Note: "HANSA" is not the final name of the project. The project is in a very early stage.
What is "HANSA"?
HANSA will be (I hope so) an online competitive first person shooter, the first map being set in a present-day imaginary city somewhere in Romania. The map will feature intense asymmetric fps combat (asymmetric being 5v1 or 4v1, it is not decided yet), similar to 2K's "Evolve", but Deathmatch and Team Deathmatch is also possible. The main game mode will also feature story elements.
Oh, every model is in an early WIP stage, they're practically just placeholders, also the house models. (For me they are UGLY). I might upload the final ones, though.
Wow, looks very interesting! I haven't really seen many (if any) FPS in SC2 before, gives me a "Counterstrike in SC2" vibe, looking forward to trying it out! The whole asymmetric teams thing also sounds interesting, I assume the one that's alone will be stronger than the others?
Thanks for the quick feedbacks! In the meantime, I've updated the assault rifle model (still no hand or textures) and the muzzle flash; added impact smoke and muzzle light (animated omni light).
Note: "HANSA" is not the final name of the project. The project is in a very early stage.
What is "HANSA"?
HANSA will be (I hope so) an online competitive first person shooter, the first map being set in a present-day imaginary city somewhere in Romania. The map will feature intense asymmetric fps combat (asymmetric being 5v1 or 4v1, it is not decided yet), similar to 2K's "Evolve", but Deathmatch and Team Deathmatch is also possible. The main game mode will also feature story elements.
Implemented Features
Gameplay
Graphics
Screen shots
Scenery with knife
WIP character models
Damaged concrete fence
Broken windows
Staircase
Bullet holes on a wall
That's for today.
Much more coming soon! I'm looking forward to your feedback!
nice city, i personally dont think sc2 is the best platform for fps but good luck with it, looks great. btw would you share some of your house models?
Oh, every model is in an early WIP stage, they're practically just placeholders, also the house models. (For me they are UGLY). I might upload the final ones, though.
Pretty cool! Reminds me a bit of Counter-Strike 1.6! :D
@Borington: Go
This looks very cool, though I fear it will be hit hard by latency problems. That aside, I'm still very curious to see where you go with this project.
@Borington: Go
i need "simple" house models because i would use a lot of them (to replace all the black/grey ones http://www.sc2mapster.com/media/images/46/888/RisingDead1.jpg)
Wow, looks very interesting! I haven't really seen many (if any) FPS in SC2 before, gives me a "Counterstrike in SC2" vibe, looking forward to trying it out! The whole asymmetric teams thing also sounds interesting, I assume the one that's alone will be stronger than the others?
Thanks for the quick feedbacks! In the meantime, I've updated the assault rifle model (still no hand or textures) and the muzzle flash; added impact smoke and muzzle light (animated omni light).
This project looks very promising. Definitely has that Counter-Strike feel.
Quick Update: been working on some models, skybox, volumetric smoke, and other "invisible" stuff (related to controls and camera height map).
If I were you would I ditch the "competitive" shooter label .
While latency can be reduced to the point that the game is perfectly playable and fun, the "competitive" label brings latency standards with it.