Amira is released on the EU server, named Amira Tower Defence.
Amira is released on the NA server by Nebuli2, named Amira TD.
Lore
The Humans have expanded to other planets, due to Earth being crowded. One of those planets are Amira. A peaceful planet, much like ours. After a couple of years on Amira, the Humans got company. An unknown, and very agressive species has settled on Amira too. The Humans must now defend their new home against the unknown species.
Objective
The objective is to hold back the incoming waves of Zerg. To achieve this, the player has to place structures, which attacks the incoming enemies. If an enemy reaches the city, the player is defeated.
Features
Unique controls using WASD - You control the building placement and abilties with WASD.
Orb & Outrage mechanic - A unique game mechanic, which takes TDs to the next level. Orbs are collected by killing zerg, while Outrage is triggered whenever you have gained 10 orbs. Outrage deals heavy damage to enemies close to the outraging tower.
Range Indicators - You will never mistake your towers' range again. Amira features range indicators, which can be toggled on and off as you like. Various different range indicators may be purchased in the ingame shop.
Hours of gameplay - Amira TD contains hours of gameplay, while no minute will be the same.
Advanced, yet userfriendly Interface - Amira takes the UI of the classic tower defences to the next level, with full custom UI, while still keeping it simple and clean.
In-depth tutorial for newcomers - Amira features a tutorial, which explains mechanics and controls.
Detailed main menu at map start - Amira has a beautiful, dynamic main menu.
Beat your personal highscores - Keep track of your personal highscores, such as kills, killingspree, best wave, games played and difficulty played.
5 difficulties - Tower Defences should be challenging to newcomers aswell as veterans, which is why Amira has 5 difficulties for each Act.
29 unique structures - Amira contains 29 structures, each with very different effects and strategic placements.
Randomised waves and events - Amira keeps a nice balance between random and set waves. No game will be the same, but the veteran players will still survive better than the new players. Amira also has randomised events on the battlefield. Enjoy watching Zerg and Protoss air getting crushed by Thors, or banshees flying by.
Beautiful environment - The environment contributes a lot to the game experience, and Amira has done everything possible to make your eye like what it sees.
Custom achievements - The all-new achievement system in Amira, challenges players in a new and exciting way. Amira currently has 42 achievements for you to hunt.
Unlockable Content - Amira has lots of unlockable content. New Acts are unlocked upon completion of others, and players obtain Coins for completing various tasks, which can be used in the Shop to purchase new structures and range indicators.
Controls
Selection Circle - WASD
Remove Structure - Z
Abilities - QE
Place Structure - 12345678
Camera Controls - Arrowkeys
Future Updates
Fix issues as they are discovered
Balance gameplay and difficulty
Add new content
Video Preview
Below video is outdated. New video will be out soon.
Hall of Fame
Have you beaten the game on a honorable difficulty? Post in this thread, and attach a replay. The Hall of Fame contain statistics from 120% and 140% difficulty only.
Amira's first huge update has been released to public!
New mechanics and features have been added, aswell as improved balance and overall game experience. Please take your time to check out this big update, available to EU and NA players.
Amira is also looking for feedback. Please tell me at which points I can do improvements, to fullfil your wishes.
Oh, I just played the map yesterday for the first time. "EEE HAN TIMING" I guess ;)
Very fun map though, I'm usually not a big fan of tower defense maps but you really got that Plants vs. Zombies feeling right, I like it. I'll probably test your update of the map soon!
Well I played it and it had nice polished feeling to it.
However Im not sure about the replay value. Start is always the same? you can only build those basic ones and dunno if there really was any different strategies you could go for...I just made every type of tower and made it to lvl14 (then a drone got trough somehow). So at level 14, 2nd play I had already seen all towers and had 2 full lines of supply depots, is there a reason I should play it again?
You could also consider making it pvp? you could send units and build towers, could be fun even though teambased combat is probly hard to do (teamcombat would be most fun, first you should consider perfecting single player though).
Perhaps adding a bit more towers with strategic value could make the game more fun. It was fun, but just feels like it needs a bit more content. Perhaps wall tower to prevent units from moving so fast? perhaps upgradeable supply depots (I felt like 2 full lines is max I should build)?
I did only play it twice so I cant say I have seen it all. But felt like it could get boring after couple plays.
Anyway I will probly try this again couple times later.
I do agree with you, that after you have completed the game, it loses a lot of replay value.
The updates I have done since release has mostly been balancing and bug fixing, but the future updates will bring new features to the game. I have many things in mind, such as new, unlockable towers and abilities for you to use. I have had a supply depot upgrade in consideration, however, it will not gain the player more minerals. It may either provide an aura, or have some other kind of effect. It will not increase minerals gained, because of the simple fact, that it will be way too over-powered. Future updates will also have more waves, so that you can play for longer.
Amira will most likely not support PvP combat. There's already such a map around on Battle.net. But I will definately come up with new content to improve replayability.
I hope I have answered your questions properly. Have fun playing! :)
Created by Scorp.960EU
THE AUTHOR OF THE GREAT SUCCESS TEMPLE TD
Latest Update
02/12/2012 - See Changelog below
Do you have what it takes to give a constructive and insightful review?
Amira is looking for a review!
Amira is released on the EU server, named Amira Tower Defence.
Amira is released on the NA server by Nebuli2, named Amira TD.
Lore
The Humans have expanded to other planets, due to Earth being crowded. One of those planets are Amira. A peaceful planet, much like ours. After a couple of years on Amira, the Humans got company. An unknown, and very agressive species has settled on Amira too. The Humans must now defend their new home against the unknown species.
Objective
The objective is to hold back the incoming waves of Zerg. To achieve this, the player has to place structures, which attacks the incoming enemies. If an enemy reaches the city, the player is defeated.
