I have published Power Level Overwhelming to Battle net in US.
The map is inspired by the famous "OVER 9000" Internet meme. Some of the PvP combat resembles DBZ combat.
Power Level Overwhelming (PLO) is a 6 (minimum of 1) player FFA where you race to reach 9000 power. It contains elements of PvP and PvE: players can fight each other or roaming hostile squads. Squads become more dangerous as the player-controlled heroes' perceived threat increases. Players select 10 upgrades as they become more powerful using a skill tree. Each upgrade they select changes how the hero plays.
There is also a brief in-game tutorial system that provides a few intelligent hints for first-time players. Random hints are displayed when a hero dies.
PLO uses custom UI along-side of the built-in SC2 UI. There is a status bar in the top left corner with buttons for expanding a custom scoreboard and a lock camera button for lazy Diablo-style camera controls.
I plan to add many more abilities and improve the hostile NPC behaviors in the future. In addition, there will be new variations for the dangers players encounter (like the bombers).
The video above shows a demonstration of gameplay features. Thanks for watching!
Played this yesterday, its really fun. Unfortunately no one joined before my patience ran out, so I played solo. I like the skill trees, and how easy the gameplay is to understand.
This was actually quite fun. Played first time alone, maybe got to around 3k power level before the server shutdown yesterday, I think it was. Tried again today, had a full game of 6 players, most of them left. So it was just me and 1 other guy and you certainly need players in the game. Otherwise, it's just kinda boring, but I guess that's the deal with any PVP based combat maps, right? I will continue to try this out, hopefully get a full game last the whole game, and try some different upgrades.
Great map, was fun even if it was just me and 1 other guy most the match :)
Feels like when I go melee (zealot) and get Epic Body... I cannot compete with Hydralisk, Lurker, or Infestor.
And when exactly can I purchase a "new body" or whatever? I was rank 1 in game, yet I was only Tier 2 body and I'm fighting T3 bodies... ya that was a quick GG. Everytime I leveled up I couldn't upgrade my body, so I gave up since I couldn't even come close to killing a Lurker or Hydra at 50% if I was at 100%...
- Fixed bug where leaving players would not be removed from the scoreboard.
- Fixed bug where leaving players still counted toward average power level.
2.13
[New Abilties]
- New ultimate ability, 'Summon Void Beast'.
[Gameplay]
- Increased damage vs. heroes for uber landing and barrage explosions to 50 from 30. Remains normal vs. non-hero units.
- Changed Battle Fear effect vs. heroes. Duration changed to 3.5 seconds from 6. Battle fear remains the same vs. non-hero units.
- Changed Bile Buddies splash damage vs. heroes to 20 from 10.
- Reworked PvP kill power level award value. Level difference, level of the killed player, and leading / trailing status are accounted for.
[Cosmetic]
- Impoved power level bonus visual for PvP kills.
2.12
Thanks to everyone who submitted bug reports and feedback! Thank you for trying
out the mod and I will do my best to add balance and new features in the months to come.
[Gameplay]
- Reworked how power is awarded for the 'power up' ability and 'power up' collectable items.
Players were getting too much of a bonus around levels 2-5 causing them to jump ahead
if they collected powerups as opposed to fighting. Both awards now use a simple flat value
which is adjusted if the player is behind or in the lead.
- Fixed recently added bonuses / penalties for powering up and power up items. Was not working correctly (everyone
was gettting the bonus which further added to lop-sided games).
- Altered terrain at top left and top right corners of the map.
- Increased minimap radius of all player heroes
- Added 4 new spawn positions, adjusted several existing positions.
- Added 2 new powerups on the top side of the map. Adjusted several powerup positions.
- Adjusted several health pickup positions.
- Health spawns a bit slower now.
- Surge cast time changed to 1.2 from 1
- Power Disciple (Tier 3 Dark Templar) Lightning storm total strikes reduced to 7 from 8.
