NOTE TO BLIZZARD: This post is dated September 12th, after the contest submission date, and thus able to be publically released without disqualifying it as an entry. The following public Battle.net map release is also on the 12th.
Shape Wars - An artistic, simple, and fun unit-war style map catered to this contest. When I thought, 'What would I want to play if I were on the show floor', I thought about a game that would be easy to pick up and play, enjoyable, competitive, short, but still had that 'wow' factor. Shape Wars features:
Generated levels, including a system that could hold potentially thousands of levels in a small map size. My arenas pay homage to Blizzard, to some famous Battle.net maps, and one in particular in commemoration of the date the contest ends on. In addition to this system, I've also created a program to read bitmap images and convert them into the system I use to store them in SC2. This doesn't necessarily apply to the contest, but it demonstrates that I can take a simple pixel drawing and convert it into a new Shape Wars arena. There are currently 17 arenas in-game, and I plan to add more, as well as take submissions from players if the map gets popular.
A custom-made announcer, who will take players through the introduction and comment throughout the game.
Home-made techno beat soundtrack for the background music. Thi is an original work, unused and uncopywrited.
A visual palette of special effects, all color-coded to the player's color. If you choose red, your attacks, special effects, units, absolutely everything will become red.
Please enjoy, feedback is appreciated, and I will be updating and continuing this project if people end up playing it. Shape Wars is available for play on US servers, you will need to search for it in Create Game, as it is a recent map and won't show up on the mainstream list.
Tried it out today, was a lot of fun and definitely a complete experience in a custom game. Felt cool and is a well thought out and designed map. Gameplay is important and it was pretty competitive. It's very fast paced and, while there is a small learning curve to figure out what each button does, it doesn't take long to get into full gear. (keep in mind I skipped the intro)
Really dedicated work. This is what a completely new mod experience should be. If I'm the judge I would definitely vote for this (based on the amount of submission I have seen so far)
It would be helpful if you post it here also to keep a concentrated list of map
Didn't see that thread, thank you Progammer. It has been posted. And thank you for the very positive review, hope to play a game against you some day. I've seen some impressive work from you, Bomberman made me tingle inside with joy.
EDIT: Also submitted into the SC2Mapster Maps section, awaiting approval.
You build a base out of shapes, and you position towers to protect it!
Maybe it can be unique and competitive... Every shape has a use. Like cubes can be used for walls and gates. Walls blocks off the opponent's line of sight, allowing towers to have an advantage. Gates (rectangle) allows allied units to pass through. Circles are tower, and they can be upgraded with unique abilities. Triangles are the units spawned, the bigger the triangle the stronger the unit.
Defend your fortress, and destroy the others' fort!
Holy bajeezus the replies! I planned on releasing to EU in a couple weeks after some updates but... uploading now.
Thanks for the positive feedback, hope you enjoy the game as much as the video :)
EDIT: Having some difficulties getting the upload to work, and I have to go to work, but I promise you EU's I'll get it up as soon as I can.
Also, to Dra6o0n, my plan was if this map kicked off, it would become my franchise, including Shape Racer, Shape Adventure, Shape Defense... all with the same quality, overall game length, and fast gameplay speed. Shape Racer will likely be the next in the series, but I won't start that until I feel this map is 100% complete. It's about 95-ish now.
NOTE TO BLIZZARD: This post is dated September 12th, after the contest submission date, and thus able to be publically released without disqualifying it as an entry. The following public Battle.net map release is also on the 12th.
Shape Wars - An artistic, simple, and fun unit-war style map catered to this contest. When I thought, 'What would I want to play if I were on the show floor', I thought about a game that would be easy to pick up and play, enjoyable, competitive, short, but still had that 'wow' factor. Shape Wars features:
Generated levels, including a system that could hold potentially thousands of levels in a small map size. My arenas pay homage to Blizzard, to some famous Battle.net maps, and one in particular in commemoration of the date the contest ends on. In addition to this system, I've also created a program to read bitmap images and convert them into the system I use to store them in SC2. This doesn't necessarily apply to the contest, but it demonstrates that I can take a simple pixel drawing and convert it into a new Shape Wars arena. There are currently 17 arenas in-game, and I plan to add more, as well as take submissions from players if the map gets popular.
