock had quite an interesting visual effect, with all the clocks flying toward the center, and making it a spell rather than something static was also impressive. Although there may not have been as much complexity in terms of action and movement, I can see this being used in maps as a fun time-based spell, and I hope it will be used to that effect.
Oh, and Id also like to ask how the winner will be decided. Will it just be that the one with the most votes from either one wins, will there be some sort of equalization, or maybe a vote between the winners from each part?
In order to make things fair between the 2 threads, results will be normalized. Let say the second poll have less votes, all the entries of the second poll will be multiplied by (total votes of poll 1) / (total votes of poll 2). This way if there are 2 times more votes on poll 1, the poll 2 entries will be multiplied by 2.
http://forums.sc2mapster.com/development/project-brainstorming/1075-contest-clock/
I'm surprised how close some of the other entries are. DarkRevenantX should win this by a mile I think
Glad you liked it. Having looked through all the maps both ingame and in the editor, I think my map is by far the most advanced trigger-wise - but it's not the best, of course ;)
If you consider the normalization, then DarkRevenantX has the equivalent of about 50 votes. So I'd say he actually is winning by a mile.