- Power Disciple (Tier 3 Dark Templar) Lightning storm average time between lightning strikes increased.
- Alacrity base movement speed buff reduced to 10% from 15%.
- Alacrity concentration movement speed buff increased from 18% to 23%.
- Ninja running base movement speed buff reduced to 18% from 25%.
- Ninja stealth running movement speed buff increased from 18% to 23%.
- Battle Frenzy attack speed buff (base) decreased to 15% from 20%.
- Increased Battle Frenzy Concentration attack speed buff to 20% from 18%.
[Cosmetic]
- Using the powerup ability or collecting power up items shows the actual amount of power awarded.
- Improved look for the powerup overwhelming (orange ball powerup).
- Improved skill tree layout to help separate different upgrade types.
[Misc]
- Removed loading screen 'wait for button press' due to griefing complaints
[Bugs]
- Power Advocate (Tier 3 - High Templar) attack targeting now follows normal restrictions. Cannot attack players who are in super jump anymore.
- Fixed a bug where a player would exit the game but still be considered active.
- Added global bounty hunt system. Players who are very far into the lead may be hunted by other players. If the hunted player is killed, all of his/her enemies receive a bonus. Normal kill and assist rewards also apply. The bounty hunt lasts for 90 seconds, then goes on a cooldown before another may occur. Players who are about to win do not receive the global bounty bonus. The amount of bounty bonus is similar to the PvP kill formula.
[Bugs]
- Fixed issue where barrage / uber landing would effect friendly Void Beast.
2.18
[New Features]
- Added assist system for PvP kills.
- PvP assists now displayed in end game statistics.
2.17
[New Features]
- Auto hot-key on group 1 for player heroes (requested feature)
[Gameplay]
- Reduced Inferno cooldown to 60 from 65.
- Increased Summon Void Beast cooldown to 90 from 85.
- Decreased Summoned Void Beast Hp to 1500 from 1600.
- Reduced max hostile squad count by 1.
- Changed hostile squad patrol behavior slightly.
- Increased Dimension X pull and debuff range.
- Increased reward / level of killed player in PvP slightly.
- Increased multiplier for level difference in PvP kill rewards slightly.
- Increased scoreboard update interval.
- Power Beam range increased by 1, 'extra range' decreased by 1.
2.16
[Gameplay]
- Reduced maximum spawn times for players.
- Increased power up item spawn time very slightly.
- Reduced XP required to level a bit. Players should reach the max level faster. Level 10 is now at 6450 rather than 7200. More time to play with ultimate abilties and shortens the game just a bit. This will also make the game a bit easier to play.
- Power Gorge (Infestor Tier 3) Increased Bile Buddy count to 14 from 12.
- Added computer controlled bots. To play against bots, add a computer player in the game lobby. I'd like to give the bots more personality as time goes on but for now they can fill the open slots in a game. Bot skill level will be improved as I get time, they're 'OK' for filling empty game slots for now. PLO is best played with 5-6 players so bots should help to meet that goal for now.
[Gameplay]
- Increased Power Gorge (Tier 3 - Infestor) target attack (non-splash) to 30 from 25.
[Bugs]
- Fixed pathing to remove several areas where players could land and be temporarily stuck until their next jump.
- Power Advocate (Tier 3 - High Templar) now has a new ability - 'fire elemental'. Fire elemental summons a burning elemental that runs forward until it finds an enemy, then explodes on the target. Yes, it's just like the Diablo I ability you all know and love. The advocate's old ability, cow-splosion, will be making a modified return as an ultimate ability soon.
- The Zerg and Protoss hero trees now each have a new upgrade:
Protoss heroes get the 'petrify' ability. Petrify upgrades the paralyze ability by increasing its duration and amplifying damage on the stunned target. The effect radius is also increased by petrify.
Zerg heroes get the 'nydus worm feast' ability. Nydus worm feast upgrades the regular feast ability by adding a stun and increasing the range. In addition, nydus worm feast can consume mechanical units.
