So I was playing around with the Editor recently and I just had the greatest idea for a map ... Zergomon!
Zergomon would be a turn-based (or perhaps real-time based) RPG much in the vein of the Pokemon games. Only you'd be catching Zerg instead of Pokemon. Catch them, train them, evolve them, battle other would-be trainers (NPC and other player characters), explore the dangerous world of Char, etc.
Story:
The Zerg have caused wanton destruction throughout the Koprulu Sector. Although psi technology has been used in the past to somewhat maneuver the creatures, a new technology has been created by the Umojan Protectorate to catch the Zerg and bring them under control: the Zergball! With this new technology, the Umojans have called out for Terrans across the sector to become Zergomon Trainers!
In comes you, the lowly SCV pilot. Never have you amounted to anything in your life, but the call to become a Zergomon Trainer has piqued your interest. You have come to Char to prove yourself. Catching Zergomon, trading Zergomon, battling other Zergomon Trainers ... you'll face many challenges across the way, but perhaps one day, you may yet prove to be the greatest of all Zergomon Trainers, and become a Zergomon Master!
Anyways, that's the basic concept. Unfortunately I can only really think of maybe 25 Zeromon in total right now, which is a bit low (thankfully there will be much more Zerg units come release day of WoL to use for such a map). This would be a very large project, and I really don't know if I could devote the time necessary for it (working on the SC1 Remake mod). I just wanted everyone here to hear out my idea and throw out some ideas of their own. Who knows, the skies the limit!
Sure, Zerg are cute and cuddly, but the similarity to Pokemon doesn't go much farther than that. I do imagine that there will be a hundred+ pokemon related maps made within a week of the game being released, though. :p
Sure, Zerg are cute and cuddly, but the similarity to Pokemon doesn't go much farther than that. I do imagine that there will be a hundred+ pokemon related maps made within a week of the game being released, though. :p
Yeah there might be a million Pokemon maps, but perhaps not SC-themed ones :P
Anyways, at the very least, I can make a nice template map for future turn-based animal catching RPG maps.
I'd definitely boot up Brood War and check out the Pokemon maps. I have definitely seen some decent maps. You could go pretty far with the idea though. Since you can alter pretty much anything
Please consider a Digimon-themed map instead. The intensity of it.. the.. omfg... Metalgreymon, Veemon, Phantomon! Also, I'd have to agree with Vlaeder.
Baneling has evolved into Bombling
Bombling wants to learn Explode but Bombling can't learn more than 4 moves, delete a move to make room for Explode?
Yes
Which move should be forgotten?
Move, Attack, Stop, Hold Position
Forget Move
poof* Bombling has forgotten Move, and Bombling has learned Explode!
I'd definitely boot up Brood War and check out the Pokemon maps. I have definitely seen some decent maps. You could go pretty far with the idea though. Since you can alter pretty much anything
Oh believe me ilikeitontop, this editor is a x1000000 more powerful then StarEdit ever was.
Ooh, if you do this, can I help with making some Zergomon(s?)? -begins making random zergomon in the data editor-
Thanks, I appreciate wanting to help with this, but right now I'm most concerned with working on getting a turn-based system working (along with making ALL attacks Ability-based) along with a random encounter system. Theres a FFXIII map which is working with some of the same goals in mind on this forum as well. Anyways, each ability should only have a certain number of uses (Power Points (PP) from the Pokemon games) and none should use Energy. Also Zergomon shouldn't need their Attack, Move, Stop, or Hold Position actions. When a Zergomon uses an ability such as Claws (how it'd attack in-game), then it should run up to the enemy Zergomon, attack once, and then move back to its original position.
