Hey i have free time and i will be happy to do anything data; spells, weapons, Units, etc. just send me a Private Message and ill finish the asset it and post it here. I will upload a video and a map of the spell/weapon/etc.
Please send me a pm Its easier to recognize i have one Skype:Aczchef20
Requirements for Message:
if you want me to PM you the map and Video or post it here
A good enough description of what the asset it.
Animations or I will choose them.
Ability Name
Unit Name
Unit Model
Learning or Using the asset
Map or Mod
Unit to attach the abilities to
Current Projects
I do the requests easiest -> hardest
b8factor - Mech / Goliath package - Waiting - Date Received: May, 24, 2011 - 1
Finished Assets
Dark Archon (Video and map) - SkedarLord - Date Completed: July,7,2011
Is it possible to make a Resource field where all players can mine from Simultaneously?
If it is, I would like a Rainbow(Or any other colour you think is cool) coloured mineral field. It should be about the size of a Raven or Medivac.
Also, when players mine from the custom mineral field, they will get 8 minerals.
Ok, to say it simply I. You know the Blue Minerals we mine from every single game? Yeah.
I would like it if you could create a new mineral that is rainbow in colour ( or any other cool, unique colour of your choice ) this new mineral can be mined by any number of workers at the same time ( You know how Fastest Map Ever has that 1 Rich Mineral field? Yeah, something like that ). When you create this new mineral field, I would like you to enlarge it ( I don't want it the size of a normal mineral field, I want it to be as big as a Raven or something like that ). Also, whenever you mine this special mineral, you get 8 minerals instead of the usual 5.
Hope this helps!
Can u make for the model Medic Statman a Damagereduction from the Side (left/right)?
I mean when he was attack from the side he has damagereduction. Like the Bristleback Hero (Dota)
(very organised)
M0rt3
Maybe u feel like to help us with Heroes/Abilities for our DOTA-like Map Ghost'S?
(>'-')> Hey i have alot of free time and i will be happy to do anything data spells, weapons, etc just post a comment and ill do it and post it up and i give all credit to Wingednosering for giving me this idea.I will upload a video and a map of the spell/weapon/etc. Please Just Send Me A PM/Skype to prevent clutter Skype:Aczchef Requirements for Message:
I need to know if you want me to PM you the map or post it here(i will always post a video unless you insist i dont).
A good enough description of what the ability does(i will ask you for clarification if it doesn't make sense)
Animations if you want to choose them or else i will... mostly aura will be active crystal and damage will be feed back is what ill put in.
Ability name.
Organization - Organized, very organized, or my organization(very organized is suggested for people trying to learn off my data assets) Map or Mod
abilities attached to specific unit or ill do zealot
First come first serve People Being Worked On
None Finished Assets
PS: will touch up this Post
1. Prefer PM
2. Desc below
3. Animations listed in desc
4. Goliath JUMP JET
5. Very Organized
Goliath JUMP JETS
-Goliath can execute SPELL within a distance from current location to JUMP. (spell icon small round HUD layover.
-If Goliath is not facing the direction it first turns, walks, etc to the correct direction before implementing the spell.
-Or the Spell can only be launched directly ahead of the Goliath ONLY( easier to do I bet).
-Goliath does the end portion(not sure which frames) of animation “Unload End” in reverse. The outcome is to starts standing and then squats down as if preparing to LEAP, because it is.
-Goliath then jumps toward destination spell location(without terrain limitation) implementing a slowed down “Unload End” animation in reverse. This gives the appearance of a JUMP.
-Goliath leaves a dust cloud on the ground <an animation>, and also has thrust and smoke from under the feet while on takeoff of jump, and they decease once apex is hit.
-Goliath slows toward apex of jump and then begins to speed back up as he falls.
-Goliath activated thrusters, smoke, and dust again as landing on the surface with the “Unload End” animation to give the appearance of absorbing shock.
-Goliath can be targeted by air units while in the air and only the explosion death animation would play if destroyed.
-If multiple Goliaths are selected to JUMP the spell cast HUD would show up on the ground at the location in the same formation the jumping Goliaths currently stand. So they do not bunch up in the air or on land.
-Goliath cannot land on cliff face, other units(though landing on infantry and squashing would be cool now that I think about it, LOL) but can cast into no walk chasm with an animation of falling to the bottom where it explodes.
