Love the idea..
Maybe you should add a bit more paralex.. like adding planets in the Zplane that is futhre away (some you can't reach).
You could offcause also just use one of the build in paralex skyboxes but i guess the scale would mess up then.
well sc2 isnt really designed for 3d rts. I think that would only confuse people.
However I was thinking about setting up formation ability for ships. You can choose from formation which sets your ships in 3d according to ship type and also gives some bonuses to your ships, and formation could be moved only together. That could make the battles really interesting.
Also that would kill micro, but I dont like micro anyway.D
hmm, planets and units already around 0.1-0.2 scale, I will yust make ships slow to be realistic. currently my triggers written to max 400 planets, but because many random stuff you usually get 200-300 planet with most planet vote... but I think that is engouh.
I am planning that you will control almost everything with dialogs, so it would have enough place for all of them anyway.
I will make corruption after x planet which will decrease your mining and income (Corruption will depend on many things, but number of planets you have will be the main thing which it will depend on). So people wont be able yust win by "over colonizing" others.D
hmm I not yet thought much about diplomacy, It wont be the usually diplomacy for sure. (no mass allying...)
Great idea! How many players will be able to play it at once?
I think it would be usefull if planets that are colonized by a player will be marked more obvious. They could start glowing in their controllers colour, for example. Or have a floating text above them.
Maybe you could give the planets a veterancy behaviour to make them selectable with the hero shortcuts (not sure how many heros are supported for each player).
"Perhaps you can go even deeper with the strategy by adding "events" , which may randomly occur on your planets. For example, the enslaved people can start a rebellion at which point you are faced with 2 (perhaps more?) options. A) give them the money they want (you lose some minerals and/or gas) B) send some of your fleet back to the planet to deal with the rebellion.
Its just an idea, idk if it goes with what you are trying to accomplish."
+ To add to the idea, perhaps there could be space pirates terrorizing your colonies and you have to deal with them as well.
Also when the full version of the map editor is released, you might want to consider using some of these (more choice is always good)
Some type of transporter from the campaign. It could be used as... wait for it... transporter. Transfer resources between planets etc. Also it could be an AI transporters, which players can hijack and gain resources!
Vulture might not fit with the whole space thing
The good old wraith :D
Diamondback tank, which kind of looks like a space ship (I believe its a campaign unit)
Hercules Dropship
Cobra
Bottom left - Predator
Star Base, which I think is a building, but it kind of looks like the equivalent of an aircraft carrier
Targeting Drone, which could be used as some kind of stationary defence/detector
Point Defence Drone
I am pretty damn sure these (and tons more) will be available on the 27th when the game comes out :D
As suggested above, you should add some way for people to easily identify who owns the colony. Either use the flags and/or make the planets glow.
A progress bar would be helpful too (perhaps in the top left). This way you can easily know when your ships are almost ready. Also when you capture colonies you should see a progress bar next to the planet, which says something along the lines of "colonizing" or "capturing"
Also idk how much it will fit with the lore, but that way if you use all the terran ships (from above), you can seperate them and either have people being able to select between starting as terran or protoss (having zerg be AI enemies that both parties have to deal with) or have all people start as terran and the zerg AND protoss be "aliens". Perhaps the Protoss is neutral and you can buy/trade with them, unless you decide to attack their planets at which point they are enemies, while the zerg are well... enemies regardless hahah
Here are some ideas for the zerg units (other than the 1s already in the editor of course)
Guardian
Brutalisk
As for protoss:
Voidseeker/Star Relic
Purifier/Soul Hunter... or as I like to call him: the silver surfer :D
Tempest/Old Carrier/Shuriken That way the protoss can have 2 types of carriers (or 1 can be a "hero" carrier)
Stasis Orb
EDIT:
For the markings of the colonies and your fleet, other than using the flags and glow (suggested above), players should be given the choice in the beginning of the map to select a decal to represent their colony.
If you want to make it more complicated you can use the unit/hero portraits to allow players to pick which captain/commander they would play as. Each one then can have pros and cons. For example: faster colonizing, more income, stronger battleships, faster recovery, faster build time etc.
And if you want to add even more... you can add achievements to the game (you can use the achievement icons) and they can give certain bonuses. For example: "Congratulations, you have colonized the whole system of X" Which then gives you a bonus income for 5minutes or something along those lines
I am writing it for 14 players, models not my concern yet.
I will find something out to mark colonized planet. I might even set that you could name your planets and than "hero icons" for them on the left screen would be really nice.
I might add pirates or some kind of ai however I never made ai before.
I do want to make race, but if I make it than it will be "customizable" race... (something like this: you have for example 50% and you can set them on bonuses, for example: 20% bonus income, 10% bonus mining , 5% faster shipbuilding, *% bonus ship hp or attack, *% less corruption and so on.... of course you could than save it and in the next game you wont need to choose them again.D, starting colony management %-es already working like that.)