Note: I also plan to add upgrades to the tier 3 units in the near future.
[Cosmetic]
- Improved animation for paralyze ability.
[Bugs]
- Fixed visibility on several effects in fog of war.
- Players cannot hear each other's airborne ambience sound effect anymore.
- A player ranking sort is forced before the final summary screen is shown. Sometimes in a really close match, the players would not be sorted properly.
- Fixed an issue where if a player was interrupted casting Inferno, the casting effect would remain.
Absolutely, sorry it's taken so long. I've been ironing out bugs / general gameplay before spreading it to another region but I think it's almost ready.
- Added markers for all powerup spawn locations. This should help new players learn where the pickups are located and adds to the 'arcade / action' vibe.
- Improved terrain in several places.
- Improved visual for health pickup text tag
[Bugs]
- Players cannot see the "+10% Health" text tag in fog of war created from health pickups.
- Fixed visbility and pathing on all bridge doodads.
- New Tech upgrades: Universal Warp, Guardian Drone
- New Power upgrade: Forked Power Beam
- Added new tech abilities:
(Universal Warp Upgrade) Universal Warp - Teleport anywhere on the battlefield. Taking damage while warping interrupts the process.
(Battle Drone Upgrade) Battle Drone Shield - Temporarily improve the battle drone laser while shutting down the missile, healing, and shielding systems.
Forked Power Beam - Replaced the default power beam. The beam splits out from the target to hit multiple enemies who are close by.
- Added spectator mode. While waiting to respawn, you can watch other players in a similar fashion to commercial FPS games. Will be improving this in the future to handle hero upgrades / deathes; you can click the arrows manually for now in these cases to switch observer subjects.
Gameplay
- Old Guardian-Drone renamed to Medi-drone. Guardian drone is now an upgrade from medi-drone.
- Increased Powerup Overwhelming Buff duration to 32 seconds from 27.
- Drone shield renamed to lesser drone shield.
- Lesser drone shield duration reduced to 10 seconds from 16.
- Increased cast time for Summon Void Beast to 4 seconds from 3.
- Increased aquire target range for hostile squad weapons.
- Reduced Battle drone laser range to 6 from 7.
- Reduced Battle drone missile AOE radius to 2 from 2.5.
- Battle cry cooldown increased to 45 from 40.
- Deep scan cooldown decreased to 30 from 35.
- Increased invisibility detection range to 9 from 7 for power scanning visor.
- Power beam effectiveness reduced vs. NPC units.
- Power beam now deals bonus damage to massive NPC units.
Cosmetic
- New models for Guardian and Battle drones.
- New Battle drone attack visual.
- Added new Powerup Overwhelming Cinematic Sequence
- Added effects for consuming powerups
- Increased the size of the upgrade screen to make room for new and future upgrades. The upgrade screen now hides the status dialog and scoreboard while open.
- Transfusion effect should appear on a hero after using nydus worm feast.
- Added Bovine Warp Trooper reinforcements when a player successfully uses universal warp. Bovine Warp Troopers strengthen as the player increases in level and only stick around to help for a limited time. Bovine warp troopers are not that intelligent, but they do cover your hero until they find something to shoot at.
- New late game hostile squad unit - Planetary Defense Bot. Planetary defense bots use a flame attack that ignores target armor and are weak to player abilities like the power beam since they are massive.
- New mid-game hostile squad units - Chaingun commando. The commando is a biological unit with high hit points and damage.
- Replaced later tier hostile medics with 'advanced medics'. Advanced medics can also repair vehicles with a nano-repair beam. They are also more skilled at healing biological units.
Gameplay
- Reduced hostile bomber lanes to 2 from 3.
- Changed several hostile squad group compositions.
- Lvl 2 hostile squads delayed slightly.
- Later tier hostile merc. firebats cause players to catch on fire for a short duration. The burn damage ignores target armor.
- Increased Firebat health to 115 from 100.
- Increased Merc Firebat health to 180 from 160.
