Would any1 who's good at triggering be willing to help me make a car battle game much like twisted metal and vigilante 8? I want to make a map divided into 4 sections to battle in (City, Military base, Harbor, Mountain Road). With 8 or so cars to select from with 1 special ability, normal machine guns, and the ability to pick up several weapons in the field. It would all be from a first or near- 3rd person view, driving controlled by arrows, and firing controlled with mouse clicks.
I would be basically willing to help in any project that is related with mechanical machines.
Tho I am model maker, and I dont own SC2 (yet). Will buy, wont pre order. I am waiting or some modeling tools.
I am model maker and I am thinking of making some kind of team that will cover all similar maps, gathering people and dividing them into teams, depending what people want to do.
I can make mechanical models. And I like twisted metal :D .
My favorite was probably Twisted Metal 2. Are you working on the world first, cars later? I feel like I'd love to make Spectre, my second favorite guy next to Minion.
I've completed all the player 1 triggers aside from victory/defeat. I'll add the map to this website in alpha form now and hopefully get an expert at triggers to review and revise the triggers to a less leaky, lighter form.
I'm having trouble with parts of triggers sometimes being skipped over like the unturnable mode when backing up. I Kinda want to wait to duplicate triggers for all players until an expert can sort through them b/c the lag would be too great. For now- all secondary weapons start with 1 ammo; Up, Down, Left, Right are used for movement; Left mouse click fires and right click changes weapon. Unfortunately, I can't remove just the unit bar from UI so either your are in full screen mode OR you can see the ammo bars. Pressing Esc unhides the game UI and pressing the return to game button hides it again.
I've copied all triggers for 4 players with the exception of the weapon triggers. I'll have to deal with the leaderboard blizzard bug somehow.
Edit- Beta Version released. Known bugs: Leader board display(Blizzard bug), Trigger lag, Thor and Seige Tank breaking unturnable trigger(Blizzard bug?) turns out that was just the turn before move setting.
I've wanted to make a Twisted Metal style map as well. Here were some of my ideas:
STORY
It is four years after the Brood War, and the galaxy is slowly rebuilding. All seems to be going well until Kerrigan, the Queen of Blades, re-merges to finish the job ... or start a demolition derby. Yes folks, Kerrigan is back in the spotlight of the Koprulu Sector, starting a competition known as Twisted Metal. Her powers have grown in her time of rest. So much so, that she says she can grant any person's wishes. And that's the prize: last man standing gets to have a single wish of theirs come true!
CONTESTANTS
MR GRIMM (Jim Raynor), Vehicle: Vulture Hover Bike. Story: Raynor is a man of action known throughout the Koprulu Sector: the people's man, rebel crusader, and leader of Raynor's Raiders. However, there is a darker side. A lust for vengence. He has only one wish in mind: the death of Kerrigan. If winning this twisted competition means a chance to get some face to face with the queen bitch of the universe, he's game. Special: Spider Mine
THUMPER (Ian Thompson), Vehicle: Hellion. Story: 19:23:47 Korhal - Mengsk Opera House. Ian Thompson and his wife, Debra Thompson, were your average couple, a single gunshot to the heart would change that. It was all over in a flash as Debra's bleeding body hit the ground. The killer was never found. Ian gave into drinking and drugs to take the pain away, but it wasn't enough. Now with talk of a competition with the grand prize of a single wish, he may get a chance to hold his wife in his arms once more. What does he have to lose? Special: Infernal Flamethrower
WARTHOG (Private Armstrong), Vehicle: Crucio Siege Tank. Story: All it took was one wrong shot, and bam, all was lost. Everyone makes mistakes, right? Well did your one mistake end in the loss of your entire platoon? Hope not, because Armstrong carries that burden daily. This ex-Confederate private has wished his whole life that he could go back to that one moment and change everything. That chance just might show itself.
Special: Shock Cannon
(I have some other ideas, really depends on what vehicles come in the editor. Also for a map like this, I think it may be best to stay away from mech vehicles. Stick with Wheeled and Hover vehicles)
LEVELS
(I think this map should have several "levels" to choose from, or even have a campaign mode where the player has to destroy all the other contestants before proceeding to the next)
TARSONIS: STADIUM, Similar to the Arena level in Twisted Metal 1, a nice small and personal 1v1 level.
MAR SARA: DUSTBOWL, A desert wasteland with some civilian huts here and there.
AIUR: PROVING GROUNDS, Just as the rest of Aiur, this dilapidated region has destroyed Protoss structures and some Zerg activity. A massive temple could be in the center, and could be enterable.
