Players start with one unit: Automation 2000
At the end of every timer, they are given a randomly chosen unit and a set amount of money.
There are 94 possible units to awarded.
The goal of the game is to eliminate the other players' Automation 2000.
Units:
A large range of unit types are awarded. These include melee units, campaign melee units (ie Firebats, vultures, etc), non-playable campaign units (stone zealot, hybrids, etc), and of course, heroes.
Workers are also awarded, but are only able to make defensive buildings. The tech requirements were modified to allow for this, so there are no "useless" buildings.
Units are only given. They cannot be made. The only exception is for unit abilities that make a temporary unit (sentry gun, broodling)
Money:
Minerals and vespane gas are awarded at the end of the timer. As a player can only make a defense. Resources are not used for anything else, except repairs.
Upgrades:
Every player starts with pre-researched upgrades. This also applies to campaign and hero units.
******
Thanks to shamstar1 for his suggestions.
Version 1.3 is now on battle.net.
Leader board changed
Minor trigger adjustment concerning win/lose
Minor unit ability adjustment
Players can now ally or unally each other by typing: -ally (player number). Player numbers are displayed in the leader board.
-ally 2 -unally 2
Heey! I love your map! It is really well played out and obviously under-rated compared to top maps it is better then. I just have a simple suggestion. I mean this is from personal preference, there are a few units i would suggest add in!
Murloc Marine
Hyperion
Swarm Guardian
Leviathan
Some Critters
Diablo, Lord of Terror.
Prisoner Zealot
I doubt you could do this but make it even more random like Exotic random a civilian that has like Void Ray Beams, can drop down squads of zerg with a certain amount of minerals with the zerg drop pod.
I tried to do this myself but I'm fail.
Me and my friends have played this often and a twist would push our interest. :D Last Suggestion would just be funneh! :D
Players start with one unit: Automation 2000
At the end of every timer, they are given a randomly chosen unit and a set amount of money.
There are 94 possible units to awarded.
The goal of the game is to eliminate the other players' Automation 2000.
Units:
A large range of unit types are awarded. These include melee units, campaign melee units (ie Firebats, vultures, etc), non-playable campaign units (stone zealot, hybrids, etc), and of course, heroes.
Workers are also awarded, but are only able to make defensive buildings. The tech requirements were modified to allow for this, so there are no "useless" buildings.
Units are only given. They cannot be made. The only exception is for unit abilities that make a temporary unit (sentry gun, broodling)
Money:
Minerals and vespane gas are awarded at the end of the timer. As a player can only make a defense. Resources are not used for anything else, except repairs.
Upgrades:
Every player starts with pre-researched upgrades. This also applies to campaign and hero units.
******
Thanks to shamstar1 for his suggestions.
Version 1.3 is now on battle.net.
Leader board changed
Minor trigger adjustment concerning win/lose
Minor unit ability adjustment
Players can now ally or unally each other by typing: -ally (player number). Player numbers are displayed in the leader board.
-ally 2 -unally 2
Heey! I love your map! It is really well played out and obviously under-rated compared to top maps it is better then. I just have a simple suggestion. I mean this is from personal preference, there are a few units i would suggest add in!
Murloc Marine
Hyperion
Swarm Guardian
Leviathan
Some Critters
Diablo, Lord of Terror.
Prisoner Zealot
I doubt you could do this but make it even more random like Exotic random a civilian that has like Void Ray Beams, can drop down squads of zerg with a certain amount of minerals with the zerg drop pod.
I tried to do this myself but I'm fail. Me and my friends have played this often and a twist would push our interest. :D Last Suggestion would just be funneh! :D
Sigh if only Blizz fixed the dependency bug you could see my Random Squad War :(