- Firebat damage increased slightly.
- Tank health increased to 210 from 150
- Siege breaker Tank health increased to 280 from 200.
- Later tier hostile merc. marauders now have concussive shells.
- Increased marauder health to 110 from 100.
- Increased marauder merc. health to 160 from 125.
- Hostile squad ghosts now use a modified snipe ability.
- Increased hostile squad ghost health by 40.
- Thor health increased to 450 from 400.
- Thor damage reduced to 27*2 from 38*2.
- Increased Goliath merc. health to 185 from 165.
- Power Advocate (High Templar) damage changed to 55 from 65. Added +10 bonus vs. biological units (includes heroes).
- Power Advocate (High Templar) fire elemental movement speed increased slightly.
- Power Disciple (Dark Templar) sword damage changed to 40 from 50. Added +10 bonus vs. heoric units. Added +10 bonus vs. mechanical units for sword lightning damage changed.
- Power Disciple (Dark Templar) lightning storm damage reduced to 70 from 80. Added +15 bonus vs heroic and mechanical targets.
- Power Gorge (Infestor) main target damage increased to 33 from 30. Reduced splash damage to 12 from 20 (also effects main target). Added +6 bonus for splash damage vs. biological.
- Power Devourer (Lurker) attack reduced to 40 from 45. Added +10 bonus vs heroic.
- Power Devourer (Lurker) blood spine attack reduced to 50 from 60. Added +15 bonus vs. heroic.
- Reduced Universal Warp cooldown to 70 seconds from 75.
- Reduced Universal Warp cast time to 2.75s from 3s.
- Reduced maximum forks on Forked Beam to 3 from 4.
I have published Power Level Overwhelming to Battle net in US.
The map is inspired by the famous "OVER 9000" Internet meme. Some of the PvP combat resembles DBZ combat.
Power Level Overwhelming (PLO) is a 6 (minimum of 1) player FFA where you race to reach 9000 power. It contains elements of PvP and PvE: players can fight each other or roaming hostile squads. Squads become more dangerous as the player-controlled heroes' perceived threat increases. Players select 10 upgrades as they become more powerful using a skill tree. Each upgrade they select changes how the hero plays.
There is also a brief in-game tutorial system that provides a few intelligent hints for first-time players. Random hints are displayed when a hero dies.
PLO uses custom UI along-side of the built-in SC2 UI. There is a status bar in the top left corner with buttons for expanding a custom scoreboard and a lock camera button for lazy Diablo-style camera controls.
I plan to add many more abilities and improve the hostile NPC behaviors in the future. In addition, there will be new variations for the dangers players encounter (like the bombers).
The video above shows a demonstration of gameplay features. Thanks for watching!
Update:
-----2.4------ Hostile Terran Bomber frequency reduced to 80s from 40s
- Hostile Terren Bomber weapon speed reduced to 1.8s from 1.3s
- Surge ability cooldown changed to 75s from 65s
- Changed respawn times to help players trailing behind and punish leading players
- Lower level players always have a short respawn (10s from standard 20s)
- Changed powerup (ability and item) reward values to help players trailing behind
- Removed a rare bounty debug message
@Ultimaswc3: Go
Looks really fun, I would have to try this sometimes
2.9 / 2.10
[Gameplay]
- Powerup ability cast time reduced to 2.7s from 3.5s
- Battle frenzy lasts a bit longer out of combat
- Power Gorge (Tier 3 - Infestor) target damage increased by 5
- Lightning storm damage reduced by 8 / strike.
