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Okay heres the problem, When I put shaders on Ultra the models revert back to mineral fields, and cause an Immense amount of lag. Is there any way to fix this?
Also can you give me this in good Detail at at least clear cause i'm kinda a noob?
like Tab>unit name> Section?
Actors -> your mineral field unit main actor -> go to Events+ and change the things with shaders.
There should be events, which detect the shader option of your graphics, and then replaces the original model to a more glittery one.
@o3210: Go or just remove the event and always use the same model
Quote from o3210: GoActors -> your mineral field unit main actor -> go to Events+ and change the things with shaders. There should be events, which detect the shader option of your graphics, and then replaces the original model to a more glittery one.
Okie Thanks
As I get better with the editor I will Update Mini Chop farms, I also want to make it so that when the trees are harvested it leaves behind a Decal
Okay, I THINK i fixed it, not sure though
Okay heres the problem, When I put shaders on Ultra the models revert back to mineral fields, and cause an Immense amount of lag. Is there any way to fix this?
Also can you give me this in good Detail at at least clear cause i'm kinda a noob?
like Tab>unit name> Section?
Actors -> your mineral field unit main actor -> go to Events+ and change the things with shaders.
There should be events, which detect the shader option of your graphics, and then replaces the original model to a more glittery one.
@o3210: Go or just remove the event and always use the same model
Okie Thanks
As I get better with the editor I will Update Mini Chop farms, I also want to make it so that when the trees are harvested it leaves behind a Decal
Okay, I THINK i fixed it, not sure though