Not really my kind of game, but I did play the practice mode for a bit. Looks very polished / presentable and like a lot of work was put into it. Good job.
It's been a long time coming, but check out the new addition to the Smashcraft roster. Planar is a hard zoner psion who uses a unique "network" mechanic to control an area of the map heavily. His abilities rely on "stabilizers" which can be created frequently and do some light AOE damage upon spawning.
Using his Ignite Current (A) ability, you can zap a node to cause a chain reaction through all other available nodes nearby the target, dealing burst damage and massively slowing foes stuck in the web of lightning.
He has a fairly high learning curve and is the first level 5 difficulty psion on the roster, but once mastered can be a formidable opponent and cause a lot of trouble for the enemy team.
Stay tuned for a special Gladiator Spotlight featuring our new character!
Hero Specific Changes
Aegis
-Removed the haste buff given to allies from Distortion Field
-Aegis' passive charge rate should now be unaffected by time scaling
-Aegis' absorption charge gain rate should no longer be affected by time scaling
-Enemies no longer take damage while frozen by chronolapse
Lamia
-Removed the lighting effect change from Nightmare
Bug Fixes
-Removed a small patch of unpathable terrain that was causing some abilities to be inappropriately blocked on Arid Enigma
-Fixed the radius of target dummies on the minimap
-Fixed a bug causing Aegis' Chronoflux to operate based on Aegis' time scale rather than the global scale. This was causing Chronoflux to last less time than intended.
-Fixed a timing error in Ace's Operation Alpha which would cause the lifted enemy to drop when slowed by Distortion Field.
-Fixed a bug causing Dex's Summon SABRE to cost an additional 500 fury after use.
-Fixed a bug causing Ace's Hardened Resolve damage scaling to cause some inconsistencies with his abilities. Gatling abilities were doing too much bonus damage and non-gatling based damage was not getting enough. This should now be corrected.
-Fixed a bug causing Pyro's Ignition to do 100 less damage than stated in the tooltip
-Revolver's Meteor Swap should now have a range indicator
-Stallion's Provoking Shell should now have a range indicator
-Fixed a bug causing Sunder to hit invulnerable units
Just tried Smashcraft for the first time. Amazing job...definitely my favourite game on B-net. And I'm the type of player who usually hates playing hero-based games (although I love making them). I think there might be a little bit more balance work needed though. In one game, after my teammate died, I managed to actually kill both enemies (just within the sudden death time limit) as the medic hero (can't remember her name). It's also possible my opponents were just terrible, I guess.
Also, it would be awesome if my powers could destroy trees.
Fantastic job overall though. I will definitely be playing it again.
Question: What programs do you use to make those sweet trailers?
Welcome the newest addition to the Smashcraft assault roster, Snake. Equipped with a long range rifle a la Hawk, Snake has the longest range of the assault gladiators. His playstyle revolves around anti-zoning and also some soft zoning techniques. His traps can both create and break zones to some extent, and his range is unmatched for his class.
Using his traps and range, the key component to playing Snake is utilizing his Viper Bite sniping attack, which gains bonus effects when used on a target that's trapped. Most of his abilities reduce the cooldown of this snipe, so keep your mobility high and your attacks consistent, to get the most out of the new gladiator.
Hero Specific Changes
Planar
-Planar's Impulse Shock stun duration reduced to 1.5s (down from 2s)
-Reduced the damage done by Impulse Shock, Planar Pulse, and Stabilize
Bug Fixes
-Fixed a bug causing hit-scan lines to not draw for attacks which can "pierce" multiple targets.
-Fungal Grasp should now properly disable Planar's Redirection ability.
-Enemies should no longer be visible when attacking in the "blindness" fog of war effect.
-Blind should now make the map darker to more obviously signify blindness. The visual radius of your gladiator should also be more obvious as a result.
-Fixed a bug causing Aegis' charge counter to be affected by abilities which modify energy.
Arid's had a good, long stay, and will make its re-appearance in a legacy map pack soon enough. Until then, it has been replaced with a new map, "Twilight Station". Featuring a new map mechanic, Twilight Station is a fairly open map in center. The middle ramps lead from one end to the other, and are quite wide, forcing aggressive play if you choose to take this middle route. The edge ramps and lanes are a bit tighter and can be used as chokes for zoning playstyles.