Oh and don't worry about Zerg ideas Vlaeder. I plan on using as many Zerg units as I can as Zergomon. I think some evolved forms (such as Zerglings into Banelings) will be quite obvious, but there are some original evolution ideas I have in mind (like Infested Terrans evolving into those infested four-legged Terran (which they called centaurs) that we've been told about in one of the campaign maps). And yeah, I plan on using SC2 Zerg units, as well as SC:BW Zerg units that will appear in the editor (although looking through Assets/Textures at unit buttons, I'm not finding classic Zerg units such as Defilers, Devourers, etc. :() and campaign Zerg units that'll appear in the editor when the game is released. I'm creating a Zergodex and have come up currently with 34.
Anyways, send me a PM if you're still interested. I could send you my EXTREMELY WIP map (unfortunately its not much right now) and my list of Zergomon with attack moves I've thought of so far.
Please consider a Digimon-themed map instead. The intensity of it.. the.. omfg... Metalgreymon, Veemon, Phantomon! Also, I'd have to agree with Vlaeder.
Good luck!
Only problem is I'm not a Digimon fan (I owned one of those little Digimon digipets when they were popular in Elementary School, but that's about it). My childhood was Generation I Pokemon. I want to model this map after Pokemon Red/Blue/Yellow, hopefully including random Trainers popping out of nowhere with cringe-worthy dialog, an asshole rival, gym leaders, etc. but all in a Starcraft style ;)
Pokemon was a very good game! You can make a very decent map if you keep the core-game play the same as pokemon! One of the best RPG’s ever made for sure. Good luck! I would love to see progress on this like the system you are going to use when you get it ! Keep us updated!
I would be willing to help you if you want to make a team. When you mean a pokemon game would it play out the gameboy v where you start in a city and move city to city for badges? Maybe have saves so people can continue their games from last time. Also a PvP battling system.
This sounds like a great project and would love to help. I am well-rounded but not a pro in any parts of the editor. So just PM me if you are interested
@NuclearNuke: I would figure making it as close to how the rpg worked.. but applying online play to it as well. ( Mby party fights, duals, and other things )
So I was playing around with the Editor recently and I just had the greatest idea for a map ... Zergomon!
Zergomon would be a turn-based (or perhaps real-time based) RPG much in the vein of the Pokemon games. Only you'd be catching Zerg instead of Pokemon. Catch them, train them, evolve them, battle other would-be trainers (NPC and other player characters), explore the dangerous world of Char, etc.
Story:
The Zerg have caused wanton destruction throughout the Koprulu Sector. Although psi technology has been used in the past to somewhat maneuver the creatures, a new technology has been created by the Umojan Protectorate to catch the Zerg and bring them under control: the Zergball! With this new technology, the Umojans have called out for Terrans across the sector to become Zergomon Trainers!
In comes you, the lowly SCV pilot. Never have you amounted to anything in your life, but the call to become a Zergomon Trainer has piqued your interest. You have come to Char to prove yourself. Catching Zergomon, trading Zergomon, battling other Zergomon Trainers ... you'll face many challenges across the way, but perhaps one day, you may yet prove to be the greatest of all Zergomon Trainers, and become a Zergomon Master!
Anyways, that's the basic concept. Unfortunately I can only really think of maybe 25 Zeromon in total right now, which is a bit low (thankfully there will be much more Zerg units come release day of WoL to use for such a map). This would be a very large project, and I really don't know if I could devote the time necessary for it (working on the SC1 Remake mod). I just wanted everyone here to hear out my idea and throw out some ideas of their own. Who knows, the skies the limit!
Sure, Zerg are cute and cuddly, but the similarity to Pokemon doesn't go much farther than that. I do imagine that there will be a hundred+ pokemon related maps made within a week of the game being released, though. :p
Yeah there might be a million Pokemon maps, but perhaps not SC-themed ones :P
Anyways, at the very least, I can make a nice template map for future turn-based animal catching RPG maps.
Ooh, if you do this, can I help with making some Zergomon(s?)? -begins making random zergomon in the data editor-
Oh Lord. -eyes sparkle-
Please consider a Digimon-themed map instead. The intensity of it.. the.. omfg... Metalgreymon, Veemon, Phantomon! Also, I'd have to agree with Vlaeder.
