I'd like to introduce a map I've been working on and just recently released - SpaceBound. SpaceBound is rooted in a similar map I created for the original Starcraft, which was based on the map Asteroid Race.
At a Glance
Seven Players
Eight Levels (in current version)
Three Ship Difficulties
Three Game Modes
Two Difficulties
Game length is variable
Details
The objective of this map is to make your way through several obstacle laden courses before your opponents. There are three difficulties to choose from, each offering a unique ship with different abilities. Each level is designed to get more and more difficult as the game goes on.
If you have played any 'bound' style map, the general feel of this game will be familiar - it is a game of skill based upon controlling one unit through an obstacle course at its heart. However, the additional challenge in this map is that you are competing against the other players.
Many of the obstacles can be destroyed when you collide with them, giving your opponents an easier path. However, your collisions create violent explosions which can in turn take out your opponents.
Each difficulty setting has a different respawn time and vastly different ships to pilot through the courses.
Media and Errata
Here is a video of playing through the first level on easy. The levels get much more varied in complexity and gimmick as the game goes on.
This map features one level using the Orbit library, which I am currently in the process of developing. Orbit is a library that allows for N-Body simulations within Starcraft II, allowing units to attract and repel each other using mostly realistic physics. Here's a video of that in isolation:
I've released what I consider to be the final version of this map onto Battle.net. The unlocked version will be posted pretty soon.
The final version adds one level using the Orbit library. A large "star" is in the center of the level with many obstacles rotating around it in a counter clockwise fashion.
In addition, the end point for the level is using another Orbit simulation using negative masses.
The net result: A chaotic spiral of obstacles with a level end that is pushed away by your ship, making it tricky to reach the exit!
I take back what I said about a final version - I have one "final" (I swear) version in the works that adds different playstyle modes (solo, coop, hardcore), fixes some bugs, and introduces a global high score system. After that I'll work on publishing Orbit.
Solo is unlimited lives and everyone is on their own.
Co-op is 8 lives per level, everyone advances together
Hardcore is like solo with 15 lives for the entire map.
Fixed a few bugs with cooperative mode and added hard mode, which is available for all three game types. It increases the movement speed of all enemies by 25%.
So can I just say that I love you! I always loved bounds from both Starcraft and Warcraft 3 and its amazing to see someone redoing bounds again! How do I find this map on Battlenet though? Do I type your name or search its name or what?
So can I just say that I love you! I always loved bounds from both Starcraft and Warcraft 3 and its amazing to see someone redoing bounds again! How do I find this map on Battlenet though? Do I type your name or search its name or what?
If you are on the North American server it's on the 3rd or 4th page on popularity. You can also search for SpaceBound. I don't have an EU publisher as of yet.
You should make the units respawn and not just die. I played it and one time we just went suicide on the flying units and then it was all pretty easy.
I've thought about doing this but the main reason against it is that the game is at its core still a "race" and wasting time suiciding on units makes you take longer and makes it easier for the other players to advance. You can still do it, but it makes the levels less challenging. I don't know how far you made it, but you'll find that some levels are designed such that this is not an issue or won't help you much.
Also I released another update (I get in a mode of doing a lot of small updates really quickly) that fixed a few issues and added Hard mode. Hard mode is available for each of the three basic modes (solo, coop, hardcore) and increases the movement speed of all units by 25%.
New version! Co-op is now the standard mode, I've made numerous small tweaks mostly aimed at making the game slightly easier, and added a button to hide the leaderboard.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello Everyone,
I'd like to introduce a map I've been working on and just recently released - SpaceBound. SpaceBound is rooted in a similar map I created for the original Starcraft, which was based on the map Asteroid Race.
At a Glance
Details
The objective of this map is to make your way through several obstacle laden courses before your opponents. There are three difficulties to choose from, each offering a unique ship with different abilities. Each level is designed to get more and more difficult as the game goes on.
If you have played any 'bound' style map, the general feel of this game will be familiar - it is a game of skill based upon controlling one unit through an obstacle course at its heart. However, the additional challenge in this map is that you are competing against the other players.
Many of the obstacles can be destroyed when you collide with them, giving your opponents an easier path. However, your collisions create violent explosions which can in turn take out your opponents.
Each difficulty setting has a different respawn time and vastly different ships to pilot through the courses.
Media and Errata
Here is a video of playing through the first level on easy. The levels get much more varied in complexity and gimmick as the game goes on.
This map features one level using the Orbit library, which I am currently in the process of developing. Orbit is a library that allows for N-Body simulations within Starcraft II, allowing units to attract and repel each other using mostly realistic physics. Here's a video of that in isolation:
I appreciate all feedback and questions!
--The map itself will be uploaded to the map page (http://www.sc2mapster.com/maps/spacebound/) in the near future - for now, it is only available on Battle.net.
I've released what I consider to be the final version of this map onto Battle.net. The unlocked version will be posted pretty soon.
The final version adds one level using the Orbit library. A large "star" is in the center of the level with many obstacles rotating around it in a counter clockwise fashion.
In addition, the end point for the level is using another Orbit simulation using negative masses.
The net result: A chaotic spiral of obstacles with a level end that is pushed away by your ship, making it tricky to reach the exit!
Wow man, the gravity simulation is amazing. That could have sooo many appliances. Props for that.
I take back what I said about a final version - I have one "final" (I swear) version in the works that adds different playstyle modes (solo, coop, hardcore), fixes some bugs, and introduces a global high score system. After that I'll work on publishing Orbit.
New version is out:
-Bug fixes -Balance improvements
Three game modes: Solo, Co-Op, and Hardcore.
Solo is unlimited lives and everyone is on their own. Co-op is 8 lives per level, everyone advances together Hardcore is like solo with 15 lives for the entire map.
Coming soon: high scores
Minor update:
Fixed a few bugs with cooperative mode and added hard mode, which is available for all three game types. It increases the movement speed of all enemies by 25%.
So can I just say that I love you! I always loved bounds from both Starcraft and Warcraft 3 and its amazing to see someone redoing bounds again! How do I find this map on Battlenet though? Do I type your name or search its name or what?
You should make the units respawn and not just die. I played it and one time we just went suicide on the flying units and then it was all pretty easy.
@criss123: Go
If you are on the North American server it's on the 3rd or 4th page on popularity. You can also search for SpaceBound. I don't have an EU publisher as of yet.
I've thought about doing this but the main reason against it is that the game is at its core still a "race" and wasting time suiciding on units makes you take longer and makes it easier for the other players to advance. You can still do it, but it makes the levels less challenging. I don't know how far you made it, but you'll find that some levels are designed such that this is not an issue or won't help you much.
@AzothHyjal: Go
Also I released another update (I get in a mode of doing a lot of small updates really quickly) that fixed a few issues and added Hard mode. Hard mode is available for each of the three basic modes (solo, coop, hardcore) and increases the movement speed of all units by 25%.
@AzothHyjal: Go
New version! Co-op is now the standard mode, I've made numerous small tweaks mostly aimed at making the game slightly easier, and added a button to hide the leaderboard.