Most importantly is the train which appears at random intervals during a match. A brief warning alarm goes off and is followed by a speeding train which will kill anyone on the tracks while it's travelling by. Additionally, the train will block wave and line attacks for the 6 seconds it remains on the track for its time. Try not to get hit, the train is strong enough to plow through Pyro's invulnerability, Alseir's Ice Block, and is even immune to Aegis' time freeze (thanks quartz-insulated chronoflux barrier! ...no really who writes this stuff?)
This map will prove to increase the dynamics of team play, and even introduce new strategies and positional advantages using a dynamic element making its first appearance in a Smashcraft map. Stay tuned for more new arenas on the horizon, next up: "Hades' Crater" (and for those of you old enough to remember Hades 1.0, no, it will not suck!)
Balance
-Onyx' Volcanic Infusion damage reduction reduced to 25% (down from 50%)
-The duration of SABRE's stun effect has been reduced to 0.5s (down from 1s)
Also, it would be awesome if my powers could destroy trees.
The purpose of trees are to block spell LoS. Without obstacles as such, psions would have a huge advantage in the game, or any ranged hero for that matter.
New Gladiator (Guardian): Predator, the Hungering Lurker!
Predator is the latest addition to the Smashcraft guardian lineup. Predator is a melee grappler who specializes in breaking zones and shutting down a target. His hunger mechanic is what drives his grappling properties.
Hunger is a new mechanic which shifts the focus of battle. Each time Predator attacks a target, he stacks this hunger effect on the target and himself.
Enemies: Each stack of hunger causes the target to do 5% less damage to all targets EXCEPT Predator.
Predator: Predator takes 5% less damage per stack from all enemies except the person he is focusing. Predator does 5% bonus damage per stack against his focus target. This directly increases all damage done by all abilities to that target.
Allies: Allies of Predator will take 5% less damage per stack from the enemy he is focusing.
Hero Specific Changes
Ace
-Increased the radius of activation on Operation Alpha to 1.5 cells (up from 1.25)
Aegis
-Aegis' time distortion effects are now escapable.
Alseir
-The radius of Alseir's frost lance wave search reduced to 1 cell (down from 1.5)
-Removed the stun from Arctic Blast
-Arctic Blast is now instant cast
-Reduced the duration of Glacial Strike and Arctic Blast's chill movement speed slowing effect to 6 (down from 8).
-Glacial Strike radius increased to 5 (up from 4)
-Arctic Blast radius decreased to 5 (down from 6)
-Reduced the proximity range of each tier for Alseir's Absolute Zero. The 3rd tier (lowest damage) range has been increased.
-Lowered the maximum radius of Absolute Zero to 8 cells (down from 10).
-Changed the text notification for Alseir's slowing effects to "Chilled".
-Base damage of Arctic Blast increased to 288 (up from 226).
-EX Burst and EX Abilities should now properly cancel Frost Tomb
-Duration of Cryobastion reduced to 8 seconds.
Dex
-SABRE's hp reduced to 300 (down from 500)
-Changed the graphics on Magdrone's slow pulse to something less obnoxious
Hawk
-Hallucinate now cloaks Hawk and her clones briefly upon activation.
Onyx
-The radius of Lava Surge reduced to 1.5 cells (down from 2)
-Duration of polymorph reduced to 5 seconds (down from 6)
Bug Fixes
-Swarmlings and Banelings should no longer be selectable
-Omni's Capital Ship should no longer be selectable
-Fixed the tooltip on Cryobastion to its most up to date status.
General
-Increased the speed at which gladiators move when charging
-Increased the collision radius of charge abilities slightly
-All buffs and debuffs should now have descriptive tooltips if you hover over them.
-Added new hints to each gladiator's character description sheet during character selection.
New Gladiator (Support): Ignus, the Valiant Blaze!
Ignus is the new gladiator joining the support lineup of Smashcraft! Ignus is a very offensive oriented support character, with heavy AOE capabilities, he can level the playing field and punish enemy teams that tend to clump up too much.
Using trails of fire which buff allies and debuff allies, exploding shields, and his spammable mortar cannon, destruction is imminent. Ignus does have some healing strength, but it is not his forte, necessarily, play aggressively with him to get the most out of his abilities.
Hero Specific Changes
Pyro
-Backdraft now snares enemies if Pyro is not stunned when using it.
-Backdraft now removes snares and roots.
