Hey everyone, it's finally here! V3 of Battle for Sky Fortress will be released at the end of the week for all to try. We are looking for feedback regarding fun-ness, balance and bugs, most of the bugs were fixed in pre-testing though.
Check out the new hi res screenshots here, (or on our Facebook Page for images with descriptions)
I will be personally hosting both Co-op and VS games this weekend, and be hanging out in the Sky Fortress channel in Starcraft 2. You are welcome to give me your character code or join the channel to be included in the games (post it in this thread).
Please use this thread for beta feedback, bugs etc.
I'm particularly after feedback regarding:
Any bugs you notice, calldown issues, shop issues etc
Spelling Mistakes/Grammar issues
Feedback on the pace of levelling, and the pace at which you receive income/credits.
Feedback on the cost of shop items, including weapons and upgrades. How easy/hard was it to buy items based on the income you made during the game.
Feedback on the difficulty of Titan Calldowns in VS mode, are Titans too strong/weak
Feedback on the difficulty modes in Co-op. Does any difficulty level (easy, medium, hard, insane) need to be made easier or harder? Were there too many enemy wave units, too little, and were they too easy/hard to take down.
Feedback on the silver medal rewards and the requirements, are they impossible or too easy to achieve?
Any other general feedback you have about things like what is fun, what is not, and how the pace of the game.
Please note while I will try to avoid it, your stats *might* be reset at the end of the beta only if absolutely necessary.
Again, please leave your character name/code here if you want me to add you to my list.
Haha, there is a special "extra" titan in co-op mode that I haven't shown off yet, but it isn't Zerg. I'm debating whether to add a Zerg titan or not because I have another map planned using these heroes that is focused entirely on the Zerg ;)
Hey everyone, new version just uploaded! Includes a very short tutorial to help new people find their way around the HUD, let me know what you think. It's *very* short, and it only shows the first time you play.
3.05 Changes
a. Added a new -very quick- tutorial which is shown only the first time you play.
b. Heroes are now bigger so they stand out more
c. Long Range sniper rifle upgrade now gives you +sight range instead of rate of fire, this stacks with the flashlight.
d. Waves now contain more light units so that anti-light weapons are more useful, more light units are also planned.
e. Laser rifle upgrade now gives +light damage instead of +armor
f. Plasma rifle upgrade now also gives +armored damage
g. Equip time of the Anti Air weapon reduced from 1.5 seconds to 0.5 seconds.
h. Fixed an issue where you sometimes placed a T.A.T but it wasn't created.
i. The T.A.T now has a slightly smaller footprint
j. The F.B.S model is now slightly smaller.
Includes the all new SuperTank Titan boss and a bunch of other changes. Quite happy with how he turned out, combined with UltraBot it paves the way nicely for "The Invasion" update which is the next focus
A heads up that there will be a new "Titan Beacon" calldown coming in the next update. You will only be able to calldown Titans in range of this beacon.
It's primarly for PvP balance, but will come into Co-op as well.
It will be low cost and have a 10 second arming time, the primary purpose is to prevent you from calling down titans directly ontop of enemies in PvP.
I enjoy this game Immensely, however, there is a settings defect that I would like fixed however. I use the grid hot-keys setting, so that i use the
qwert
asdfg
zxcvb
for abilities, and C happens to the the hotkey for toggling camera lock AND for the third ability. There is also no option for changing the hotkey for that, nor any way to disable toggling via hotkey. Is it possible to add this? Thanks in advance.
Just played a game of the new version. The smart Right-click for revive fix lacks a revive validation, so it doesn't check for a dead player before it starts channeling, or after either.
Battle for Sky Fortress Open Beta This Week!
Hey everyone, it's finally here! V3 of Battle for Sky Fortress will be released at the end of the week for all to try. We are looking for feedback regarding fun-ness, balance and bugs, most of the bugs were fixed in pre-testing though.
Check out the new hi res screenshots here, (or on our Facebook Page for images with descriptions)
Images:
Co-op Difficulty Selection | Hero Selection | Shop Interface | Weapon Upgrades | Player Settings | Help Screen | End Game Scores & Rewards | Your Lifetime Statistics and Medals
I will be personally hosting both Co-op and VS games this weekend, and be hanging out in the Sky Fortress channel in Starcraft 2. You are welcome to give me your character code or join the channel to be included in the games (post it in this thread).
Please use this thread for beta feedback, bugs etc.
I'm particularly after feedback regarding:
Please note while I will try to avoid it, your stats *might* be reset at the end of the beta only if absolutely necessary.
Again, please leave your character name/code here if you want me to add you to my list.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Facebook Page: http://www.facebook.com/pages/Battle-for-Sky-Fortress/152860634773825
Youtube Channel: http://www.youtube.com/user/StarkMods
VIDEO - Promo 1
VIDEO - The TITANS Are Coming!
I would like to join, but will this be on EU server??
It will be on the SEA and US servers initially, I'm stilling finding a way to get it on the EU server, but I definitely want too.
Damn. I'll be unable to play T.T...
It looks awesome...
What? No zerg titan. :'( Anyway the UI and such looks really good. Keep it up.
