I've been working on my second map Slag Central for a while now. I've finally finished it, and would appreciate any criticism towards it so that I can make my next maps better. Here is the link to it.
Description
Slag Central is a large map hosting 1 main, natural, blocked, distant and island expansion per player with a shared gold in the center. Sure, the gold can help, but it is in the center of the map. This is a large map, and should make for some epic games.
the maps looks nice an natural, but there is a lot of unused space. I like the fact that every expansion seems to be distinctive and well thought out.
my questions and sugestions:
what is the path for that goes around the distant expo?
switch (blocked)3rd and natural sothat the now blocked expo is a nice and save nat
block the ex´ntrance to the third with stones (destructable for quicker excess when expanding here) and add a second enrance towards the centre of map
the path next to the islands should be wider
no watchtowers? if the map was smaler (tighter layout) the spot of the distant expo would be nice for xelnagas.
the main problem with such a layout is that you have very long ways and very little space. think about how the space can be used: a big map should support more players (think 1vs1 on 4playermap) or give at least some space in the centre or multiple attacking routes. a very similar layout could have been accomplished on less space and could have been more fun, too, because basically you have some nice ideas put into this.
sorry if i missread the layout, but the pictures quality is quite low.
Sorry I didn't think to add my little legend images this time. Here an older pic from a little while back that has some markings to show what's what a little better.
http://calibermengsk.com/starcraft/maps/Lava-Level-1a.png I did open some of the choke points a little between the gold and distant expansion. I'll see if I can figure out a way to open some paths up. (this is only my second map, so I haven't quite gotten use to how open a path needs to be. I just feel like I'm making it bigger in the editor)
Also, I have resized the bounds a bit smaller like suggested. There was a lot of wasted space. I'm also probably going to move the natural's ramp to be a bit more of a straight path from the main. I'll see how it looks/feels after that and update it for you guys to see. (I'll do a legend with it next time also.)
^_^ Thanks a bunch for your critiques and suggestions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've been working on my second map Slag Central for a while now. I've finally finished it, and would appreciate any criticism towards it so that I can make my next maps better. Here is the link to it.
http://www.sc2mapster.com/maps/slag-central/
(Click to enlarge)
Other Images
Different Angle and Closer
Description
Slag Central is a large map hosting 1 main, natural, blocked, distant and island expansion per player with a shared gold in the center. Sure, the gold can help, but it is in the center of the map. This is a large map, and should make for some epic games.
Few observations:
the maps looks nice an natural, but there is a lot of unused space. I like the fact that every expansion seems to be distinctive and well thought out.
my questions and sugestions:
the main problem with such a layout is that you have very long ways and very little space. think about how the space can be used: a big map should support more players (think 1vs1 on 4playermap) or give at least some space in the centre or multiple attacking routes. a very similar layout could have been accomplished on less space and could have been more fun, too, because basically you have some nice ideas put into this. sorry if i missread the layout, but the pictures quality is quite low.
Sorry I didn't think to add my little legend images this time. Here an older pic from a little while back that has some markings to show what's what a little better.
http://calibermengsk.com/starcraft/maps/Lava-Level-1a.png I did open some of the choke points a little between the gold and distant expansion. I'll see if I can figure out a way to open some paths up. (this is only my second map, so I haven't quite gotten use to how open a path needs to be. I just feel like I'm making it bigger in the editor)
Also, I have resized the bounds a bit smaller like suggested. There was a lot of wasted space. I'm also probably going to move the natural's ramp to be a bit more of a straight path from the main. I'll see how it looks/feels after that and update it for you guys to see. (I'll do a legend with it next time also.)
^_^ Thanks a bunch for your critiques and suggestions.