Mech Wars is a 5v5 arena map inspired by warcraft 3 maps Battleships and Battle Tanks.
There are two bases, the Terran on the bottom and the Protoss on the top, basic units spawn every 30 seconds and try to destroy the enemy base.
You start with a basic hero and buy weapons and utility items. Later on you can upgrade your mech to more powerfull ones, while keeping all the experience and items.
Weapons
Weapons in Mech Wars are very different than on most maps, you do not choose your target like on other maps, they all automatically shoot enemies in range according to their targeting behaviour, those being:
- Random (shoots at random targets in range)
- Nearest / Farthest Target
- Lowest / Highest Health
- and more
Another difference is that weapons have an angle that they can shoot at, most weapons can shoot in 360 degrees, but some weapons have an arc of 90 degrees, so you can only shoot if you are facing your target, making it so you cannot shoot while running away, but are more powerfull than normal weapons.
The main strategy in Mech Wars is choosing your weapons and mechs, will you choose a short range and powerfull weapon and get yourself in dangers way or weaker but long distance weapons to destroy your opponents from afar? Take your pick and I will see you in the arena!
Project Status
Most of the map is finished, the weapons systems, most triggers and hero reviving is all done. I am now making the heroes/mechs, skill and equipments to then release an early version.
I'll try getting a video up but don't have the upload to get a good quality one right now, only next week.
You must have played battlehips or battle tanks in war3 which were similar to each other, which this was inspired by, cause I loved battleships :P It probably is still played in war3, there are some hosting bots of it.
For the weapons I used behaviours and target filters.
Yep, I've played battleships. The random firing is slightly awkward from what I recall, but the idea was definitely cool. Looking forward to this map, I've been working on something similar, but not quite the same.
Well, I found it quite strategic (sp?), you had to keep positioning yourself to get the most of your weapons, you didnt have to worry about shooting, just positioning and staying alive, I dunno, it was my favorite map by far, and now having weapons that have different targeting than random may be interesting :P
Do you have a plan for the players to know what weapons they have? For example, if you have 9 weapons, all of which act independently from the player, how does the player keep track of what he's bought/equipped. Just have to remember?
LoL, btw check m3 exporter thread, I posted model there. Ignore the texture, its not converted perfectly and its just and example.
I hope you will like the design. Will add attachments later.
Going to play Melee now :P . I just wont my first round, hahahaha.
I myself have been loving the idea of a battleships/tanks game. Personally my ideas have centered around either a battlecruiser or thor, with multiple independantly firing turrets that you can attach to your base vechicle. naturally just about any type of turret imaginable could work, but the charm lies in the idea of when you purchase your new uber-gun, it actually appears on your 'mech ready to fire.
I've already seen a model or two with turrets attached to thors and tanks with added guns, all of this is possible, but for me the coding is a nightmare.
It might be interesting if you can make "mini" units for each of the faction's minions, and the heroes can be regular size to represent them as a mech...
Making them smaller not only makes the game easier to see, but it allows you to cram more units into a spot.
Dude your my hero ,(battle tanks/battleships) my dam favs. If you need any beta testers or Whant some help getting it popular,cuase it wont take much Iremember the classic and if this is what you say it is ....... im just SO EXCITED!!!!
http://www.sc2mapster.com/maps/mech-wars/
Overview
Mech Wars is a 5v5 arena map inspired by warcraft 3 maps Battleships and Battle Tanks.
There are two bases, the Terran on the bottom and the Protoss on the top, basic units spawn every 30 seconds and try to destroy the enemy base. You start with a basic hero and buy weapons and utility items. Later on you can upgrade your mech to more powerfull ones, while keeping all the experience and items.
Weapons
Weapons in Mech Wars are very different than on most maps, you do not choose your target like on other maps, they all automatically shoot enemies in range according to their targeting behaviour, those being: - Random (shoots at random targets in range) - Nearest / Farthest Target - Lowest / Highest Health - and more
Another difference is that weapons have an angle that they can shoot at, most weapons can shoot in 360 degrees, but some weapons have an arc of 90 degrees, so you can only shoot if you are facing your target, making it so you cannot shoot while running away, but are more powerfull than normal weapons.
The main strategy in Mech Wars is choosing your weapons and mechs, will you choose a short range and powerfull weapon and get yourself in dangers way or weaker but long distance weapons to destroy your opponents from afar? Take your pick and I will see you in the arena!
Project Status
Most of the map is finished, the weapons systems, most triggers and hero reviving is all done. I am now making the heroes/mechs, skill and equipments to then release an early version.
I'll try getting a video up but don't have the upload to get a good quality one right now, only next week.
This all sounds vaguely familiar. I'm curious to see how you designed the weapons to behave the way you say they do.
@KerenskyLI: Go
You must have played battlehips or battle tanks in war3 which were similar to each other, which this was inspired by, cause I loved battleships :P It probably is still played in war3, there are some hosting bots of it.
For the weapons I used behaviours and target filters.
Yep, I've played battleships. The random firing is slightly awkward from what I recall, but the idea was definitely cool. Looking forward to this map, I've been working on something similar, but not quite the same.
@KerenskyLI: Go
Well, I found it quite strategic (sp?), you had to keep positioning yourself to get the most of your weapons, you didnt have to worry about shooting, just positioning and staying alive, I dunno, it was my favorite map by far, and now having weapons that have different targeting than random may be interesting :P
Do you have a plan for the players to know what weapons they have? For example, if you have 9 weapons, all of which act independently from the player, how does the player keep track of what he's bought/equipped. Just have to remember?
All the weapons are items that you equip, so you just need to look at the inventory.
So, mech is firing by himself ? Like in battle tanks ?
@tigerija: Go
Yes
I'we send you a PM... would like to see how that actually looks like.
No tiger, I found him first, he's MINE.
LoL, btw check m3 exporter thread, I posted model there. Ignore the texture, its not converted perfectly and its just and example.
I hope you will like the design. Will add attachments later.
Going to play Melee now :P . I just wont my first round, hahahaha.
I myself have been loving the idea of a battleships/tanks game. Personally my ideas have centered around either a battlecruiser or thor, with multiple independantly firing turrets that you can attach to your base vechicle. naturally just about any type of turret imaginable could work, but the charm lies in the idea of when you purchase your new uber-gun, it actually appears on your 'mech ready to fire.
I've already seen a model or two with turrets attached to thors and tanks with added guns, all of this is possible, but for me the coding is a nightmare.
It might be interesting if you can make "mini" units for each of the faction's minions, and the heroes can be regular size to represent them as a mech... Making them smaller not only makes the game easier to see, but it allows you to cram more units into a spot.
@Barterr: Go
Dude your my hero ,(battle tanks/battleships) my dam favs. If you need any beta testers or Whant some help getting it popular,cuase it wont take much Iremember the classic and if this is what you say it is ....... im just SO EXCITED!!!!
@Barterr: Go
sry so excited forgot to say email [email protected] best of luck luck with mech war style concept
What happened to this project?