For several years, a remake of Island Defense for StarCraft 2 was the dream of an entire community. Members of this community were of the belief that the current version of Island Defense was too bug-ridden and differed far too much from the game they grew to love from WarCraft 3. In late 2011, a Development team was assembled from people from this community. About 8 members decided to work on the project, and immediately got to work. Problems were immediately realised, as the logistics of creating the project were soon realised, and keeping control of an entire development team of 8 people was something which no one ended up wanting to do. As such, the project soon collapsed and the idea was shelved. Earlier this year, I began work, again, on Island Defense 2 from scratch. Along the way, we've had some very talented people do work for the project in a whole range of forms. Eight months on from that day, the map is nearly in a state where it is ready to be released. We hope we have done the game justice, and furthermore hope that people will get more enjoyment out of playing it than we did out of making it.
Island Defense in a nutshell
Island Defense is a cat-and-mouse style, risk-vs-reward game which involves elements of hero play, tower defense, micro and economic management. One player is the Titan - a fearsome beast which is protecting a gold mine comprising of a previously unknown isotope of gold. Unfortunately for the Titan, small rats have begun to infest his Island and it must defend the gold and its island from it. These small rats, Builders as otherwise known, are going to the island for their own purposes - which seem to revolve around procuring some of this rare gold. With the gold, Builders can upgrade themselves and their arsenals in ways that lumber and steel cannot.
A more in-depth look at the game
There are numerous Builders - each of which have different roles. The three primary roles of Builder are Baser, Support and Hunter. Most Builders have a primary and secondary role - their primary role being what they can do strongest, and their secondary role being more of a last-resort style of play. Basers construct bases to protect themselves from the Titan, for in the open the Builders are extremely vulnerable, easily being able to be killed by the Titan. Hunters usually build armies and/or are a one-man army, and supports complement other Builders depending on their playstyles.
As time progresses, the Titan becomes stronger and the Builders must adapt accordingly. There reaches a certain point where the Titan will become stronger than the Builders - at this point, Builders need to start relying on teamwork and the rare commodity, Gold, to protect themselves. Gold is used to unlock the most powerful upgrades and buildings. The problem with this, though - is that it is only available in the effective lair of the Titan - in the middle of the map. The Titan has vision of this area and can recall to it whenever the ability is off cooldown. This makes Gold difficult and dangerous to get, however it is required if Builders are to survive late game. This, of course, is assuming the Titan hasn't been slain or hasn't slain all the Builders first.
New features in Island Defense 2
New Terrain
New Builders
New Titans
Ranking and Experience system
Full Titan Shop with recipes
Titan scaling
Anti-clutch basing mechanics
Screenshots
More Information
If you would like additional information about the project, click this to head on over to our official forums.
We're also looking for someone to do some lore for us. If you're interested, PM me.
Thanks. The main intention behind the design of the shop was to make it as user-friendly as we could. Hopefully we've done that.
It appears you achieved what you were going for! Good to see a solid cat/mouse game, I really dislike Vampirism (I know it's extremely popular and probably a good map, but nothing like the cat and mouse I played from wc3/sc1) so I hope this brings the genre a bit more back to it's roots.
Either way, nice work, looks very polished.
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Island Defense 2
For several years, a remake of Island Defense for StarCraft 2 was the dream of an entire community. Members of this community were of the belief that the current version of Island Defense was too bug-ridden and differed far too much from the game they grew to love from WarCraft 3. In late 2011, a Development team was assembled from people from this community. About 8 members decided to work on the project, and immediately got to work. Problems were immediately realised, as the logistics of creating the project were soon realised, and keeping control of an entire development team of 8 people was something which no one ended up wanting to do. As such, the project soon collapsed and the idea was shelved. Earlier this year, I began work, again, on Island Defense 2 from scratch. Along the way, we've had some very talented people do work for the project in a whole range of forms. Eight months on from that day, the map is nearly in a state where it is ready to be released. We hope we have done the game justice, and furthermore hope that people will get more enjoyment out of playing it than we did out of making it.
Island Defense in a nutshell
Island Defense is a cat-and-mouse style, risk-vs-reward game which involves elements of hero play, tower defense, micro and economic management. One player is the Titan - a fearsome beast which is protecting a gold mine comprising of a previously unknown isotope of gold. Unfortunately for the Titan, small rats have begun to infest his Island and it must defend the gold and its island from it. These small rats, Builders as otherwise known, are going to the island for their own purposes - which seem to revolve around procuring some of this rare gold. With the gold, Builders can upgrade themselves and their arsenals in ways that lumber and steel cannot.
A more in-depth look at the game
There are numerous Builders - each of which have different roles. The three primary roles of Builder are Baser, Support and Hunter. Most Builders have a primary and secondary role - their primary role being what they can do strongest, and their secondary role being more of a last-resort style of play. Basers construct bases to protect themselves from the Titan, for in the open the Builders are extremely vulnerable, easily being able to be killed by the Titan. Hunters usually build armies and/or are a one-man army, and supports complement other Builders depending on their playstyles.
As time progresses, the Titan becomes stronger and the Builders must adapt accordingly. There reaches a certain point where the Titan will become stronger than the Builders - at this point, Builders need to start relying on teamwork and the rare commodity, Gold, to protect themselves. Gold is used to unlock the most powerful upgrades and buildings. The problem with this, though - is that it is only available in the effective lair of the Titan - in the middle of the map. The Titan has vision of this area and can recall to it whenever the ability is off cooldown. This makes Gold difficult and dangerous to get, however it is required if Builders are to survive late game. This, of course, is assuming the Titan hasn't been slain or hasn't slain all the Builders first.
New features in Island Defense 2
Screenshots
More Information
If you would like additional information about the project, click this to head on over to our official forums.
We're also looking for someone to do some lore for us. If you're interested, PM me.
Those are some really nice looking screenshots. I especially love the shop UI and the hero status bar, they're really clear and very well-done.
Thanks. The main intention behind the design of the shop was to make it as user-friendly as we could. Hopefully we've done that.
It appears you achieved what you were going for! Good to see a solid cat/mouse game, I really dislike Vampirism (I know it's extremely popular and probably a good map, but nothing like the cat and mouse I played from wc3/sc1) so I hope this brings the genre a bit more back to it's roots.
Either way, nice work, looks very polished.