- Some spawn locations for powerups and health boxes at bottom of map changed
- Maximum random respawn time for power up artifacts increased
- Added new tips
Improved ultimate Upgrades in PvP:
- Inferno improved vs player heroes
- Inferno width increased 30%
- Inferno cooldown increased by 10
- Inferno burn duration increased
- Dimension X improved vs player heroes
- Dimension X now stuns nearby players (black in color)
- Dimension X duration increased
- Dimension X cooldown increased by 20
- Dimension X ll radius increased
- Dimension X pull force decreased
[Cosmetic]
- Added SC2 Mapster logo to loading screen
- Improved look for Battle Frenzy Trail
- Increased width of Inferno
- Stunned enemies by Dimension X turn black
[Bug fixes since 2.4]
- (Major) Fixed issue when landing from a super jump where player abilities on command card were missing
- (Minor) Fixed Uber Landing hotkey for 'Power Eater (Tier 2)' to be consistant
- (Minor) Fixed bombarde targeting to not include cloaked units
- (Minor) Other misc changes
any chance to see this beauty map on europe? I can upload this for you..
Played this yesterday, its really fun. Unfortunately no one joined before my patience ran out, so I played solo. I like the skill trees, and how easy the gameplay is to understand.
@Nahotnoj: Go
Not sure how it's doing now, but was up to 400 games in last hour late last night so you could actually find games.
2.11
[Gameplay]
- Power Disciple (Tier 3 - Dark Templar) Attack Lightning (secondary) damage reduced to 10 from 15.
- Power Advocate (Tier 3 - High Templar) Attack damage reduced to 65 from 70.
- Power Eater (Tier 2 - Hydralisk) Attack damage non-splash increased to 20 from 16.
- Bile Buddy Splash damage (Power Gorge Special Ability) increased to 9 from 6.
- Dimension X cast range reduced to 8 from 9.
- Updated ability tooltips, many were out of date.
- Updated upgrade screen tooltips, a few were out of date.
[Bugs]
- Changed Power Eater (Tier 2 - Hydralisk) feast ability to award credit for kills.
[Coming Soon]
- New Ultimate: Summon Void Beast
- PvP utility for Power Advocate Cow-splosion
- PvP UI Improvements
- UI Improvements for power gained
- Upgrade tree visual improvements
- Further balance
@Ultimaswc3: Go
This was actually quite fun. Played first time alone, maybe got to around 3k power level before the server shutdown yesterday, I think it was. Tried again today, had a full game of 6 players, most of them left. So it was just me and 1 other guy and you certainly need players in the game. Otherwise, it's just kinda boring, but I guess that's the deal with any PVP based combat maps, right? I will continue to try this out, hopefully get a full game last the whole game, and try some different upgrades.
Great map, was fun even if it was just me and 1 other guy most the match :)
Feels like when I go melee (zealot) and get Epic Body... I cannot compete with Hydralisk, Lurker, or Infestor.
And when exactly can I purchase a "new body" or whatever? I was rank 1 in game, yet I was only Tier 2 body and I'm fighting T3 bodies... ya that was a quick GG. Everytime I leveled up I couldn't upgrade my body, so I gave up since I couldn't even come close to killing a Lurker or Hydra at 50% if I was at 100%...
2.14 / 2.15
[Bugs]
- Fixed attack rate for Summon Void Beast.
- Fixed bug where leaving players would not be removed from the scoreboard.
- Fixed bug where leaving players still counted toward average power level.
2.13
[New Abilties]
- New ultimate ability, 'Summon Void Beast'.
[Gameplay]
- Increased damage vs. heroes for uber landing and barrage explosions to 50 from 30. Remains normal vs. non-hero units.
- Changed Battle Fear effect vs. heroes. Duration changed to 3.5 seconds from 6. Battle fear remains the same vs. non-hero units.
- Changed Bile Buddies splash damage vs. heroes to 20 from 10.
- Reworked PvP kill power level award value. Level difference, level of the killed player, and leading / trailing status are accounted for.
[Cosmetic]
- Impoved power level bonus visual for PvP kills.
2.12
Thanks to everyone who submitted bug reports and feedback! Thank you for trying out the mod and I will do my best to add balance and new features in the months to come.