Predator
-Reduced the range of Ambush to 10 cells (down from 15)
-Reduced the base damage of Devour, should now deal about 300 damage at 0 hunger and roughly 400 at 5 hunger.
-Removed the damage bonus against assault gladiators on Devour
-Reduced the duration of Devour's lockdown effect to 2 seconds (down from 2.5).
-Increased the HP leech per stack of hunger to 15% per stack (the health leech is not affected by hunger bonus damage)
Bug Fixes
-Lowered the intensity of graphics used by Devour
-Dex's Null Reactor should no longer affect non-hero units.
-Dex's Repel should now properly push enemies the correct distance
-Fixed a visual bug causing shield effects to rotate with the character they were on.
-The visual effects of Reversal Field should be more fluid upon destruction
-Fixed a bug causing 75% snare effects to improperly slow targets by only 25%
-Fixed a bug causing Sarina's leaderboard healing score to be skewed obscenely by using Medimist
-Fixed a bug preventing players using Snake to finish the tutorial
-Fixed a bug causing all charge abilities to launch Predator's damage effects if charging near a wall
It's back, and with a vengeance! Taking off the ideas of the old Hades' Gate from beta, the new revision brings the map back with several striking improvements. The layout is now much more open, featuring interconnecting passagesways that lead to a fairly open arena format with few obstructions. However, on regular intervals, the lava will rise, causing a dangerous hazard for players to walk through. During this 'lava phase', portals will appear, allowing you to warp to the other islands around the map until the lava subsides.
Stepping into the lava will slow your movement speed and cause periodic damage until you step back out of it. You can still use the lava passageways, but be warned, while they afford more mobility, you will be sacrificing some health to take them. Be aware of your options at all times!
The original 4 maps which made up the revolutionary MOBA/hero arena are now back in action! You can play the old maps by joining the map "Smashcraft Legacy", now on the custom maps list. The returning maps include Temporal Discord, Arid Enigma, Industrial Metropolis, and Vandal District.
You rather play typing slow passed games?! :P
2.28 Updates: Planar, the Unstable Element
New Gladiator - Planar, the Unstable Element!
It's been a long time coming, but check out the new addition to the Smashcraft roster. Planar is a hard zoner psion who uses a unique "network" mechanic to control an area of the map heavily. His abilities rely on "stabilizers" which can be created frequently and do some light AOE damage upon spawning.
Using his Ignite Current (A) ability, you can zap a node to cause a chain reaction through all other available nodes nearby the target, dealing burst damage and massively slowing foes stuck in the web of lightning.
He has a fairly high learning curve and is the first level 5 difficulty psion on the roster, but once mastered can be a formidable opponent and cause a lot of trouble for the enemy team.
Stay tuned for a special Gladiator Spotlight featuring our new character!
Hero Specific Changes
Aegis
-Removed the haste buff given to allies from Distortion Field
-Aegis' passive charge rate should now be unaffected by time scaling
-Aegis' absorption charge gain rate should no longer be affected by time scaling
-Enemies no longer take damage while frozen by chronolapse
Lamia
-Removed the lighting effect change from Nightmare
Bug Fixes
-Removed a small patch of unpathable terrain that was causing some abilities to be inappropriately blocked on Arid Enigma
-Fixed the radius of target dummies on the minimap
-Fixed a bug causing Aegis' Chronoflux to operate based on Aegis' time scale rather than the global scale. This was causing Chronoflux to last less time than intended.
-Fixed a timing error in Ace's Operation Alpha which would cause the lifted enemy to drop when slowed by Distortion Field.
-Fixed a bug causing Dex's Summon SABRE to cost an additional 500 fury after use.
-Fixed a bug causing Ace's Hardened Resolve damage scaling to cause some inconsistencies with his abilities. Gatling abilities were doing too much bonus damage and non-gatling based damage was not getting enough. This should now be corrected.
-Fixed a bug causing Pyro's Ignition to do 100 less damage than stated in the tooltip
-Revolver's Meteor Swap should now have a range indicator
-Stallion's Provoking Shell should now have a range indicator
-Fixed a bug causing Sunder to hit invulnerable units
General
-Updated all damage effect obituaries
Just tried Smashcraft for the first time. Amazing job...definitely my favourite game on B-net. And I'm the type of player who usually hates playing hero-based games (although I love making them). I think there might be a little bit more balance work needed though. In one game, after my teammate died, I managed to actually kill both enemies (just within the sudden death time limit) as the medic hero (can't remember her name). It's also possible my opponents were just terrible, I guess.