A custom-made announcer, who will take players through the introduction and comment throughout the game.
Home-made techno beat soundtrack for the background music. Thi is an original work, unused and uncopywrited.
A visual palette of special effects, all color-coded to the player's color. If you choose red, your attacks, special effects, units, absolutely everything will become red.
Please enjoy, feedback is appreciated, and I will be updating and continuing this project if people end up playing it. Shape Wars is available for play on US servers, you will need to search for it in Create Game, as it is a recent map and won't show up on the mainstream list.
-Zanam.886
I'm da blue triangle in da op :)
Really fun map I suggest you all play it!
This looks really cool, I definitely want to try it out sometime :)
Tried it out today, was a lot of fun and definitely a complete experience in a custom game. Felt cool and is a well thought out and designed map. Gameplay is important and it was pretty competitive. It's very fast paced and, while there is a small learning curve to figure out what each button does, it doesn't take long to get into full gear. (keep in mind I skipped the intro)
I'd like to see this get more popular :D
Really dedicated work. This is what a completely new mod experience should be. If I'm the judge I would definitely vote for this (based on the amount of submission I have seen so far)
It would be helpful if you post it here also to keep a concentrated list of map
http://forums.sc2mapster.com/resources/project-workplace/11340-contest-share-your-blizzard-custom-submissions/
Didn't see that thread, thank you Progammer. It has been posted. And thank you for the very positive review, hope to play a game against you some day. I've seen some impressive work from you, Bomberman made me tingle inside with joy.
EDIT: Also submitted into the SC2Mapster Maps section, awaiting approval.
EDIT2: Approved!
This is a great map, I hope it becomes popular!
The map looks great. When will it be released in Europe?
If u haven't account on EU, you can use my for publish.
lolol this looks amazing
Release this map in EU please, i want to play it. Looks realy funny
which programm did you use to create this music/voice?
definitely gonna have to try this one!
Please upload this on Eu bnet! :)
To all those that want to play it on EU, you can download the map so you could publish it privately and invite friends to play with you.
Just click on the '1' on the left of his picture.
Seems like a very simple fun map, might fall into prizes. Hope so for you, great work:)
Nice all out mod looks like alot of work put into it.
Dunno about the whole shape thing ... watching shapes shoot lasers at eachother sounds like pre - nintendo era
Another use for these shapes can be...
Shape Fortress?
You build a base out of shapes, and you position towers to protect it!
Maybe it can be unique and competitive... Every shape has a use. Like cubes can be used for walls and gates. Walls blocks off the opponent's line of sight, allowing towers to have an advantage. Gates (rectangle) allows allied units to pass through. Circles are tower, and they can be upgraded with unique abilities. Triangles are the units spawned, the bigger the triangle the stronger the unit.
Defend your fortress, and destroy the others' fort!
Another neat idea: ShapeCraft!
LOL!
There is no download.
Holy bajeezus the replies! I planned on releasing to EU in a couple weeks after some updates but... uploading now.
Thanks for the positive feedback, hope you enjoy the game as much as the video :)
EDIT: Having some difficulties getting the upload to work, and I have to go to work, but I promise you EU's I'll get it up as soon as I can.
Also, to Dra6o0n, my plan was if this map kicked off, it would become my franchise, including Shape Racer, Shape Adventure, Shape Defense... all with the same quality, overall game length, and fast gameplay speed. Shape Racer will likely be the next in the series, but I won't start that until I feel this map is 100% complete. It's about 95-ish now.
My account is for Aiur! /you
Zanam00 i don't like your idea, i prefer if you continue work on this map and adding more content.