[Gameplay]
- Reworked how power is awarded for the 'power up' ability and 'power up' collectable items. Players were getting too much of a bonus around levels 2-5 causing them to jump ahead if they collected powerups as opposed to fighting. Both awards now use a simple flat value which is adjusted if the player is behind or in the lead.
- Fixed recently added bonuses / penalties for powering up and power up items. Was not working correctly (everyone was gettting the bonus which further added to lop-sided games).
- Altered terrain at top left and top right corners of the map.
- Increased minimap radius of all player heroes
- Added 4 new spawn positions, adjusted several existing positions.
- Added 2 new powerups on the top side of the map. Adjusted several powerup positions.
- Adjusted several health pickup positions.
- Health spawns a bit slower now.
- Surge cast time changed to 1.2 from 1
- Power Disciple (Tier 3 Dark Templar) Lightning storm total strikes reduced to 7 from 8.
- Power Disciple (Tier 3 Dark Templar) Lightning storm average time between lightning strikes increased.
- Alacrity base movement speed buff reduced to 10% from 15%.
- Alacrity concentration movement speed buff increased from 18% to 23%.
- Ninja running base movement speed buff reduced to 18% from 25%.
- Ninja stealth running movement speed buff increased from 18% to 23%.
- Battle Frenzy attack speed buff (base) decreased to 15% from 20%.
- Increased Battle Frenzy Concentration attack speed buff to 20% from 18%.
[Cosmetic]
- Using the powerup ability or collecting power up items shows the actual amount of power awarded.
- Improved look for the powerup overwhelming (orange ball powerup).
- Improved skill tree layout to help separate different upgrade types.
[Misc]
- Removed loading screen 'wait for button press' due to griefing complaints
[Bugs]
- Power Advocate (Tier 3 - High Templar) attack targeting now follows normal restrictions. Cannot attack players who are in super jump anymore.
- Fixed a bug where a player would exit the game but still be considered active.
2.19
[New Features]
- Added global bounty hunt system. Players who are very far into the lead may be hunted by other players. If the hunted player is killed, all of his/her enemies receive a bonus. Normal kill and assist rewards also apply. The bounty hunt lasts for 90 seconds, then goes on a cooldown before another may occur. Players who are about to win do not receive the global bounty bonus. The amount of bounty bonus is similar to the PvP kill formula.
[Bugs]
- Fixed issue where barrage / uber landing would effect friendly Void Beast.
2.18
[New Features]
- Added assist system for PvP kills.
- PvP assists now displayed in end game statistics.
2.17
[New Features]
- Auto hot-key on group 1 for player heroes (requested feature)
[Gameplay]
- Reduced Inferno cooldown to 60 from 65.
- Increased Summon Void Beast cooldown to 90 from 85.
- Decreased Summoned Void Beast Hp to 1500 from 1600.
- Reduced max hostile squad count by 1.
- Changed hostile squad patrol behavior slightly.
- Increased Dimension X pull and debuff range.
- Increased reward / level of killed player in PvP slightly.
- Increased multiplier for level difference in PvP kill rewards slightly.
- Increased scoreboard update interval.
- Power Beam range increased by 1, 'extra range' decreased by 1.
2.16
[Gameplay]
- Reduced maximum spawn times for players.
- Increased power up item spawn time very slightly.
- Reduced XP required to level a bit. Players should reach the max level faster. Level 10 is now at 6450 rather than 7200. More time to play with ultimate abilties and shortens the game just a bit. This will also make the game a bit easier to play.
- Power Gorge (Infestor Tier 3) Increased Bile Buddy count to 14 from 12.
- Reduced initial delay for hostile squad spawns.
2.20
[New Features]
- Added computer controlled bots. To play against bots, add a computer player in the game lobby. I'd like to give the bots more personality as time goes on but for now they can fill the open slots in a game. Bot skill level will be improved as I get time, they're 'OK' for filling empty game slots for now. PLO is best played with 5-6 players so bots should help to meet that goal for now.
[Gameplay]
- Increased Power Gorge (Tier 3 - Infestor) target attack (non-splash) to 30 from 25.