NOTE Given this is a 60 ton vehicle its motion should resemble that in weigh and speed in relation to gravity compared to other units in the game.
(>'-')> Hey i have alot of free time and i will be happy to do anything data spells, weapons, etc just post a comment and ill do it and post it up and i give all credit to Wingednosering for giving me this idea.I will upload a video and a map of the spell/weapon/etc. Please Just Send Me A PM/Skype to prevent clutter Skype:Aczchef Requirements for Message:
I need to know if you want me to PM you the map or post it here(i will always post a video unless you insist i dont).
A good enough description of what the ability does(i will ask you for clarification if it doesn't make sense)
Animations if you want to choose them or else i will... mostly aura will be active crystal and damage will be feed back is what ill put in.
Ability name.
Organization - Organized, very organized, or my organization(very organized is suggested for people trying to learn off my data assets) Map or Mod
abilities attached to specific unit or ill do zealot
First come first serve People Being Worked On
None Finished Assets
PS: will touch up this Post
I have several more to choose from if the original one does not interest you or seems too difficult. These are all on my development list and am working through them incredible slow, <- New to the tool. :) Though I am a 40 year old programmer so i will eventually get it, I just do not have as much spare time as I did when i was young. :(
They all pertain tot eh Goliath. I am talking with some professional 3d model *makers and animators to have some "Mechs" created and once i get this all working for the Goliath I can transfer the data assets to the other mechs as well. :)
WEAPONS (LRMS, Machine weapon, Mini Rail weapon, Flame Thrower)
-Machine gun is standard barrels of the Goliath.
-Mini Rail gun are the two barrels not yet used. They fire a FAST projectile weapon toward the target.
-Flame Thrower is the turret under the Goliath and is used for short range.
-LRMS 8 LRMs fire at random intervals randomly from either side upward by the angle of the model launcher and hit an apex where they drunken missile their way down/or over obstacles toward their targetS.
RADAR
-When standing Goliath has a Radar ring just like the senor tower. When Goliath is walking the ring drops a %. When Goliath is running or jumping the ring disappears.
MECH PILOT
-Mech, sorry Goliaths, start Powered down(locked in the bottom frame of “Attack” animation when they duck down before launch) and not part of a player team.
-When a Infantry unit, namely Marine or Zealot, comes within contact of the Goliath the vehicle becomes active with sound affect, raising to standing position("attack" animation), and active on which ever team’s infantry unit entered.
-Radar becomes active with a sound affect and visual of “firing up” e.g. it oscillates in visual from ON OFF and starts with a tight circle around the Goliath slowly growing to the range appropriate to the Radar Section descriptions.
-The driving infantry unit can exit the Mech returning it to a powered down stance reversing all steps above.
EJECT PILOT
-Pilot can eject from the Mech.
-The Eject process will destroy the Mech so the “Death” animation will play at the same time as the Death so to appear that the eject device(Ticus Eject Model) came from the broken Mech pieces. And will fly straight up out of sight with a smoke rocket thruster and smoke trail.
-If a Pilot has ejected the player can call down a drop pod with one marine.
WEAPON RANDOMIZATION
-Each weapon has a % chance to hit target based on speed and movement of the firing mech and targeted mech.
-LRM that do not hit their target land in some vicinity causing damage to anything in those locations.
WEAPON AMMO
-Each weapon contains a set amount of ammo. A counter is displayed on the HUD for each weapon’s ammo count
HAHA, so much work, so much fun! I have tons more but I have already taken enough text space on your post, sorrry.
Actually you might be able to have it search where the attacking enemy is and if he's at certain degrees it will do less damage. I've seen people set up sight things like Metal Gear Solid and that just makes me think if they can actually create a vision of sight then knowing where the enemy is can work also. I've also seen abilities that only work from behind.
@aczchef: Go Azchef can you get me the entire dark archon package. i don't just want the dark archon from sc1. i want one thats not buggy. one that, has all the effects of previous sc and can be modified like crazy. is it possible for you to do this.? i am not really sure how to import models from sc1. or effects... btw its ok if you can't but i would prefer if you could. i need this for my summoner char.
