Ill add a bit more later, but generally its the same thing as it was in wc3, http://www.wc3c.net/resources.php?f=648
i just coded some of that into galaxy for the parts i needed.
It's basically converting vjass into GUI/Galaxy for portions of that system which you need, at the moment i just have all units doing 0 damage since all of the damage will be done through triggers in my map to compare many armor types, % reductions, set reductions, set bonuses etc.
But some of the it is similar to the intuitive damage detection system, you just need to pick parts out you need.
I'm beginning a small project on a map (not ready to disclose what exactly)
I am wondering if it would be possible to; for each firing of a weapon use a trigger to determine hit-chance depending on range and a skill amount?
Thats precisely what I've done, but haven't actually put to use beyond testing.
It's just variables n things that happen on hit in the trigger editor.
So it can be done? Would you mind sharing how you pulled it off; or at least a few hints towards it?
I too would love to hear some pointers or a map demo perhaps?
Ill add a bit more later, but generally its the same thing as it was in wc3, http://www.wc3c.net/resources.php?f=648
i just coded some of that into galaxy for the parts i needed.
It's basically converting vjass into GUI/Galaxy for portions of that system which you need, at the moment i just have all units doing 0 damage since all of the damage will be done through triggers in my map to compare many armor types, % reductions, set reductions, set bonuses etc.
But some of the it is similar to the intuitive damage detection system, you just need to pick parts out you need.
http://www.wc3c.net/showthread.php?t=100618
In StarCraft II Editor can i-
YES.