[Bugs]
- Fixed pathing to remove several areas where players could land and be temporarily stuck until their next jump.
2.21
[New Features]
- Power Advocate (Tier 3 - High Templar) now has a new ability - 'fire elemental'. Fire elemental summons a burning elemental that runs forward until it finds an enemy, then explodes on the target. Yes, it's just like the Diablo I ability you all know and love. The advocate's old ability, cow-splosion, will be making a modified return as an ultimate ability soon.
- The Zerg and Protoss hero trees now each have a new upgrade:
Note: I also plan to add upgrades to the tier 3 units in the near future.
[Cosmetic]
- Improved animation for paralyze ability.
[Bugs]
- Fixed visibility on several effects in fog of war. - Players cannot hear each other's airborne ambience sound effect anymore. - A player ranking sort is forced before the final summary screen is shown. Sometimes in a really close match, the players would not be sorted properly. - Fixed an issue where if a player was interrupted casting Inferno, the casting effect would remain.
Any chance to see this in Europe?
@Diaclo: Go
Absolutely, sorry it's taken so long. I've been ironing out bugs / general gameplay before spreading it to another region but I think it's almost ready.
2.22 / 2.23
[Cosmetic]
- Added markers for all powerup spawn locations. This should help new players learn where the pickups are located and adds to the 'arcade / action' vibe.
- Improved terrain in several places.
- Improved visual for health pickup text tag
[Bugs]
- Players cannot see the "+10% Health" text tag in fog of war created from health pickups.
- Fixed visbility and pathing on all bridge doodads.
2.24
New Features
- New Tech upgrades: Universal Warp, Guardian Drone
- New Power upgrade: Forked Power Beam
- Added new tech abilities:
- Added new power ability:
- Added spectator mode. While waiting to respawn, you can watch other players in a similar fashion to commercial FPS games. Will be improving this in the future to handle hero upgrades / deathes; you can click the arrows manually for now in these cases to switch observer subjects.
Gameplay
- Old Guardian-Drone renamed to Medi-drone. Guardian drone is now an upgrade from medi-drone.
- Increased Powerup Overwhelming Buff duration to 32 seconds from 27.
- Drone shield renamed to lesser drone shield.
- Lesser drone shield duration reduced to 10 seconds from 16.
- Increased cast time for Summon Void Beast to 4 seconds from 3.
- Increased aquire target range for hostile squad weapons.
- Reduced Battle drone laser range to 6 from 7.
- Reduced Battle drone missile AOE radius to 2 from 2.5.
- Battle cry cooldown increased to 45 from 40.
- Deep scan cooldown decreased to 30 from 35.
- Increased invisibility detection range to 9 from 7 for power scanning visor.
- Power beam effectiveness reduced vs. NPC units.
- Power beam now deals bonus damage to massive NPC units.
Cosmetic
- New models for Guardian and Battle drones.
- New Battle drone attack visual.
- Added new Powerup Overwhelming Cinematic Sequence
- Added effects for consuming powerups
- Increased the size of the upgrade screen to make room for new and future upgrades. The upgrade screen now hides the status dialog and scoreboard while open.
- Transfusion effect should appear on a hero after using nydus worm feast.
- Power Beam death changed to electrocute.
Bugs
- Fixed lesser drone shield to award +2 armor.
is it in eu server's to?
@yakir2a: Go
It's been in beta for a while on US (about 2 months?). I have some more changes that I want to get in before I put it up on EU.
Planned changes:
Once I get most of these done over the next week or two I'll either put this on the EU account I created or have someone upload it to EU.
2.25
New Features
- Added Bovine Warp Trooper reinforcements when a player successfully uses universal warp. Bovine Warp Troopers strengthen as the player increases in level and only stick around to help for a limited time. Bovine warp troopers are not that intelligent, but they do cover your hero until they find something to shoot at.