BRAXIS ALPHA: SPACE PLATFORM, Although there are gravity generators along the perimeter of the platform, gravity here is a little quirky. Not to mention that driving off the perimitter will have your vehicle instantly destroyed from the space pressure!
KORHAL: ROOFTOPS, Remember the rooftop levels in the Twisted Metal games? Twisted Metalcraft could use one of its own!
CHAR: HIVEMIND, The center of the Zerg hive structure on Char. Not a very friendly place.
(Game should have several other levels)
I did try out your map in its current state. Its good, but does/will need a few thinks:
- A window that shows the current weapon you have selected
- Crashing: Will probably take a lot of triggering/scripting, but I hope you can find a way so vehicles can crash into objects (be it buildings, other vehicles, etc) and takes damage. It doesn't help that the unit pathing AI doesn't respond well when a unit is near an impassible object or a cliff (just turns your unit around).
- Falling physics: Again, another big obstacle. When a vehicle is near a cliff, it should be able to fall down to the next level. Physics like this would be especially useful if you want a type of rooftop map.
I wouldn't consider myself great with the editor, but I could try and help with what I can.
Oh MiketheSspike, also wanted to mention that the current version of your map could definitely use some acceleration/deceleration when you're moving your vehicle. Steak Racing would be a good base to use imo. Also it'd be very nice to be able to back up with vehicles.
The ammo/weapon system exists but does not show b/c there are GE bugs preventing it. As for acceleration/deceleration I have implemented acceleration and deceleration is in the editor and values can be filled in at any time. Falling and crashing physics are things for a coder at a much higher level than myself. I know crashing is very possible though b/c there is an apply force function.
Would any1 who's good at triggering be willing to help me make a car battle game much like twisted metal and vigilante 8? I want to make a map divided into 4 sections to battle in (City, Military base, Harbor, Mountain Road). With 8 or so cars to select from with 1 special ability, normal machine guns, and the ability to pick up several weapons in the field. It would all be from a first or near- 3rd person view, driving controlled by arrows, and firing controlled with mouse clicks.
I would be basically willing to help in any project that is related with mechanical machines. Tho I am model maker, and I dont own SC2 (yet). Will buy, wont pre order. I am waiting or some modeling tools.
I am model maker and I am thinking of making some kind of team that will cover all similar maps, gathering people and dividing them into teams, depending what people want to do.
I can make mechanical models. And I like twisted metal :D .
I guess I'll start making the map and try to perfect the terrain and pathing until you get your hands on the release. Your help will be appreciated.
If I open a team, I will make lots of meches, tanks, planes, weapons, turrets and other futuristic "shits".
Can you also make spinning translucent weapons like the standard pick-ups?
I have the driving and camera triggers done so far
-edit I now have the terrain and doodads done for the most part. Next are the shooting, ammo, and life bar triggers.
My favorite was probably Twisted Metal 2. Are you working on the world first, cars later? I feel like I'd love to make Spectre, my second favorite guy next to Minion.
I have the world done and am currently working on weapons and working bugs out.
Edit- I'm having trouble creating projectiles.
Edit: Now starting to implement units as projectiles :(
I've completed all the player 1 triggers aside from victory/defeat. I'll add the map to this website in alpha form now and hopefully get an expert at triggers to review and revise the triggers to a less leaky, lighter form.
Be sure to show some preview, video.
This was pretty much my original idea, but it was all ruined because WASD isn't viable online. Sorry. :(
I'm having trouble with parts of triggers sometimes being skipped over like the unturnable mode when backing up. I Kinda want to wait to duplicate triggers for all players until an expert can sort through them b/c the lag would be too great. For now- all secondary weapons start with 1 ammo; Up, Down, Left, Right are used for movement; Left mouse click fires and right click changes weapon. Unfortunately, I can't remove just the unit bar from UI so either your are in full screen mode OR you can see the ammo bars. Pressing Esc unhides the game UI and pressing the return to game button hides it again.
http:www.sc2mapster.com/maps/twisted-metalcraft/
I've copied all triggers for 4 players with the exception of the weapon triggers. I'll have to deal with the leaderboard blizzard bug somehow.
Edit- Beta Version released. Known bugs: Leader board display(Blizzard bug), Trigger lag, Thor and Seige Tank breaking unturnable trigger(Blizzard bug?) turns out that was just the turn before move setting.
