Hey everyone, made a new map and here's a short promo video. What do you think? If there's interest, it'd be nice to get some people together to play, since it's meant for 6v6.
I got my profile pic from you lol im sure you guessed. it is the coolest I've seen on here. where did you find it? pm me about this
Your map is fun. it is actually really popular. The updates are killing your fan base tho, I think. progressed scores were getting wiped and players had to start over. try just digging into your map and making the updates a lot more spaced out... perhaps bigger/heavier makeovers instead of several small ones. Just a thought.
I like the xel'naga income idea... but I think it sucks that you have to "sacrifice" 1-3 units out of battle to hold those things and it's just a challenge. I think it stirs away from the fun. Perhaps another way to get income? collecting random doodads that give resources. Details: .. 1 doodad would pop up in one of the common routes each round, in the middle sections of the map, and erase when the round is over. The person who takes the risk to leave their base has a chance to get rewarded, this will discourage "sitting". I think you could use regions for this.. just drap them over the common route areas... but im not sure about how exactly you would get the regions to spawn the doodad.. I know somone who could probably help with that.
I like the idea of restarting every round and the fact that you might have to save resources if you want to start over with your unit build. But, I have noticed that if someone wants to scrap all that they have for 20+ reapers... thats gg. plus they have that grenade ability for structures. I suggest either losing the cliff jump ability, making them a lot more expensive, knocking hp down, or knocking their attack damage down..
Hey everyone, made a new map and here's a short promo video. What do you think? If there's interest, it'd be nice to get some people together to play, since it's meant for 6v6.
Any help or feedback about the video would be greatly appreciated (things you liked/didn't like)
Thanks a lot
@Swagblanket: Go
Video is not avalable in germany. It seems to have music in it. GEMA did not give rights or so.
bump
I would have been happier with more things to capture, but it looks fun.
@yukaboy:
Thanks. "More things to capture" as in different kinds of objectives? That's an interesting thought...
I got my profile pic from you lol im sure you guessed. it is the coolest I've seen on here. where did you find it? pm me about this
Your map is fun. it is actually really popular. The updates are killing your fan base tho, I think. progressed scores were getting wiped and players had to start over. try just digging into your map and making the updates a lot more spaced out... perhaps bigger/heavier makeovers instead of several small ones. Just a thought.
I like the xel'naga income idea... but I think it sucks that you have to "sacrifice" 1-3 units out of battle to hold those things and it's just a challenge. I think it stirs away from the fun. Perhaps another way to get income? collecting random doodads that give resources. Details: .. 1 doodad would pop up in one of the common routes each round, in the middle sections of the map, and erase when the round is over. The person who takes the risk to leave their base has a chance to get rewarded, this will discourage "sitting". I think you could use regions for this.. just drap them over the common route areas... but im not sure about how exactly you would get the regions to spawn the doodad.. I know somone who could probably help with that.
I like the idea of restarting every round and the fact that you might have to save resources if you want to start over with your unit build. But, I have noticed that if someone wants to scrap all that they have for 20+ reapers... thats gg. plus they have that grenade ability for structures. I suggest either losing the cliff jump ability, making them a lot more expensive, knocking hp down, or knocking their attack damage down..
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