Also, it would be awesome if my powers could destroy trees.
Fantastic job overall though. I will definitely be playing it again.
Question: What programs do you use to make those sweet trailers?
@wingednosering: Go
Vegas.
And yeah Sarina can potentially do that against really bad opponents.
2.36 Updates: Snake, the Lethal Venom
New Gladiator - Snake, the Lethal Venom!
Welcome the newest addition to the Smashcraft assault roster, Snake. Equipped with a long range rifle a la Hawk, Snake has the longest range of the assault gladiators. His playstyle revolves around anti-zoning and also some soft zoning techniques. His traps can both create and break zones to some extent, and his range is unmatched for his class.
Using his traps and range, the key component to playing Snake is utilizing his Viper Bite sniping attack, which gains bonus effects when used on a target that's trapped. Most of his abilities reduce the cooldown of this snipe, so keep your mobility high and your attacks consistent, to get the most out of the new gladiator.
Hero Specific Changes
Planar
-Planar's Impulse Shock stun duration reduced to 1.5s (down from 2s)
-Reduced the damage done by Impulse Shock, Planar Pulse, and Stabilize
Bug Fixes
-Fixed a bug causing hit-scan lines to not draw for attacks which can "pierce" multiple targets.
-Fungal Grasp should now properly disable Planar's Redirection ability.
-Enemies should no longer be visible when attacking in the "blindness" fog of war effect.
-Blind should now make the map darker to more obviously signify blindness. The visual radius of your gladiator should also be more obvious as a result.
-Fixed a bug causing Aegis' charge counter to be affected by abilities which modify energy.
2.38 Changes: New Arena, Twilight Station!
Twilight Station
Arid's had a good, long stay, and will make its re-appearance in a legacy map pack soon enough. Until then, it has been replaced with a new map, "Twilight Station". Featuring a new map mechanic, Twilight Station is a fairly open map in center. The middle ramps lead from one end to the other, and are quite wide, forcing aggressive play if you choose to take this middle route. The edge ramps and lanes are a bit tighter and can be used as chokes for zoning playstyles.
Most importantly is the train which appears at random intervals during a match. A brief warning alarm goes off and is followed by a speeding train which will kill anyone on the tracks while it's travelling by. Additionally, the train will block wave and line attacks for the 6 seconds it remains on the track for its time. Try not to get hit, the train is strong enough to plow through Pyro's invulnerability, Alseir's Ice Block, and is even immune to Aegis' time freeze (thanks quartz-insulated chronoflux barrier! ...no really who writes this stuff?)
This map will prove to increase the dynamics of team play, and even introduce new strategies and positional advantages using a dynamic element making its first appearance in a Smashcraft map. Stay tuned for more new arenas on the horizon, next up: "Hades' Crater" (and for those of you old enough to remember Hades 1.0, no, it will not suck!)
Balance
-Onyx' Volcanic Infusion damage reduction reduced to 25% (down from 50%)
-The duration of SABRE's stun effect has been reduced to 0.5s (down from 1s)
EU/SEA versions are now up to date.
The purpose of trees are to block spell LoS. Without obstacles as such, psions would have a huge advantage in the game, or any ranged hero for that matter.
2.48 Changes
New Gladiator (Guardian): Predator, the Hungering Lurker!
Predator is the latest addition to the Smashcraft guardian lineup. Predator is a melee grappler who specializes in breaking zones and shutting down a target. His hunger mechanic is what drives his grappling properties.
Hunger is a new mechanic which shifts the focus of battle. Each time Predator attacks a target, he stacks this hunger effect on the target and himself.
Enemies: Each stack of hunger causes the target to do 5% less damage to all targets EXCEPT Predator.
Predator: Predator takes 5% less damage per stack from all enemies except the person he is focusing. Predator does 5% bonus damage per stack against his focus target. This directly increases all damage done by all abilities to that target.
Allies: Allies of Predator will take 5% less damage per stack from the enemy he is focusing.
Hero Specific Changes
Ace
-Increased the radius of activation on Operation Alpha to 1.5 cells (up from 1.25)
Aegis
-Aegis' time distortion effects are now escapable.
Alseir
-The radius of Alseir's frost lance wave search reduced to 1 cell (down from 1.5)
-Removed the stun from Arctic Blast
-Arctic Blast is now instant cast
-Reduced the duration of Glacial Strike and Arctic Blast's chill movement speed slowing effect to 6 (down from 8).
