Hey guys. Since the Galaxy Editor has come out, I've seen tons of small little mini-games being made and uploaded. These are great for several reasons: They're relatively fast to make, very fun to make, and are generally fast and fun to play.
This gave me the idea of combining them, in a community effort.
The result is the SC2Mapster Party collection.
The idea is this: Anyone is free to make and contribute a 'mini-game' style map. After enough are contributed, I will then combine them (by copying the triggers to a central map, credit given of course) in one singular map, much like the Uthar Party's of old.
The result is we get to have fun making maps and having a method to distribute them in a way that gets the more attention (collections naturally gain more downloads than 5 minute mini-games, which a lot of people merely glance over in favor of something longer), as well as giving people mapping experience.
The final compilation map will follow the same principle as old mini-game style maps. Fast, fluid mini-games, which switch often enough to not become dull. When a player wins a match, that player gets a point which is put on the global leaderboard. The player with the most points wins.
After a round is over, there will be a voting lobby to choose a mini-game.
1. Size. The size of the map should be as small as possible. Remember, there's going to be tons of mini-games on the same level, so try and keep yours small.
2. Simplicity. Maps should have the lowest learning curve possible. Remember, these are fast, there's no time to get into it and learn the advanced traits. The triggers can be as complicated as you'd like, as long as it's something anyone can pick up and play with as little learning curve as possible.
3. Competitive at its core. Remember, the metagame is to win as many matches as possible. Maps CAN incorporate co-operative elements, but there must be a victor at the end. They can have more than one victor, but try to avoid that if possible, and keep the victors to a minimum. Furthermore, if you include multiple victors, make it scale to the amount of players. For example, if there are only 3 players, allow only 2 victors. But if there are 8 players, it's acceptable to allow 3 or 4 victors. An example would be a zombie-survival where players control one unit against an increasing horde of zombies. Co-operation will last longer, but the last-player-standing is the victor.
4. Length. Games should be short and sweet. 2 minutes is a bit short, but acceptable. 5 minutes is the sweet spot. 10 minutes is pushing it. 20 minutes is too long.
5. Player Count. If possible, try to keep the players required to a minimum of 3. Preferably aim for 2 for testing purposes, but no more than 3. Remember to take scalability into consideration (using my zombie survival idea above as an example, you don't want enough zombies spawning for 8 people when there's 3, and you don't want enough zombies for 3 people spawning when there's 8).
Edit: In regards to the maximum player count, try and have it scalable. For example, if your map has 1 unit for each player, set it to spawn 1 unit for each player in the player group active players. If this is not a luxury your map has, consider the hard cap 8 for now.
Misc tips:
Since the actual terrain will be recreated, there's no need to go all out, adding tons of doodads and effects. You can if you think they're important, but otherwise keep it fairly simple. And don't make your map dependant on a particular tileset (although I don't think this matters now since most limitations are gone, but something to keep in mind.).
Also, you don't need to include a leaderboard (at least not an overall leaderboard for the metagame, if you want your minigame to use a leaderboard that's fine), as the meta-game leaderboard will be implemented by myself.
TLDR: Alright, so I hope this interests some of you mappers out there. If you want the TLDR, we're going to make a mini-game compilation party map in which SC2Mapster users can contribute their own created mini-games. Show your creativity, come up with some crazy minigames! :D
The contact info if you'd like to work on this project, or want to ask a question about it or ask for clarification on what's 'ok' and what's 'not ok' for the map, is again:
Send me a PM, check out the team I created at http://www.sc2mapster.com/teams/sc2mapster-party-team/ (currently awaiting approval) or add me to msn (or email me) at Pinworm45@hotmail.com
A minimum of 3 players required, and after that you say no more than 3. I don't get it, do we need to make minigames with 3 or more people required or 3 or less? Both seem kinda odd to me, players required 1-8 would be best imo (I know, when you are alone you always win, but some minigames don't have that, like get to the exit first, you might not even get to the exit at all)
Quote from Eldrazor:
A minimum of 3 players required, and after that you say no more than 3. I don't get it, do we need to make minigames with 3 or more people required or 3 or less? Both seem kinda odd to me, players required 1-8 would be best imo (I know, when you are alone you always win, but some minigames don't have that, like get to the exit first, you might not even get to the exit at all)
----
As Vophsix said, what i mean is that no more than 3 players as a minimum number that are required to play. Preferably 2.
The reason for this is, is the number of players playing the game could be variable. There's not always going to be a full game, and some people like to play with less. Plus, for testing purposes, the less the better. You wouldn't want to for example be playing with 2 of your friends (3 total), only to get to a game that requires 4 players to play, ending the game.
