For the record this is only an IDEA, still under brain storming and I am looking for constructive criticism about this game.
Ghost Recon (Name is due to change)
Ghost recon is an Objective styled game. Able to play with a team of 4 and even has single-player capabilities.
Winning condition: Complete all objectives
Loosing condition: a Teammate or yourself (single-player) dies.
This game is composed with heavy teamwork in mind, so players who assemble their own teams may have the advantage over a PUG team.
Objectives
A. Blow the Front gate --1. Sneak into the generator access tunnel and blow the generator --2. You have 30-60 seconds before the back-up generator works, and closes the door again.
B. Locate and rescue the Scientists --1. Take out security defenses --2. Locate and free scientists --3. Escort scientist to the front of the compound ---a. Players will be given few marines to help them combat their way out, and lose them upon rescuing the scientists.
C. Access the data-banks --1. Locate the access banks ---a. This will be a split operation (multiplayer only) ---b. The team of 4 will be split into 2 groups of 2. Each group will pick a side to enter. Once decided doors will be locked behind the teams and they must find their way through a labyrinth like set-up filled with traps and guards. --2. Hold your ground. ---a. As the downloading begins, players must hold their ground for 60-120 seconds. They will have access to the defenses in the area during this time, and will lose them upon completion of the objective.
D. Escape! With Style! --1. All players must escape the compound in 1 of 2 ways. ---a. Players can back track their way back to the entrance for a pick-up ---b. Players are given 1 nuke each, and are faced with powerful mecha's. NOTE: This path is NOT easy.
And that is pretty much the game in a nutshell. Most of the deep down technicalities are in the works. Such as custom Ghost units with instant cloaks that don't drain energy (or permanent cloaks to make it easy), more health and an a slight weapon damage increase. LOTS of scripting and triggering, and a pre-determined path to follow.
I'm currently building a single player, ghost recon mission myself. It will probably contain multiple missions and is meant as a subcampaign based on events from the WoL campaign.
There was an old SC1 co-op map, that I can't find for the life of me, that required players to work together to complete puzzles/objectives in order to escape from what I remember as a large prison. Since then I've always enjoyed these style of missions.
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For the record this is only an IDEA, still under brain storming and I am looking for constructive criticism about this game.
Ghost Recon (Name is due to change)
Ghost recon is an Objective styled game. Able to play with a team of 4 and even has single-player capabilities.
Winning condition: Complete all objectives
Loosing condition: a Teammate or yourself (single-player) dies.
This game is composed with heavy teamwork in mind, so players who assemble their own teams may have the advantage over a PUG team.
Objectives
A. Blow the Front gate
--1. Sneak into the generator access tunnel and blow the generator--2. You have 30-60 seconds before the back-up generator works, and closes the door again.B. Locate and rescue the Scientists
--1. Take out security defenses--2. Locate and free scientists--3. Escort scientist to the front of the compound---a. Players will be given few marines to help them combat their way out, and lose them upon rescuing the scientists.C. Access the data-banks
--1. Locate the access banks---a. This will be a split operation (multiplayer only)---b. The team of 4 will be split into 2 groups of 2. Each group will pick a side to enter. Once decided doors will be locked behind the teams and they must find their way through a labyrinth like set-up filled with traps and guards.--2. Hold your ground.---a. As the downloading begins, players must hold their ground for 60-120 seconds. They will have access to the defenses in the area during this time, and will lose them upon completion of the objective.D. Escape! With Style!
--1. All players must escape the compound in 1 of 2 ways.---a. Players can back track their way back to the entrance for a pick-up---b. Players are given 1 nuke each, and are faced with powerful mecha's. NOTE: This path is NOT easy.And that is pretty much the game in a nutshell. Most of the deep down technicalities are in the works. Such as custom Ghost units with instant cloaks that don't drain energy (or permanent cloaks to make it easy), more health and an a slight weapon damage increase. LOTS of scripting and triggering, and a pre-determined path to follow.
Great idea.
I'm currently building a single player, ghost recon mission myself. It will probably contain multiple missions and is meant as a subcampaign based on events from the WoL campaign.
There was an old SC1 co-op map, that I can't find for the life of me, that required players to work together to complete puzzles/objectives in order to escape from what I remember as a large prison. Since then I've always enjoyed these style of missions.