1st idea.
Something cool would be to have an intern view of the planets.
Like if you double click on ID: 86, you have a global view of your planet :)
You could see your principal building on it and build new one.
Don't forget capital ships, which increase the total number of ships you can control.
2nd idea.
There should be a master planet. A planet where you emperor would live.
If that planet is destroyed you die and your planets become neutral hostile.
You could designate a new master planet which would remplace the last one.
Master planet would produce extra ressources and have an extra one, Diplomacy.
Diplomacy count on the number of planet on your control and the number of concellors.
Diplomacy would count concellors on every planet.
The extra ressource could be used to increase a threat system.
The more diplomacy their is on your planet and the smaller the threat sistem is.
3rd idea. The Threat sistem :P
The threat sistem is a constant number.
It indicate how pirates want to attack you.
The bigger the Threat sistem is, and the more pirates attack you will have.
4th idea. Mercenaries
By using dialog, you could load some mercenaries ship, rentable one, that would attack an enemy planet for you.
The enemy couldn't know who did the attack, so pirate and mercenaries become usefull.
5th and last one. Technology
A spy/radar technology. The spy increase you chance of discovering ruined shpi on the space, which give some minerals/gaz. It can be used to send spy drone on enemy planet saying how much ships their is on their control and ressources owned ect... Radar would increase the chance of discovering enemy drone and destroying them. it would also increase the line of sight of all your capital ships and planet.
I got even more ideas for your 3d space map, it could become a sc2 must wanted! serioulsy, good luck.
1st, the problem is with that it would take lots of place from the map, even if I make only 14 planet for each player and it would be generated for each planet (hope once somebody makes enable to have unlimited sized maps like in w3...). Also dialogs gives you much faster control than using a planetary view. I might make the dialog with nice backgrounds (images from the building types and than it would look like really cool).
2nd, yeah capital planet idea is a good idea, but I probably will only give few bonuses for them to not to make it too imba.
3rd, I like it:D If I will make pirates, than I will make the Threat system too and it would base on how powerful is the player. (most powerful players gets more pirates to kill:D)
4th, I imagine something like hiring pirates to help you against somebody.D (you pay to pirates against a player and the player threat lvl goes up.D)
5th, well I dont really see spying would give so much to the game, But I might make something like a radar.
sry for my bad English, I partying too much and sleeping too few.
I was planning on making a map like this but not only did you beat me to it, you implemented some things better than I thought they could be implemented. So kudos! I may or may not continue working on my map, but if I do I'd like to talk to you about some things ;). I just wanted to say I like this map idea, and I'd love to help test, but unfortunately I'm on the North American servers. So Are you planning to publish in North America? How can I get in on testing or development?
Also sounding alot like Master of Orion 2 but rts instead of turn based. Would never hurt to steal some ideas of master of orion. The 'Capital Planet' (initial planet) usually just had increased population, productivity / research. You could create races, modify your ships with items you have researched. Hire captains for a ship or a solar system that would cost the player an initial deposit to recruit then a recurring sum. It also had the internal view although implementing that would be more trouble then its worth unless of course you can have transport ships to invade a planet to capture it.
Looking at the video so far its looking brilliant and can't wait for it to be finished.
Also sounding alot like Master of Orion 2 but rts instead of turn based. Would never hurt to steal some ideas of master of orion. The 'Capital Planet' (initial planet) usually just had increased population, productivity / research. You could create races, modify your ships with items you have researched. Hire captains for a ship or a solar system that would cost the player an initial deposit to recruit then a recurring sum. It also had the internal view although implementing that would be more trouble then its worth unless of course you can have transport ships to invade a planet to capture it.
Looking at the video so far its looking brilliant and can't wait for it to be finished.
Best of luck
I believe simply making a Master of Orion 2 mod with all the original features would be the best thing ever :)
That plus some bug fixes and changes to make it more realistic as well as starbase customization, more weapons, more galactic and planetary events, buildings, races should be the same (Love darloks) and more selective racial bonuses. All these would make the best turn based space game ever.
This map has the potential to do that and it looks really good so I wish the best of luck to Hookah604.
I am working lot again on the map. Now transporting, conquering is working as well now game has end (have 90% of the universe total pop) and the new leaderboard about the total population. Also I made a very accurate and wide range star generator based on the H-R diagram!
You can test the map on EU with me, I almost host it at every night to test out the new stuff on the map in multi. (Map is still private and will stay there for a long time,)
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In my boredom, I made a video about my next map, any ideas welcomed!
map's page here in sc2mapster
the original browser based game homepage
vision is bit bugy and I didnt figured out yet how to fix it
@Hookah604: Go
Love the idea.. Maybe you should add a bit more paralex.. like adding planets in the Zplane that is futhre away (some you can't reach). You could offcause also just use one of the build in paralex skyboxes but i guess the scale would mess up then.