That's also a reason why it's best to avoid things that divide players into teams - there won't always be an even amount of players.
Thus it's best to REQUIRE only two or three players.
Also, lots of people added me and I got some PMs, so we're off to a good start! Don't forget if you're interested you can contact me by PM on this site (I'm here every day), or via msn/email at Pinworm45@hotmail.com. If I don't get to you right away, it's either because of my messed up schedule or because I'm occupied, but I'm pretty much always on msn (even if I'm not there, but I usually am).
Wondering a bit about the length.
You say 5 minutes is a bit short, but I remember Uther Party minigames being much quicker than that! I've got a few ideas, but I can't imagine them taking more than 5 minutes to play.
You don't have to make the minigames 100% competitive...
Just cooperative-competitive to make it possible to help each other out depending on the situation (Boss battles, etc).
In some games, the idea is that you could play cooperative, but your allies bullets can hurt you.
So in that sense, it's ALWAYS FFA, and teaming up depends on the players themselves and not the game mechanic.
----
Yeah, they can be co-operative. What I meant by that is they just have to have an end result of mostly losers and one (or more in some circumstances) winner, so that someone gets a point for winning the minigame.
Quote from MasterDinadan:
Wondering a bit about the length. You say 5 minutes is a bit short, but I remember Uther Party minigames being much quicker than that! I've got a few ideas, but I can't imagine them taking more than 5 minutes to play.
----
5 minutes is good. I was just giving a general time to aim for. Usually they tend to be faster than what you aim for anyway. But yeah, 5 minutes is good. Less is acceptable also, 10 minutes is just a good time to aim for mentally.
Since I've gotten a fair few messages and interest about this, I'll be setting up methods to manage the team. For now though, if you'd like to work on a minigame (or two, it's not limited to 1 per person), send me either a PM or an Email (pinworm45@hotmail) including the details of the minigame you'd like to create. If you already have an idea in mind or are already working on that, just include a rough overview.
If you haven't started working yet, have an idea, but aren't sure if it's suitable for this project, I can help you out with that. There's very few limitations so that shouldn't be an issue, but do it anyway so that we can avoid having several people making basically the same thing.
If you have any other questions or comments, or want to bounce ideas, you can do that as well.
But for now, if you have a project in mind or one already in developement, shoot me a pm or email including the details of it, so I can get this organized. I'll also be adding everyone who added me to msn once I get home shortly.
I'm definitely in for this. I have more on my mind, but don't have time to post it now.
Well, just a quick one: 10 minutes seems a bit long for a "mini-game". 2-5 seems more ideal. I guess I'm thinking of Mario Party and Uther Party games from War3.
Quote from HeroicPrinny:
I'm definitely in for this. I have more on my mind, but don't have time to post it now.
Well, just a quick one: 10 minutes seems a bit long for a "mini-game". 2-5 seems more ideal. I guess I'm thinking of Mario Party and Uther Party games from War3.
----
Yeah, you guys are right. I'll change my post to fix this.
I've received my first minigame, compliments of Eldrazor. Vophsix raised a good point though, about how it would be simpler to simply load each new mini-game map seperately, instead of putting it all on one map. Because doing so would require to copying all the data editor changes would could get time consuming. So we might switch over to that instead of putting it on one central map, although a lobby will still be required, which I'm currently building.
Anyway, those of you who are working on projects (or who aren't yet but would like too), please send me a PM or email (pinworm45@hotmail.com) with what you're working on (I need to know for a few reasons, the most important of which is so that I can make sure we don't get any repeats. No need to work on something if someone else is already doing it, wasting your time, right?)
We're still looking for more people to contribute. Remember, if you'd like to contribute, send me a PM on this site or email / MSN me at Pinworm45@hotmail.com. If you already have an idea in mind or a map in progress, please include the details in the message you send me. If you don't have any ideas and would like some suggestions, or need any help, feel free to send that as well.
Also, this weekend was busy for me due to the fact that I'm moving, so if I wasn't able to respond to anyone on MSN, send me another message and I'll get back to you for sure.
Hey guys. Since the Galaxy Editor has come out, I've seen tons of small little mini-games being made and uploaded. These are great for several reasons: They're relatively fast to make, very fun to make, and are generally fast and fun to play.
This gave me the idea of combining them, in a community effort.
The result is the SC2Mapster Party collection.
The idea is this: Anyone is free to make and contribute a 'mini-game' style map. After enough are contributed, I will then combine them (by copying the triggers to a central map, credit given of course) in one singular map, much like the Uthar Party's of old.