@aczchef: Go that looks good just make sure its 100% bug proof and that i can do anything to modify it to my hearts content. another words say i wanted to give that dark Archon a weapon such as using leviathan hero's Mutalisk or guardian creation abilities used to create summoning units of my choice. also i may want to copy the dark Archon and make one of them small. just thoughts i'll throwing out there... so yea. if you can make it work ill be happy. btw how do you import and export. sorry if this is a stupid question. i've never done it before.
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Hey i have free time and i will be happy to do anything data; spells, weapons, Units, etc. just send me a Private Message and ill finish the asset it and post it here. I will upload a video and a map of the spell/weapon/etc.
Please send me a pm Its easier to recognize i have one
Skype:Aczchef20
Requirements for Message:
Current Projects
I do the requests easiest -> hardest
Finished Assets
Dark Archon (Video and map) - SkedarLord - Date Completed: July,7,2011
Fungal Scourge (Video and map) - Domper - Date Completed: August,15,2011
Rainbow Mineral Field (Video and map) - Ezera - Date Completed: August,21,2011
Stamina Aura (Video and map) - SadisticLeprechaun - Date Completed: January,17,2011
Desalisk (Video and map) - ChicagoShadow] - Date Completed: March,25,2011
Dark Probe "Peppy" (Video and map) - B0ne123 - Date Completed: March,28,2011
Raise The Dead (Video and map) - Keyeszx - Date Completed: May,4,2011
Hi!
Is it possible to make a Resource field where all players can mine from Simultaneously? If it is, I would like a Rainbow(Or any other colour you think is cool) coloured mineral field. It should be about the size of a Raven or Medivac. Also, when players mine from the custom mineral field, they will get 8 minerals.
Thanks!
not sure i understand what you want pm/skype please...
@aczchef: Go
Ok, to say it simply I. You know the Blue Minerals we mine from every single game? Yeah. I would like it if you could create a new mineral that is rainbow in colour ( or any other cool, unique colour of your choice ) this new mineral can be mined by any number of workers at the same time ( You know how Fastest Map Ever has that 1 Rich Mineral field? Yeah, something like that ). When you create this new mineral field, I would like you to enlarge it ( I don't want it the size of a normal mineral field, I want it to be as big as a Raven or something like that ). Also, whenever you mine this special mineral, you get 8 minerals instead of the usual 5. Hope this helps!
ok ill try to figure out how to do the mining thing thats easy
Can u make for the model Medic Statman a Damagereduction from the Side (left/right)? I mean when he was attack from the side he has damagereduction. Like the Bristleback Hero (Dota) (very organised)
M0rt3
Maybe u feel like to help us with Heroes/Abilities for our DOTA-like Map Ghost'S?
1. Prefer PM 2. Desc below 3. Animations listed in desc 4. Goliath JUMP JET 5. Very Organized
Goliath JUMP JETS -Goliath can execute SPELL within a distance from current location to JUMP. (spell icon small round HUD layover. -If Goliath is not facing the direction it first turns, walks, etc to the correct direction before implementing the spell. -Or the Spell can only be launched directly ahead of the Goliath ONLY( easier to do I bet).
-Goliath does the end portion(not sure which frames) of animation “Unload End” in reverse. The outcome is to starts standing and then squats down as if preparing to LEAP, because it is.
-Goliath then jumps toward destination spell location(without terrain limitation) implementing a slowed down “Unload End” animation in reverse. This gives the appearance of a JUMP.
-Goliath leaves a dust cloud on the ground <an animation>, and also has thrust and smoke from under the feet while on takeoff of jump, and they decease once apex is hit.
-Goliath slows toward apex of jump and then begins to speed back up as he falls.
-Goliath activated thrusters, smoke, and dust again as landing on the surface with the “Unload End” animation to give the appearance of absorbing shock.
-Goliath can be targeted by air units while in the air and only the explosion death animation would play if destroyed. -If multiple Goliaths are selected to JUMP the spell cast HUD would show up on the ground at the location in the same formation the jumping Goliaths currently stand. So they do not bunch up in the air or on land.
-Goliath cannot land on cliff face, other units(though landing on infantry and squashing would be cool now that I think about it, LOL) but can cast into no walk chasm with an animation of falling to the bottom where it explodes. NOTE Given this is a 60 ton vehicle its motion should resemble that in weigh and speed in relation to gravity compared to other units in the game.
