So I have an idea for a map, but my skills within making it are limited, I did work with warcraft III's editor but this new one is confusing me to no end.
But on to the idea.
So here is the many theme/idea: A Steampunk OPRG and Town Simulation
What I mean by the above is that the theme is steampunk, with what I see right now as two races, humans and mechanicals.It would be an open roleplaying game in which there would be cities, ruins, land, etc to explore, fight, level, etc. The simulation part would be where you would be allowed to make a village/town and make it your base. This would allow economic gains and a place to heal and make items(Crafting would be a system).
Now for the bullet points:
Train system for fast travel
Cities would be decent size where you could craft, get units, heal, get new recipes, the like
Towns would be smaller cities that you can make yourself and would have benefits to making
Dialog system for npcs
Air/Zepplin system for travel
Dungeons would be things like Underwater ruins, sewers, old factories.
Would be a crafting system to make new towns and to make weapons, armor, etc
Could pick from both races for hero, which effects options for towns, crafts, etc
Those are just some of the things I thought of and I am sure there are many more.
What I want to know is if this sounds like a good map to make, if it seems feasible, since it would need new models etc and thus might make the map size to big for multi, if that is the case then it would have to be made into a mod/campaign setup. And what are your ideas?
You've also got to think about the demographics you're targeting. Most people on Bnet are more interested in combat, and your OP doesn't really cover much about combat.
Your RPG sounds like it might be fun to the kind of player that likes to go around doing stuff like crafting, explore, and such. Personally, I feel such things tend to be a drag, so you'll want to give some players more of a hook. What would set your map apart from other RPGs? Would I get the experience of playing a character that truly feels like he gets really powerful later on (there's a great incentive in some RPGs)?
However, I see you're aiming more at the simulation aspect, so I guess your target demographic is a bit different, but I think you're onto something there. I wish you good luck, sir!
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So I have an idea for a map, but my skills within making it are limited, I did work with warcraft III's editor but this new one is confusing me to no end.
But on to the idea.
So here is the many theme/idea: A Steampunk OPRG and Town Simulation
What I mean by the above is that the theme is steampunk, with what I see right now as two races, humans and mechanicals.It would be an open roleplaying game in which there would be cities, ruins, land, etc to explore, fight, level, etc. The simulation part would be where you would be allowed to make a village/town and make it your base. This would allow economic gains and a place to heal and make items(Crafting would be a system).
Now for the bullet points:
Those are just some of the things I thought of and I am sure there are many more.
What I want to know is if this sounds like a good map to make, if it seems feasible, since it would need new models etc and thus might make the map size to big for multi, if that is the case then it would have to be made into a mod/campaign setup. And what are your ideas?
Bump, No help??
The idea might be too complicated and too much wow concept like.
Throw few innovative ideas inside.
@Tempus35: Go
Start with something small first. I dislike when people set their goals too high and then fail. Just some advice.
If I was going to help with an RPG, I would want to see more than a couple of paragraphs for the storyline. Same for the gameplay.
You've also got to think about the demographics you're targeting. Most people on Bnet are more interested in combat, and your OP doesn't really cover much about combat.
Your RPG sounds like it might be fun to the kind of player that likes to go around doing stuff like crafting, explore, and such. Personally, I feel such things tend to be a drag, so you'll want to give some players more of a hook. What would set your map apart from other RPGs? Would I get the experience of playing a character that truly feels like he gets really powerful later on (there's a great incentive in some RPGs)?
However, I see you're aiming more at the simulation aspect, so I guess your target demographic is a bit different, but I think you're onto something there. I wish you good luck, sir!