@malu05: Go
well sc2 isnt really designed for 3d rts. I think that would only confuse people.
However I was thinking about setting up formation ability for ships. You can choose from formation which sets your ships in 3d according to ship type and also gives some bonuses to your ships, and formation could be moved only together. That could make the battles really interesting.
Also that would kill micro, but I dont like micro anyway.D
Looks really nice. You could increase the map size by scaling units and camera (that should not be a problem because there is no much of objects).
The dialogs could be a little smaller so people could view them at once.
I'm looking forward to full version with diplomacy, entire war system and technology. Management of few planets at once would be nice.
@PvtChevron: Go
hmm, planets and units already around 0.1-0.2 scale, I will yust make ships slow to be realistic. currently my triggers written to max 400 planets, but because many random stuff you usually get 200-300 planet with most planet vote... but I think that is engouh.
I am planning that you will control almost everything with dialogs, so it would have enough place for all of them anyway.
I will make corruption after x planet which will decrease your mining and income (Corruption will depend on many things, but number of planets you have will be the main thing which it will depend on). So people wont be able yust win by "over colonizing" others.D
hmm I not yet thought much about diplomacy, It wont be the usually diplomacy for sure. (no mass allying...)
Great idea! How many players will be able to play it at once?
I think it would be usefull if planets that are colonized by a player will be marked more obvious. They could start glowing in their controllers colour, for example. Or have a floating text above them. Maybe you could give the planets a veterancy behaviour to make them selectable with the hero shortcuts (not sure how many heros are supported for each player).
Awesome! I was hoping someone would make a Masters of Orion concept, looks like a hell of a start.
Here's the comment I left on the map page:
"Perhaps you can go even deeper with the strategy by adding "events" , which may randomly occur on your planets. For example, the enslaved people can start a rebellion at which point you are faced with 2 (perhaps more?) options. A) give them the money they want (you lose some minerals and/or gas) B) send some of your fleet back to the planet to deal with the rebellion.
Its just an idea, idk if it goes with what you are trying to accomplish."
+ To add to the idea, perhaps there could be space pirates terrorizing your colonies and you have to deal with them as well.
Also when the full version of the map editor is released, you might want to consider using some of these (more choice is always good)
Some type of transporter from the campaign. It could be used as... wait for it... transporter. Transfer resources between planets etc. Also it could be an AI transporters, which players can hijack and gain resources!
Vulture might not fit with the whole space thing
The good old wraith :D
Diamondback tank, which kind of looks like a space ship (I believe its a campaign unit)
Hercules Dropship
Cobra
Bottom left - Predator
Star Base, which I think is a building, but it kind of looks like the equivalent of an aircraft carrier
Targeting Drone, which could be used as some kind of stationary defence/detector
Point Defence Drone
I am pretty damn sure these (and tons more) will be available on the 27th when the game comes out :D
Hope the list helps!
As suggested above, you should add some way for people to easily identify who owns the colony. Either use the flags and/or make the planets glow.
A progress bar would be helpful too (perhaps in the top left). This way you can easily know when your ships are almost ready. Also when you capture colonies you should see a progress bar next to the planet, which says something along the lines of "colonizing" or "capturing"
Also idk how much it will fit with the lore, but that way if you use all the terran ships (from above), you can seperate them and either have people being able to select between starting as terran or protoss (having zerg be AI enemies that both parties have to deal with) or have all people start as terran and the zerg AND protoss be "aliens". Perhaps the Protoss is neutral and you can buy/trade with them, unless you decide to attack their planets at which point they are enemies, while the zerg are well... enemies regardless hahah
Here are some ideas for the zerg units (other than the 1s already in the editor of course)
Guardian
Brutalisk
As for protoss:
Voidseeker/Star Relic
Purifier/Soul Hunter... or as I like to call him: the silver surfer :D
Tempest/Old Carrier/Shuriken That way the protoss can have 2 types of carriers (or 1 can be a "hero" carrier)
Stasis Orb
EDIT:
For the markings of the colonies and your fleet, other than using the flags and glow (suggested above), players should be given the choice in the beginning of the map to select a decal to represent their colony.
If you want to make it more complicated you can use the unit/hero portraits to allow players to pick which captain/commander they would play as. Each one then can have pros and cons. For example: faster colonizing, more income, stronger battleships, faster recovery, faster build time etc.
And if you want to add even more... you can add achievements to the game (you can use the achievement icons) and they can give certain bonuses. For example: "Congratulations, you have colonized the whole system of X" Which then gives you a bonus income for 5minutes or something along those lines
I am writing it for 14 players, models not my concern yet.