I have several more to choose from if the original one does not interest you or seems too difficult. These are all on my development list and am working through them incredible slow, <- New to the tool. :) Though I am a 40 year old programmer so i will eventually get it, I just do not have as much spare time as I did when i was young. :(
They all pertain tot eh Goliath. I am talking with some professional 3d model *makers and animators to have some "Mechs" created and once i get this all working for the Goliath I can transfer the data assets to the other mechs as well. :)
WEAPONS (LRMS, Machine weapon, Mini Rail weapon, Flame Thrower) -Machine gun is standard barrels of the Goliath.
-Mini Rail gun are the two barrels not yet used. They fire a FAST projectile weapon toward the target.
-Flame Thrower is the turret under the Goliath and is used for short range.
-LRMS 8 LRMs fire at random intervals randomly from either side upward by the angle of the model launcher and hit an apex where they drunken missile their way down/or over obstacles toward their targetS.
RADAR -When standing Goliath has a Radar ring just like the senor tower. When Goliath is walking the ring drops a %. When Goliath is running or jumping the ring disappears.
MECH PILOT -Mech, sorry Goliaths, start Powered down(locked in the bottom frame of “Attack” animation when they duck down before launch) and not part of a player team. -When a Infantry unit, namely Marine or Zealot, comes within contact of the Goliath the vehicle becomes active with sound affect, raising to standing position("attack" animation), and active on which ever team’s infantry unit entered.
-Radar becomes active with a sound affect and visual of “firing up” e.g. it oscillates in visual from ON OFF and starts with a tight circle around the Goliath slowly growing to the range appropriate to the Radar Section descriptions.
-The driving infantry unit can exit the Mech returning it to a powered down stance reversing all steps above.
EJECT PILOT -Pilot can eject from the Mech.
-The Eject process will destroy the Mech so the “Death” animation will play at the same time as the Death so to appear that the eject device(Ticus Eject Model) came from the broken Mech pieces. And will fly straight up out of sight with a smoke rocket thruster and smoke trail.
-If a Pilot has ejected the player can call down a drop pod with one marine.
WEAPON RANDOMIZATION -Each weapon has a % chance to hit target based on speed and movement of the firing mech and targeted mech.
-LRM that do not hit their target land in some vicinity causing damage to anything in those locations.
WEAPON AMMO -Each weapon contains a set amount of ammo. A counter is displayed on the HUD for each weapon’s ammo count
HAHA, so much work, so much fun! I have tons more but I have already taken enough text space on your post, sorrry.
@m0rte: Go
what?? i didnt play dota... and damage redution from the side?
@b8factor: Go PPS: dont like to read lol
@aczchef: Go
does PPS mean post postscript? If so, NOTED, hehe :)
@aczchef: Go
Hero XY covers his back in spines, causing him to take reduced damage.
Level 1 - 10% reduced from rear, 5% reduced from sides (left/right) ...
I hope this explain is okay. My english is pretty shit ;-)
oh well hmm there is really no way to find out where they got hit but i think i can work that out
@aczchef: Go
Actually you might be able to have it search where the attacking enemy is and if he's at certain degrees it will do less damage. I've seen people set up sight things like Metal Gear Solid and that just makes me think if they can actually create a vision of sight then knowing where the enemy is can work also. I've also seen abilities that only work from behind.
ive created an angle of view and i had some thoughts on how to do this
Btw i wont start working on the hard projects til about June 30th
ok guys well update the first post with your projects im still filling the list probably wont start for another week and a half
@aczchef: Go Azchef can you get me the entire dark archon package. i don't just want the dark archon from sc1. i want one thats not buggy. one that, has all the effects of previous sc and can be modified like crazy. is it possible for you to do this.? i am not really sure how to import models from sc1. or effects... btw its ok if you can't but i would prefer if you could. i need this for my summoner char.
can you give me a description of what the ability do and i can do it
Edit: im gonna use the reference page you can check to see if its how you want it http://starcraft.wikia.com/wiki/Dark_archon
@aczchef: Go that looks good just make sure its 100% bug proof and that i can do anything to modify it to my hearts content. another words say i wanted to give that dark Archon a weapon such as using leviathan hero's Mutalisk or guardian creation abilities used to create summoning units of my choice. also i may want to copy the dark Archon and make one of them small. just thoughts i'll throwing out there... so yea. if you can make it work ill be happy. btw how do you import and export. sorry if this is a stupid question. i've never done it before.