How can u rotate the force field? I found that u change the Host Site Op+ to Rotation, but when i do the same with my map, the model disappear. Do u change anything else??
Nevermind, i found that. Really, really thank u, u solve a complex problem for me.
My final entry. Digging this data editor really killed all my time :(
Portal Gun
Done entirely with data editor. No trigger was involved.
* Create Portal Entrance
Create an entrance portal that teleport All unit stepped inside to an exit portal you owned. Invulnarable and untargetable. Last for 30 seconds. Only teleport if an exit portal is available. Will dissipate if placed on top of an exit portal
* Create Exit Portal
Create an exit portal that receive all teleportation from all of your entrance portal. Will destroy all previously created exit portal owned by you. Has 300 HP and last 30s. Halt all teleportation if killed.
A simple guide/tutorial will be posted later. Based on forcefield and mothership recall
Aliens popping out of your chest :D
Nothing to special but its my first ability ever and it took me some hours.
You want some micro to defend your bio army from extinction.
Killing your own units spreads the infection too.
edit: I've got a nice idea for a spell with missiles but I need a tutorial on launching missiles (maybe without having a target)
gh0st00, I like your effect, but I'm curious - the marauder's attack normally doesn't splash but in that video the reflected projectiles are doing splash damage. Does your shield spell reflect ALL projectiles and you just modified the marauders attack, or does it only reflect that one particular projectile?
Like i said, if your really curious, just open the map with galaxy edit.. i just wanted to keep the magic alive for all the regular users out there.. i mean, a magician doesnt reveal his tricks to the audience, does he? :3
Like i said, if your really curious, just open the map with galaxy edit.. i just wanted to keep the magic alive for all the regular users out there.. i mean, a magician doesnt reveal his tricks to the audience, does he? :3
The goal of this forum is to help each other mastering the galaxy editor, not doing voodoo to trick people :)
My final entry. Digging this data editor really killed all my time :( Portal Gun
Done entirely with data editor. No trigger was involved.
Create Portal Entrance
Create an entrance portal that teleport All unit stepped inside to an exit portal you owned. Invulnarable and untargetable. Last for 30 seconds. Only teleport if an exit portal is available.
Create Exit Portal
Create an exit portal that receive all teleportation from all of your entrance portal. Will destroy all previously created exit portal owned by you. Has 300 HP and last 30s. Halt all teleportation if killed.
A simple guide/tutorial will be posted later. Based on forcefield and mothership recall
I was playing around with your spell and realized you couldn't queue actions for after a unit teleported. So i decided to play around with it and added the functionality, Tell me what you think.
A technological breakthrough for the Terran forces, this grenade packs a glorious punch which sends the enemy straight to heaven. :)
This ability was entirely implemented using the Data Editor.
NOTICE: I'm using a free screen capture program. Unfortunately, audio is out of sync but you get the general idea. If you want the full blown experience, download the map showcasing the ability and give it a go!
P.S.: By the way, how about some more research into how movers work? I was just bashing in numbers randomly until the projectile was moved in an acceptable Parabola fashion.
Here I come with another one. And oh my.... beams, line searches, periodic offsets, it was pretty annoying to figure out using the "mash numbers until it works" method. My respect for the capabilities of the data editor grows, though.
Spell Contest Entry: Surge
The zealot sends a beam that traps the target in a stasis field and runs around it for 3 seconds. Any enemy unit that crosses the beam will receive a large amount of damage. After the field dissipates, the targeted unit dies.
Done solely in the data editor, no triggers whatsoever.
I won't claim actual melee usability here. It's a crazily overpowered show-off spell. But that's kind of the whole point :)
How exactly did it work ?(mothership's recall dont have queue i guess). I would prefer unit to stop as their route has already been changed. Your change caused a bug in AI that caused enemy unit to run back to their old target before ported (even if it was teleported mile away) and ignore everything in the new position. Some visual glitch like zealot's hair leaving a trail across the map (all other model particles)
Here I come with another one. And oh my.... beams, line searches, periodic offsets, it was pretty annoying to figure out using the "mash numbers until it works" method. My respect for the capabilities of the data editor grows, though. Spell Contest Entry: Surge
The zealot sends a beam that traps the target in a stasis field and runs around it for 3 seconds. Any enemy unit that crosses the beam will receive a large amount of damage. After the field dissipates, the targeted unit dies.
Done solely in the data editor, no triggers whatsoever.
I won't claim actual melee usability here. It's a crazily overpowered show-off spell. But that's kind of the whole point :)
The goal of this forum is to help each other mastering the galaxy editor, not doing voodoo to trick people :)
Id rather showcase innovative spells that lead other people to think about how the spell is made.. I personally think the learning process is by far faster if you think yourself instead of just reading how its done.. the community should help each other, thats obvious.. and if there is a specific problem, i really like to help, but if every problem a new mapper has is solved by some senior mapper, the community wont evolve as the new mappers will all be dependant on the ideas of the senior mappers instead of them having their own great ideas..
and yes, i am the type who thinks:
"give someone a fish and he has food for a day, teach someone how to fish and he has food for the rest of his life"
Id rather showcase innovative spells that lead other people to think about how the spell is made.. I personally think the learning process is by far faster if you think yourself instead of just reading how its done.. the community should help each other, thats obvious.. and if there is a specific problem, i really like to help, but if every problem a new mapper has is solved by some senior mapper, the community wont evolve as the new mappers will all be dependant on the ideas of the senior mappers instead of them having their own great ideas..
and yes, i am the type who thinks: "give someone a fish and he has food for a day, teach someone how to fish and he has food for the rest of his life"
What if he catches all the fish and there are none left?