I will find something out to mark colonized planet. I might even set that you could name your planets and than "hero icons" for them on the left screen would be really nice.
I might add pirates or some kind of ai however I never made ai before.
I do want to make race, but if I make it than it will be "customizable" race... (something like this: you have for example 50% and you can set them on bonuses, for example: 20% bonus income, 10% bonus mining , 5% faster shipbuilding, *% bonus ship hp or attack, *% less corruption and so on.... of course you could than save it and in the next game you wont need to choose them again.D, starting colony management %-es already working like that.)
1st idea. Something cool would be to have an intern view of the planets. Like if you double click on ID: 86, you have a global view of your planet :) You could see your principal building on it and build new one. Don't forget capital ships, which increase the total number of ships you can control.
2nd idea. There should be a master planet. A planet where you emperor would live. If that planet is destroyed you die and your planets become neutral hostile. You could designate a new master planet which would remplace the last one. Master planet would produce extra ressources and have an extra one, Diplomacy. Diplomacy count on the number of planet on your control and the number of concellors. Diplomacy would count concellors on every planet. The extra ressource could be used to increase a threat system. The more diplomacy their is on your planet and the smaller the threat sistem is.
3rd idea. The Threat sistem :P The threat sistem is a constant number. It indicate how pirates want to attack you. The bigger the Threat sistem is, and the more pirates attack you will have.
4th idea. Mercenaries By using dialog, you could load some mercenaries ship, rentable one, that would attack an enemy planet for you. The enemy couldn't know who did the attack, so pirate and mercenaries become usefull.
5th and last one. Technology A spy/radar technology. The spy increase you chance of discovering ruined shpi on the space, which give some minerals/gaz. It can be used to send spy drone on enemy planet saying how much ships their is on their control and ressources owned ect... Radar would increase the chance of discovering enemy drone and destroying them. it would also increase the line of sight of all your capital ships and planet.
I got even more ideas for your 3d space map, it could become a sc2 must wanted! serioulsy, good luck.
@mnadeau1992: Go
1st, the problem is with that it would take lots of place from the map, even if I make only 14 planet for each player and it would be generated for each planet (hope once somebody makes enable to have unlimited sized maps like in w3...). Also dialogs gives you much faster control than using a planetary view. I might make the dialog with nice backgrounds (images from the building types and than it would look like really cool).
2nd, yeah capital planet idea is a good idea, but I probably will only give few bonuses for them to not to make it too imba.
3rd, I like it:D If I will make pirates, than I will make the Threat system too and it would base on how powerful is the player. (most powerful players gets more pirates to kill:D)
4th, I imagine something like hiring pirates to help you against somebody.D (you pay to pirates against a player and the player threat lvl goes up.D)
5th, well I dont really see spying would give so much to the game, But I might make something like a radar.
sry for my bad English, I partying too much and sleeping too few.
*Hookah604 has recived the tittle of "Ubar Mappster*
Reminds me heavily of Galactic Civilizations.
Looking for testers on the EU server!!! If you interested add me to friends on bnet! (id: Goa.558)
I was planning on making a map like this but not only did you beat me to it, you implemented some things better than I thought they could be implemented. So kudos! I may or may not continue working on my map, but if I do I'd like to talk to you about some things ;). I just wanted to say I like this map idea, and I'd love to help test, but unfortunately I'm on the North American servers. So Are you planning to publish in North America? How can I get in on testing or development?
Also sounding alot like Master of Orion 2 but rts instead of turn based. Would never hurt to steal some ideas of master of orion. The 'Capital Planet' (initial planet) usually just had increased population, productivity / research. You could create races, modify your ships with items you have researched. Hire captains for a ship or a solar system that would cost the player an initial deposit to recruit then a recurring sum. It also had the internal view although implementing that would be more trouble then its worth unless of course you can have transport ships to invade a planet to capture it.
Looking at the video so far its looking brilliant and can't wait for it to be finished.
Best of luck
Is this canceled?
I believe simply making a Master of Orion 2 mod with all the original features would be the best thing ever :) That plus some bug fixes and changes to make it more realistic as well as starbase customization, more weapons, more galactic and planetary events, buildings, races should be the same (Love darloks) and more selective racial bonuses. All these would make the best turn based space game ever.
This map has the potential to do that and it looks really good so I wish the best of luck to Hookah604.
I am working lot again on the map. Now transporting, conquering is working as well now game has end (have 90% of the universe total pop) and the new leaderboard about the total population. Also I made a very accurate and wide range star generator based on the H-R diagram!
You can test the map on EU with me, I almost host it at every night to test out the new stuff on the map in multi. (Map is still private and will stay there for a long time,)