- New late game hostile squad unit - Planetary Defense Bot. Planetary defense bots use a flame attack that ignores target armor and are weak to player abilities like the power beam since they are massive.
- New mid-game hostile squad units - Chaingun commando. The commando is a biological unit with high hit points and damage.
- Replaced later tier hostile medics with 'advanced medics'. Advanced medics can also repair vehicles with a nano-repair beam. They are also more skilled at healing biological units.
Gameplay
- Reduced hostile bomber lanes to 2 from 3.
- Changed several hostile squad group compositions.
- Lvl 2 hostile squads delayed slightly.
- Later tier hostile merc. firebats cause players to catch on fire for a short duration. The burn damage ignores target armor.
- Increased Firebat health to 115 from 100.
- Increased Merc Firebat health to 180 from 160.
- Firebat damage increased slightly.
- Tank health increased to 210 from 150
- Siege breaker Tank health increased to 280 from 200.
- Later tier hostile merc. marauders now have concussive shells.
- Increased marauder health to 110 from 100.
- Increased marauder merc. health to 160 from 125.
- Hostile squad ghosts now use a modified snipe ability.
- Increased hostile squad ghost health by 40.
- Thor health increased to 450 from 400.
- Thor damage reduced to 27*2 from 38*2.
- Increased Goliath merc. health to 185 from 165.
- Power Advocate (High Templar) damage changed to 55 from 65. Added +10 bonus vs. biological units (includes heroes).
- Power Advocate (High Templar) fire elemental movement speed increased slightly.
- Power Disciple (Dark Templar) sword damage changed to 40 from 50. Added +10 bonus vs. heoric units. Added +10 bonus vs. mechanical units for sword lightning damage changed.
- Power Disciple (Dark Templar) lightning storm damage reduced to 70 from 80. Added +15 bonus vs heroic and mechanical targets.
- Power Gorge (Infestor) main target damage increased to 33 from 30. Reduced splash damage to 12 from 20 (also effects main target). Added +6 bonus for splash damage vs. biological.
- Power Devourer (Lurker) attack reduced to 40 from 45. Added +10 bonus vs heroic.
- Power Devourer (Lurker) blood spine attack reduced to 50 from 60. Added +15 bonus vs. heroic.
- Reduced Universal Warp cooldown to 70 seconds from 75.
- Reduced Universal Warp cast time to 2.75s from 3s.
- Reduced maximum forks on Forked Beam to 3 from 4.
@Ultimaswc3: Go
2.26
New Features
- Deep scan ability now shows powerup overwhelming locations on the minimap.
Gameplay
- Increased cooldown for hostile squad - ghost snipe ability.
- Deep scan cooldown increased to 33 from 30.
Bugs
- Fixed a trigger error that happened at the victory screen.
2.27
New Features
- Added ability to always view the upgrade screen. There is a new button on the top left HUD with a '+' icon that brings up the screen.
Gameplay
- Increased rate of power level gain by 20% to shorten matches. Targeting around 23-28 minutes for a match with 6 players.
2.28
New Features
- Computer AI players can now use: Turbo Laser (Battle Drone), Guardian Shield (Guardian Drone), Airborne Power Beam, Universal Warp
Gameplay
- Adjusted bounty hunt threshold to be slightly lower. Increased the average player power level required for the bounty hunt to kick in.
Bugs
- Fixed a serious bug related to a thread + wait condition that would cause SC2 to lock up or crash.
- Fixed a bug where stunned / feared Bovine Warp Troopers stayed in the game if interrupted during their warp out sequence.
2.29 / 2.30 / 2.31
New Features
- Added new ability upgrades:
Cosmetic
- Updated inferno icon in skill selection screen.
Gameplay
- Reduced size of end-game hostile squads slighty.
- Fire elemental weakened slightly vs. non-biological units.
- Added vision radius for bile buddies special attack.
Coming soon: New ultimate abilties, more custom UI, custom sounds, and a gameplay 3.0 trailer + EU release