@gh0st00:
How can u rotate the force field? I found that u change the Host Site Op+ to Rotation, but when i do the same with my map, the model disappear. Do u change anything else??
Nevermind, i found that. Really, really thank u, u solve a complex problem for me.
@gh0st00: Go
Your reflective shield is a really interesting ability! Very impressive!
My final entry. Digging this data editor really killed all my time :(
Portal Gun
Done entirely with data editor. No trigger was involved.
* Create Portal Entrance
Create an entrance portal that teleport All unit stepped inside to an exit portal you owned. Invulnarable and untargetable. Last for 30 seconds. Only teleport if an exit portal is available. Will dissipate if placed on top of an exit portal
* Create Exit Portal
Create an exit portal that receive all teleportation from all of your entrance portal. Will destroy all previously created exit portal owned by you. Has 300 HP and last 30s. Halt all teleportation if killed.
A simple guide/tutorial will be posted later. Based on forcefield and mothership recall
Project page :
http://www.sc2mapster.com/maps/custom-spell-contest-portal-gun/
@progammer:
Awwww man, i was making this too :(
I guess you beat me to the punch
@Slypoos: Go
Don't be greedy, you spent time making others already :P The hardest part is the interaction between 2 spell though
@progammer:
Yea I have a couple other cool ideas now so i guess ill work on them instead :D. Nice work btw
updated
My entry:
Inject Alien - A spreading infection
Aliens popping out of your chest :D Nothing to special but its my first ability ever and it took me some hours. You want some micro to defend your bio army from extinction. Killing your own units spreads the infection too.
edit: I've got a nice idea for a spell with missiles but I need a tutorial on launching missiles (maybe without having a target)
Then again, it might not be an ability-editor only spell, but it can help with other stuff :3
Like i said, if your really curious, just open the map with galaxy edit.. i just wanted to keep the magic alive for all the regular users out there.. i mean, a magician doesnt reveal his tricks to the audience, does he? :3
@gh0st00: Go If someone's successfully using the map editor already, I reckon he's outside of the "magic's" target audience.
The goal of this forum is to help each other mastering the galaxy editor, not doing voodoo to trick people :)
(I take no credit in anyway for this spell)
I was playing around with your spell and realized you couldn't queue actions for after a unit teleported. So i decided to play around with it and added the functionality, Tell me what you think.
The Holy Hand Grenade of Antioch
A technological breakthrough for the Terran forces, this grenade packs a glorious punch which sends the enemy straight to heaven. :)
This ability was entirely implemented using the Data Editor.
NOTICE: I'm using a free screen capture program. Unfortunately, audio is out of sync but you get the general idea. If you want the full blown experience, download the map showcasing the ability and give it a go!
P.S.: By the way, how about some more research into how movers work? I was just bashing in numbers randomly until the projectile was moved in an acceptable Parabola fashion.
Here I come with another one. And oh my.... beams, line searches, periodic offsets, it was pretty annoying to figure out using the "mash numbers until it works" method. My respect for the capabilities of the data editor grows, though.
Spell Contest Entry: Surge
The zealot sends a beam that traps the target in a stasis field and runs around it for 3 seconds. Any enemy unit that crosses the beam will receive a large amount of damage. After the field dissipates, the targeted unit dies.
Done solely in the data editor, no triggers whatsoever.
I won't claim actual melee usability here. It's a crazily overpowered show-off spell. But that's kind of the whole point :)
http://www.sc2mapster.com/maps/spell-contest-surge/
@Slypoos: Go
How exactly did it work ?(mothership's recall dont have queue i guess). I would prefer unit to stop as their route has already been changed. Your change caused a bug in AI that caused enemy unit to run back to their old target before ported (even if it was teleported mile away) and ignore everything in the new position. Some visual glitch like zealot's hair leaving a trail across the map (all other model particles)
No map upload?
@Kollabus: Go Oh, snap. And I actually uploaded it in the database before making the post. Edited my post.
Excellent! Best ability of Worms is getting back in SC2 :)
Id rather showcase innovative spells that lead other people to think about how the spell is made.. I personally think the learning process is by far faster if you think yourself instead of just reading how its done.. the community should help each other, thats obvious.. and if there is a specific problem, i really like to help, but if every problem a new mapper has is solved by some senior mapper, the community wont evolve as the new mappers will all be dependant on the ideas of the senior mappers instead of them having their own great ideas..
and yes, i am the type who thinks: "give someone a fish and he has food for a day, teach someone how to fish and he has food for the rest of his life"
What if he catches all the fish and there are none left?
Oh yes! I used to like to start a custom game against the AI and give myself infinite ammo of Holy Grenades. :P