-Glacial Strike radius increased to 5 (up from 4)
-Arctic Blast radius decreased to 5 (down from 6)
-Reduced the proximity range of each tier for Alseir's Absolute Zero. The 3rd tier (lowest damage) range has been increased.
-Lowered the maximum radius of Absolute Zero to 8 cells (down from 10).
-Changed the text notification for Alseir's slowing effects to "Chilled".
-Base damage of Arctic Blast increased to 288 (up from 226).
-EX Burst and EX Abilities should now properly cancel Frost Tomb
-Duration of Cryobastion reduced to 8 seconds.
Dex
-SABRE's hp reduced to 300 (down from 500)
-Changed the graphics on Magdrone's slow pulse to something less obnoxious
Hawk
-Hallucinate now cloaks Hawk and her clones briefly upon activation.
Onyx
-The radius of Lava Surge reduced to 1.5 cells (down from 2)
-Duration of polymorph reduced to 5 seconds (down from 6)
Bug Fixes
-Swarmlings and Banelings should no longer be selectable
-Omni's Capital Ship should no longer be selectable
-Fixed the tooltip on Cryobastion to its most up to date status.
General
-Increased the speed at which gladiators move when charging
-Increased the collision radius of charge abilities slightly
-All buffs and debuffs should now have descriptive tooltips if you hover over them.
-Added new hints to each gladiator's character description sheet during character selection.
2.52 Changes
New Gladiator (Support): Ignus, the Valiant Blaze!
Ignus is the new gladiator joining the support lineup of Smashcraft! Ignus is a very offensive oriented support character, with heavy AOE capabilities, he can level the playing field and punish enemy teams that tend to clump up too much.
Using trails of fire which buff allies and debuff allies, exploding shields, and his spammable mortar cannon, destruction is imminent. Ignus does have some healing strength, but it is not his forte, necessarily, play aggressively with him to get the most out of his abilities.
Hero Specific Changes
Pyro
-Backdraft now snares enemies if Pyro is not stunned when using it.
-Backdraft now removes snares and roots.
Predator
-Reduced the range of Ambush to 10 cells (down from 15)
-Reduced the base damage of Devour, should now deal about 300 damage at 0 hunger and roughly 400 at 5 hunger.
-Removed the damage bonus against assault gladiators on Devour
-Reduced the duration of Devour's lockdown effect to 2 seconds (down from 2.5).
-Increased the HP leech per stack of hunger to 15% per stack (the health leech is not affected by hunger bonus damage)
Bug Fixes
-Lowered the intensity of graphics used by Devour
-Dex's Null Reactor should no longer affect non-hero units.
-Dex's Repel should now properly push enemies the correct distance
-Fixed a visual bug causing shield effects to rotate with the character they were on.
-The visual effects of Reversal Field should be more fluid upon destruction
-Fixed a bug causing 75% snare effects to improperly slow targets by only 25%
-Fixed a bug causing Sarina's leaderboard healing score to be skewed obscenely by using Medimist
-Fixed a bug preventing players using Snake to finish the tutorial
-Fixed a bug causing all charge abilities to launch Predator's damage effects if charging near a wall
2.59 Updates
New Arena: Hades' Gate
It's back, and with a vengeance! Taking off the ideas of the old Hades' Gate from beta, the new revision brings the map back with several striking improvements. The layout is now much more open, featuring interconnecting passagesways that lead to a fairly open arena format with few obstructions. However, on regular intervals, the lava will rise, causing a dangerous hazard for players to walk through. During this 'lava phase', portals will appear, allowing you to warp to the other islands around the map until the lava subsides.
Stepping into the lava will slow your movement speed and cause periodic damage until you step back out of it. You can still use the lava passageways, but be warned, while they afford more mobility, you will be sacrificing some health to take them. Be aware of your options at all times!
Smashcraft Legacy Released!
The original 4 maps which made up the revolutionary MOBA/hero arena are now back in action! You can play the old maps by joining the map "Smashcraft Legacy", now on the custom maps list. The returning maps include Temporal Discord, Arid Enigma, Industrial Metropolis, and Vandal District.
Mephs, Did you upload smash on KR server?
Today(or yesterday), Smashcraft appeared on Korea server.
What happened?
@Selendis567: Go
Yes I found someone to host it there.