Good luck!
Larva Drone Overlord Overseer Zergling Roach Hydralisk Ultralisk Infestor Mutalisk Corrupter Lurker Broodlord Baneling
Are the obvious ones.
Then you have SC1:BW units. Then you have units that woulda been in SC2, like the Omegalisk. Then you have custom units like the Uberlisk.
And maybe possibly have a way to breed your own Zergomon, and make custom ones by altering DNA strains?
Baneling has evolved into Bombling
Bombling wants to learn Explode but Bombling can't learn more than 4 moves, delete a move to make room for Explode?
Yes
Which move should be forgotten?
Move, Attack, Stop, Hold Position
Forget Move
Lol? I'd forget Stop or Hold Position.
Ultralisk has evolved into Omegalisk!
Omegalisk wants to learn Pierce, but cannot learn more than 4 moves. Delete a move to make room for Pierce? [Y/N]
[Y]es
Which move should be forgotten?
[Burrow][Slash(Attack)][Stop(Skip Turn?][Hold Position(Alternate form of Attack?]
Forget [Slash]
Oh believe me ilikeitontop, this editor is a x1000000 more powerful then StarEdit ever was.
Thanks, I appreciate wanting to help with this, but right now I'm most concerned with working on getting a turn-based system working (along with making ALL attacks Ability-based) along with a random encounter system. Theres a FFXIII map which is working with some of the same goals in mind on this forum as well. Anyways, each ability should only have a certain number of uses (Power Points (PP) from the Pokemon games) and none should use Energy. Also Zergomon shouldn't need their Attack, Move, Stop, or Hold Position actions. When a Zergomon uses an ability such as Claws (how it'd attack in-game), then it should run up to the enemy Zergomon, attack once, and then move back to its original position.
Oh and don't worry about Zerg ideas Vlaeder. I plan on using as many Zerg units as I can as Zergomon. I think some evolved forms (such as Zerglings into Banelings) will be quite obvious, but there are some original evolution ideas I have in mind (like Infested Terrans evolving into those infested four-legged Terran (which they called centaurs) that we've been told about in one of the campaign maps). And yeah, I plan on using SC2 Zerg units, as well as SC:BW Zerg units that will appear in the editor (although looking through Assets/Textures at unit buttons, I'm not finding classic Zerg units such as Defilers, Devourers, etc. :() and campaign Zerg units that'll appear in the editor when the game is released. I'm creating a Zergodex and have come up currently with 34.
Anyways, send me a PM if you're still interested. I could send you my EXTREMELY WIP map (unfortunately its not much right now) and my list of Zergomon with attack moves I've thought of so far.
Only problem is I'm not a Digimon fan (I owned one of those little Digimon digipets when they were popular in Elementary School, but that's about it). My childhood was Generation I Pokemon. I want to model this map after Pokemon Red/Blue/Yellow, hopefully including random Trainers popping out of nowhere with cringe-worthy dialog, an asshole rival, gym leaders, etc. but all in a Starcraft style ;)
so will u b makin it or not
Stopped reading there, and I'll tell you why... back in WC3 there was a pokemon game, and I
LOVED IT :D support you 100%
Pokemon was a very good game!
You can make a very decent map if you keep the core-game play the same as pokemon!
One of the best RPG’s ever made for sure.
Good luck! I would love to see progress on this like the system you are going to use when you get it !
Keep us updated!
I would be willing to help you if you want to make a team. When you mean a pokemon game would it play out the gameboy v where you start in a city and move city to city for badges? Maybe have saves so people can continue their games from last time. Also a PvP battling system.
This sounds like a great project and would love to help. I am well-rounded but not a pro in any parts of the editor. So just PM me if you are interested
@NuclearNuke:
I would figure making it as close to how the rpg worked.. but applying online play to it as well.
( Mby party fights, duals, and other things )
yeah i would like to work on this with you if you are open to other people helping sounds like a unique idea
I could work on the random encounter system