Hey MiketheSspike,
I've wanted to make a Twisted Metal style map as well. Here were some of my ideas:
STORY
It is four years after the Brood War, and the galaxy is slowly rebuilding. All seems to be going well until Kerrigan, the Queen of Blades, re-merges to finish the job ... or start a demolition derby. Yes folks, Kerrigan is back in the spotlight of the Koprulu Sector, starting a competition known as Twisted Metal. Her powers have grown in her time of rest. So much so, that she says she can grant any person's wishes. And that's the prize: last man standing gets to have a single wish of theirs come true!
CONTESTANTS
MR GRIMM (Jim Raynor), Vehicle: Vulture Hover Bike. Story: Raynor is a man of action known throughout the Koprulu Sector: the people's man, rebel crusader, and leader of Raynor's Raiders. However, there is a darker side. A lust for vengence. He has only one wish in mind: the death of Kerrigan. If winning this twisted competition means a chance to get some face to face with the queen bitch of the universe, he's game. Special: Spider Mine
THUMPER (Ian Thompson), Vehicle: Hellion. Story: 19:23:47 Korhal - Mengsk Opera House. Ian Thompson and his wife, Debra Thompson, were your average couple, a single gunshot to the heart would change that. It was all over in a flash as Debra's bleeding body hit the ground. The killer was never found. Ian gave into drinking and drugs to take the pain away, but it wasn't enough. Now with talk of a competition with the grand prize of a single wish, he may get a chance to hold his wife in his arms once more. What does he have to lose? Special: Infernal Flamethrower
WARTHOG (Private Armstrong), Vehicle: Crucio Siege Tank. Story: All it took was one wrong shot, and bam, all was lost. Everyone makes mistakes, right? Well did your one mistake end in the loss of your entire platoon? Hope not, because Armstrong carries that burden daily. This ex-Confederate private has wished his whole life that he could go back to that one moment and change everything. That chance just might show itself. Special: Shock Cannon
(I have some other ideas, really depends on what vehicles come in the editor. Also for a map like this, I think it may be best to stay away from mech vehicles. Stick with Wheeled and Hover vehicles)
LEVELS
(I think this map should have several "levels" to choose from, or even have a campaign mode where the player has to destroy all the other contestants before proceeding to the next)
TARSONIS: STADIUM, Similar to the Arena level in Twisted Metal 1, a nice small and personal 1v1 level.
MAR SARA: DUSTBOWL, A desert wasteland with some civilian huts here and there.
AIUR: PROVING GROUNDS, Just as the rest of Aiur, this dilapidated region has destroyed Protoss structures and some Zerg activity. A massive temple could be in the center, and could be enterable.
BRAXIS ALPHA: SPACE PLATFORM, Although there are gravity generators along the perimeter of the platform, gravity here is a little quirky. Not to mention that driving off the perimitter will have your vehicle instantly destroyed from the space pressure!
KORHAL: ROOFTOPS, Remember the rooftop levels in the Twisted Metal games? Twisted Metalcraft could use one of its own!
CHAR: HIVEMIND, The center of the Zerg hive structure on Char. Not a very friendly place.
(Game should have several other levels)
I did try out your map in its current state. Its good, but does/will need a few thinks:
- A window that shows the current weapon you have selected
- Crashing: Will probably take a lot of triggering/scripting, but I hope you can find a way so vehicles can crash into objects (be it buildings, other vehicles, etc) and takes damage. It doesn't help that the unit pathing AI doesn't respond well when a unit is near an impassible object or a cliff (just turns your unit around).
- Falling physics: Again, another big obstacle. When a vehicle is near a cliff, it should be able to fall down to the next level. Physics like this would be especially useful if you want a type of rooftop map.
I wouldn't consider myself great with the editor, but I could try and help with what I can.
lol… Me and my friends use to play these games for hours as kids!
I would love to see one in sc2!!
Good luck!!!
any SS?
Oh MiketheSspike, also wanted to mention that the current version of your map could definitely use some acceleration/deceleration when you're moving your vehicle. Steak Racing would be a good base to use imo. Also it'd be very nice to be able to back up with vehicles.
The ammo/weapon system exists but does not show b/c there are GE bugs preventing it. As for acceleration/deceleration I have implemented acceleration and deceleration is in the editor and values can be filled in at any time. Falling and crashing physics are things for a coder at a much higher level than myself. I know crashing is very possible though b/c there is an apply force function.
These installments will have to wait untill after the release of the actual game though for things such as the vulture unit and the planet Aiur.
Ok, with the announcement of a new Twisted Metal game for PS3 at E3, it makes a Twisted Metal map seem all the more pertinent now :P
I really don't like the looks of the new game. TM 1-3 were really good. 4 and black were so so.
In any case, I'm gonna throw a map update in soon. - weapons should work better and I'm gonna dump the leader board system for a dialog system.