Features
Unique controls using WASD - You control the building placement and abilties with WASD.
Orb & Outrage mechanic - A unique game mechanic, which takes TDs to the next level. Orbs are collected by killing zerg, while Outrage is triggered whenever you have gained 10 orbs. Outrage deals heavy damage to enemies close to the outraging tower.
Range Indicators - You will never mistake your towers' range again. Amira features range indicators, which can be toggled on and off as you like. Various different range indicators may be purchased in the ingame shop.
Hours of gameplay - Amira TD contains hours of gameplay, while no minute will be the same.
Advanced, yet userfriendly Interface - Amira takes the UI of the classic tower defences to the next level, with full custom UI, while still keeping it simple and clean.
In-depth tutorial for newcomers - Amira features a tutorial, which explains mechanics and controls.
Detailed main menu at map start - Amira has a beautiful, dynamic main menu.
Beat your personal highscores - Keep track of your personal highscores, such as kills, killingspree, best wave, games played and difficulty played.
5 difficulties - Tower Defences should be challenging to newcomers aswell as veterans, which is why Amira has 5 difficulties for each Act.
29 unique structures - Amira contains 29 structures, each with very different effects and strategic placements.
Randomised waves and events - Amira keeps a nice balance between random and set waves. No game will be the same, but the veteran players will still survive better than the new players. Amira also has randomised events on the battlefield. Enjoy watching Zerg and Protoss air getting crushed by Thors, or banshees flying by.
Beautiful environment - The environment contributes a lot to the game experience, and Amira has done everything possible to make your eye like what it sees.
Custom achievements - The all-new achievement system in Amira, challenges players in a new and exciting way. Amira currently has 42 achievements for you to hunt.
Unlockable Content - Amira has lots of unlockable content. New Acts are unlocked upon completion of others, and players obtain Coins for completing various tasks, which can be used in the Shop to purchase new structures and range indicators.
Controls
Future Updates
Video Preview
Below video is outdated. New video will be out soon.
Hall of Fame
Have you beaten the game on a honorable difficulty? Post in this thread, and attach a replay.
The Hall of Fame contain statistics from 120% and 140% difficulty only.
Amira Tower Defence 1.7
@ScorpSCII: Go
Not a huge fan of TD but this looks great, enjoyed the entire video (which may be a first for custom maps...)
Great design! Hope you get some attention.
@saucysoup: Go
So do I :)
Cool map, iv all ways enjoyed pvz style
if it not much over 6mb i can upload it to NA
contact me at brokenalliance.com or email me at [email protected] (i don't check me email often)
I am willing to upload to SEA if you ever want someone to do so.
I have contacted both of you privately, and I appreciate the help given.
You made a tower defense in one week?? I have been working on my TD for over a year and a half. :(
@SkrowFunk: Go
Yea, I actually did. I barely slept that week though :)
Announcement
You've all been waiting for it. And now, the time has come.
Amira TD is now available to NA players.
Very fun map. Haven't played a TD of such quality since wc3.
@cowentertainment: Go
I am glad you like it. Theres a big update coming in this week, I'm sure you will like it even better. :)
Announcement
Amira's first huge update has been released to public!
New mechanics and features have been added, aswell as improved balance and overall game experience. Please take your time to check out this big update, available to EU and NA players.
Amira is also looking for feedback. Please tell me at which points I can do improvements,
to fullfil your wishes.
Oh, I just played the map yesterday for the first time. "EEE HAN TIMING" I guess ;)
Very fun map though, I'm usually not a big fan of tower defense maps but you really got that Plants vs. Zombies feeling right, I like it. I'll probably test your update of the map soon!
The update is now available in NA. Have fun, people!
@Bommes: Go
Thanks for the sweet words :)
Also, Version 1.6 is out now! See changelog for changes made.
A new trailer has been released with the update.
Did you change the camera bounds? The UI don't allow you to see what is happening on the bottom line.
@IliIilI: Go
Yes I did, but it has now been increased again, to fix the issue you described.
I've also added a new and good looking loadingscreen.
Well I played it and it had nice polished feeling to it.
However Im not sure about the replay value. Start is always the same? you can only build those basic ones and dunno if there really was any different strategies you could go for...I just made every type of tower and made it to lvl14 (then a drone got trough somehow). So at level 14, 2nd play I had already seen all towers and had 2 full lines of supply depots, is there a reason I should play it again?
You could also consider making it pvp? you could send units and build towers, could be fun even though teambased combat is probly hard to do (teamcombat would be most fun, first you should consider perfecting single player though).
Perhaps adding a bit more towers with strategic value could make the game more fun. It was fun, but just feels like it needs a bit more content. Perhaps wall tower to prevent units from moving so fast? perhaps upgradeable supply depots (I felt like 2 full lines is max I should build)?
I did only play it twice so I cant say I have seen it all. But felt like it could get boring after couple plays.
Anyway I will probly try this again couple times later.
@zenx1: Go
First of all, thanks for the feedback.
I do agree with you, that after you have completed the game, it loses a lot of replay value.
The updates I have done since release has mostly been balancing and bug fixing, but the future updates will bring new features to the game. I have many things in mind, such as new, unlockable towers and abilities for you to use. I have had a supply depot upgrade in consideration, however, it will not gain the player more minerals. It may either provide an aura, or have some other kind of effect. It will not increase minerals gained, because of the simple fact, that it will be way too over-powered. Future updates will also have more waves, so that you can play for longer.
Amira will most likely not support PvP combat. There's already such a map around on Battle.net. But I will definately come up with new content to improve replayability.
I hope I have answered your questions properly. Have fun playing! :)