Haha, there is a special "extra" titan in co-op mode that I haven't shown off yet, but it isn't Zerg. I'm debating whether to add a Zerg titan or not because I have another map planned using these heroes that is focused entirely on the Zerg ;)
I might buy a second copy of SC2, an EU version. Do you know where it's cheapest to buy over there?
Hey everyone,
The new maps have been uploaded! You can find them under the names:
For 8 player Co-op: Batlle for Sky Fortress Co
For 5v5 VS: Battle for Sky Fortress VS
If you are new I highly recommend co-op mode to get a hang of things, it's pretty fun!
I will be making some changes later today, just minor ones, any feedback you have would be great though.
Hey guys, just a small update mostly to balance the co-op difficulty modes a bit better:
a. Changed Co-op bonus health per player from +40% to +2%
b. Banshee health no longer scales at all, since there aren't much AA capabilities
c. Reduced mob health bonus based on difficulty, but left titan health as is
d. Reduce the Titan Thor damage against heroes from 45 to 25 per shot.
e. Ultrabot titans health increases significantly for each difficulty level
f. Reduced the cost of the FBS from 350 to 250 credits
g. Change the FBS so that you can use calldowns in your own shields, but not enemies.
h. Change the FBS armor buff so it only applies to allies
i. Increased the FB armor buff from 1 to 3.
j. Devil Dogs On Fire aura no longer hurts friendly units
k. ExDominions Aerial Missile Platform can now attack air units
Thanks =)
Managed to beat Hard difficulty with 4 players, wasn't as hard as I would have liked so will be tweaking that.
Has anyone beat insane yet? I'll be on soon and would like to test that.
Also just a heads up that I have some cool stuff planned for co-op to keep it fresh and more of a challenge.
You might even get to meet Ultrabots best friend =)
Hey everyone, new version just uploaded! Includes a very short tutorial to help new people find their way around the HUD, let me know what you think. It's *very* short, and it only shows the first time you play.
3.05 Changes a. Added a new -very quick- tutorial which is shown only the first time you play. b. Heroes are now bigger so they stand out more c. Long Range sniper rifle upgrade now gives you +sight range instead of rate of fire, this stacks with the flashlight. d. Waves now contain more light units so that anti-light weapons are more useful, more light units are also planned. e. Laser rifle upgrade now gives +light damage instead of +armor f. Plasma rifle upgrade now also gives +armored damage g. Equip time of the Anti Air weapon reduced from 1.5 seconds to 0.5 seconds. h. Fixed an issue where you sometimes placed a T.A.T but it wasn't created. i. The T.A.T now has a slightly smaller footprint j. The F.B.S model is now slightly smaller.
Hey everyone, the new webpage and forums are now live, take a look and pop in and say hi. This will allow us to better discuss balance issues etc.
www.battleforskyfortress.com
I still have a bit of information to flesh out, and want to add a tips/tutorial section, so I will get around to that at some stage.
Hey everyone, a new update, version 3.06 is now LIVE!
You can read the full update notes here: http://www.battleforskyfortress.com/news/1/Update-3.06
Includes an improved UltraBot, and new Team Lives difficulty options for co-op mode, plus a bunch of other things!
Hey everyone, a new update, version 3.07 is now LIVE!
You can read the full update notes here: http://www.battleforskyfortress.com/news/2/Update-3.07
Includes the all new SuperTank Titan boss and a bunch of other changes. Quite happy with how he turned out, combined with UltraBot it paves the way nicely for "The Invasion" update which is the next focus
Let me know what you think of SuperTank!
Hey everyone, a new update, version 3.08 is now LIVE!
You can read the full update notes here: http://www.battleforskyfortress.com/news/3/Update-3.08
Includes new Seeker Drones from DroneTech, Titan Boss balancing, anti-griefing measures and more! Let me know how you find the difficulty.
Hey everyone, a new update, version 3.09 is now LIVE!
You can read the full update notes here: http://www.battleforskyfortress.com/forum/index.php?topic=75.0
Mainly balance and some adjustments in this one, enjoy :). Easy/Medium are a bit easier now, particularly with SuperTank Boss.
A heads up that there will be a new "Titan Beacon" calldown coming in the next update. You will only be able to calldown Titans in range of this beacon.
It's primarly for PvP balance, but will come into Co-op as well.
It will be low cost and have a 10 second arming time, the primary purpose is to prevent you from calling down titans directly ontop of enemies in PvP.
You can join the discussion here: http://www.battleforskyfortress.com/forum/index.php?topic=80.0
There is a small backstory behind the Battle for Sky Fortress, you can read it here: http://www.battleforskyfortress.com/story.php
Update 3.10 Live!
Hey everyone, a new update, version 3.10 is now LIVE!
You can read the full update notes here: http://www.battleforskyfortress.com/forum/index.php?topic=94.0
New Titan Beacon and the new Medic Tier 3 ability were the focus of this update.
I enjoy this game Immensely, however, there is a settings defect that I would like fixed however. I use the grid hot-keys setting, so that i use the qwert asdfg zxcvb for abilities, and C happens to the the hotkey for toggling camera lock AND for the third ability. There is also no option for changing the hotkey for that, nor any way to disable toggling via hotkey. Is it possible to add this? Thanks in advance.
Just played a game of the new version. The smart Right-click for revive fix lacks a revive validation, so it doesn't check for a dead player before it starts channeling, or after either.