The result is we get to have fun making maps and having a method to distribute them in a way that gets the more attention (collections naturally gain more downloads than 5 minute mini-games, which a lot of people merely glance over in favor of something longer), as well as giving people mapping experience.
The final compilation map will follow the same principle as old mini-game style maps. Fast, fluid mini-games, which switch often enough to not become dull. When a player wins a match, that player gets a point which is put on the global leaderboard. The player with the most points wins.
After a round is over, there will be a voting lobby to choose a mini-game.
If you'd like to contribute, there are multiple ways. Send me a PM, check out the team I created at http://www.sc2mapster.com/teams/sc2mapster-party-team/ (currently awaiting approval) or add me to msn (or email me) at Pinworm45@hotmail.com
The rules for your map must follow the following:
1. Size. The size of the map should be as small as possible. Remember, there's going to be tons of mini-games on the same level, so try and keep yours small.
2. Simplicity. Maps should have the lowest learning curve possible. Remember, these are fast, there's no time to get into it and learn the advanced traits. The triggers can be as complicated as you'd like, as long as it's something anyone can pick up and play with as little learning curve as possible.
3. Competitive at its core. Remember, the metagame is to win as many matches as possible. Maps CAN incorporate co-operative elements, but there must be a victor at the end. They can have more than one victor, but try to avoid that if possible, and keep the victors to a minimum. Furthermore, if you include multiple victors, make it scale to the amount of players. For example, if there are only 3 players, allow only 2 victors. But if there are 8 players, it's acceptable to allow 3 or 4 victors. An example would be a zombie-survival where players control one unit against an increasing horde of zombies. Co-operation will last longer, but the last-player-standing is the victor.
4. Length. Games should be short and sweet. 2 minutes is a bit short, but acceptable. 5 minutes is the sweet spot. 10 minutes is pushing it. 20 minutes is too long.
5. Player Count. If possible, try to keep the players required to a minimum of 3. Preferably aim for 2 for testing purposes, but no more than 3. Remember to take scalability into consideration (using my zombie survival idea above as an example, you don't want enough zombies spawning for 8 people when there's 3, and you don't want enough zombies for 3 people spawning when there's 8).
Edit: In regards to the maximum player count, try and have it scalable. For example, if your map has 1 unit for each player, set it to spawn 1 unit for each player in the player group active players. If this is not a luxury your map has, consider the hard cap 8 for now.
Misc tips:
Since the actual terrain will be recreated, there's no need to go all out, adding tons of doodads and effects. You can if you think they're important, but otherwise keep it fairly simple. And don't make your map dependant on a particular tileset (although I don't think this matters now since most limitations are gone, but something to keep in mind.).
Also, you don't need to include a leaderboard (at least not an overall leaderboard for the metagame, if you want your minigame to use a leaderboard that's fine), as the meta-game leaderboard will be implemented by myself.
TLDR: Alright, so I hope this interests some of you mappers out there. If you want the TLDR, we're going to make a mini-game compilation party map in which SC2Mapster users can contribute their own created mini-games. Show your creativity, come up with some crazy minigames! :D
The contact info if you'd like to work on this project, or want to ask a question about it or ask for clarification on what's 'ok' and what's 'not ok' for the map, is again:
Send me a PM, check out the team I created at http://www.sc2mapster.com/teams/sc2mapster-party-team/ (currently awaiting approval) or add me to msn (or email me) at Pinworm45@hotmail.com
A minimum of 3 players required, and after that you say no more than 3. I don't get it, do we need to make minigames with 3 or more people required or 3 or less? Both seem kinda odd to me, players required 1-8 would be best imo (I know, when you are alone you always win, but some minigames don't have that, like get to the exit first, you might not even get to the exit at all)
I think he means no more than 3 as a minimum number of players required to complete a game
Quote from Eldrazor:
A minimum of 3 players required, and after that you say no more than 3. I don't get it, do we need to make minigames with 3 or more people required or 3 or less? Both seem kinda odd to me, players required 1-8 would be best imo (I know, when you are alone you always win, but some minigames don't have that, like get to the exit first, you might not even get to the exit at all)
----
As Vophsix said, what i mean is that no more than 3 players as a minimum number that are required to play. Preferably 2.
The reason for this is, is the number of players playing the game could be variable. There's not always going to be a full game, and some people like to play with less. Plus, for testing purposes, the less the better. You wouldn't want to for example be playing with 2 of your friends (3 total), only to get to a game that requires 4 players to play, ending the game.
That's also a reason why it's best to avoid things that divide players into teams - there won't always be an even amount of players.
Thus it's best to REQUIRE only two or three players.
Also, lots of people added me and I got some PMs, so we're off to a good start! Don't forget if you're interested you can contact me by PM on this site (I'm here every day), or via msn/email at Pinworm45@hotmail.com. If I don't get to you right away, it's either because of my messed up schedule or because I'm occupied, but I'm pretty much always on msn (even if I'm not there, but I usually am).
@Pinworm45:
You don't have to make the minigames 100% competitive...
Just cooperative-competitive to make it possible to help each other out depending on the situation (Boss battles, etc).
In some games, the idea is that you could play cooperative, but your allies bullets can hurt you.
So in that sense, it's ALWAYS FFA, and teaming up depends on the players themselves and not the game mechanic.
Wondering a bit about the length. You say 5 minutes is a bit short, but I remember Uther Party minigames being much quicker than that! I've got a few ideas, but I can't imagine them taking more than 5 minutes to play.
Quote from dra6o0n:
@Pinworm45:
You don't have to make the minigames 100% competitive...
Just cooperative-competitive to make it possible to help each other out depending on the situation (Boss battles, etc).
In some games, the idea is that you could play cooperative, but your allies bullets can hurt you.
So in that sense, it's ALWAYS FFA, and teaming up depends on the players themselves and not the game mechanic.
----
Yeah, they can be co-operative. What I meant by that is they just have to have an end result of mostly losers and one (or more in some circumstances) winner, so that someone gets a point for winning the minigame.
Quote from MasterDinadan:
Wondering a bit about the length. You say 5 minutes is a bit short, but I remember Uther Party minigames being much quicker than that! I've got a few ideas, but I can't imagine them taking more than 5 minutes to play.
----
5 minutes is good. I was just giving a general time to aim for. Usually they tend to be faster than what you aim for anyway. But yeah, 5 minutes is good. Less is acceptable also, 10 minutes is just a good time to aim for mentally.
Just an update,
Since I've gotten a fair few messages and interest about this, I'll be setting up methods to manage the team. For now though, if you'd like to work on a minigame (or two, it's not limited to 1 per person), send me either a PM or an Email (pinworm45@hotmail) including the details of the minigame you'd like to create. If you already have an idea in mind or are already working on that, just include a rough overview.
If you haven't started working yet, have an idea, but aren't sure if it's suitable for this project, I can help you out with that. There's very few limitations so that shouldn't be an issue, but do it anyway so that we can avoid having several people making basically the same thing.
If you have any other questions or comments, or want to bounce ideas, you can do that as well.
But for now, if you have a project in mind or one already in developement, shoot me a pm or email including the details of it, so I can get this organized. I'll also be adding everyone who added me to msn once I get home shortly.
I'm definitely in for this. I have more on my mind, but don't have time to post it now.
Well, just a quick one: 10 minutes seems a bit long for a "mini-game". 2-5 seems more ideal. I guess I'm thinking of Mario Party and Uther Party games from War3.
Quote from HeroicPrinny:
I'm definitely in for this. I have more on my mind, but don't have time to post it now.
Well, just a quick one: 10 minutes seems a bit long for a "mini-game". 2-5 seems more ideal. I guess I'm thinking of Mario Party and Uther Party games from War3.
----
Yeah, you guys are right. I'll change my post to fix this.
Another Update.
I've received my first minigame, compliments of Eldrazor. Vophsix raised a good point though, about how it would be simpler to simply load each new mini-game map seperately, instead of putting it all on one map. Because doing so would require to copying all the data editor changes would could get time consuming. So we might switch over to that instead of putting it on one central map, although a lobby will still be required, which I'm currently building.
Anyway, those of you who are working on projects (or who aren't yet but would like too), please send me a PM or email (pinworm45@hotmail.com) with what you're working on (I need to know for a few reasons, the most important of which is so that I can make sure we don't get any repeats. No need to work on something if someone else is already doing it, wasting your time, right?)
I'll also make sure to add you to the team. If I missed anyone, send me a pm or email, or post on the page for the team at http://www.sc2mapster.com/teams/sc2mapster-party-team/
Edit: I received another map compliments of Vophsix
Hey guys, first update showing off some stuff. You can view it on our page at http://www.sc2mapster.com/teams/sc2mapster-party-team/
We're still looking for more people to contribute. Remember, if you'd like to contribute, send me a PM on this site or email / MSN me at Pinworm45@hotmail.com. If you already have an idea in mind or a map in progress, please include the details in the message you send me. If you don't have any ideas and would like some suggestions, or need any help, feel free to send that as well.
Also, this weekend was busy for me due to the fact that I'm moving, so if I wasn't able to respond to anyone on MSN, send me another message and I'll get back to you for sure.
Any deadline? I'm kinda busy this week. :P