As Sheo said, either attach it, or upload it to photoshack/whatever site you want, click the "add picture" button above the text box, and enter the image URL.
Finished the Arctic version. Note: These renders are only with the Diffuse texture (no specularity / no normals / no emissive), so they look a bit flat.
I need to work on the UV island for the marines gauss rifle, since the camouflage stretched horribly there. But it's proving tricky since the marine has a blood texture also, and meh, I'll do it at some point.
I've been thinking about the texture from certain doodads copy the ground texture (e.g Ground edging) and i thought it would make a cool 'cloak like' texture if you aply it to units like on a dark templar or ghost, give it a shot atleast?
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Always struck me as a bit strange how Terran never use camouflage. I've fixed that:)
currently working on Arctic, Desert and Char camo templates also.
Also taking requests for anything you want. Go go go.
I guess that newer detection methods in the future would make camouflage pointless :P
Still awesome idea and pretty nice.
You add a picture by pressing the huge + Add attachment and then choose your file or in this case picture =D.
@Nardival: Go
As Sheo said, either attach it, or upload it to photoshack/whatever site you want, click the "add picture" button above the text box, and enter the image URL.
Just retexturing with the aciddeath2 texture looks pretty camo like
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well... sort of. The custom carnouflage textures honestly look a lot better.
Still, it is probably sufficient to import one single texture you can apply to any unit you like.
Finished the Arctic version. Note: These renders are only with the Diffuse texture (no specularity / no normals / no emissive), so they look a bit flat.
I need to work on the UV island for the marines gauss rifle, since the camouflage stretched horribly there. But it's proving tricky since the marine has a blood texture also, and meh, I'll do it at some point.
No requests? I can do other stuff also :p
GJ I like the way it looks!
Ohhhh man, did you throw their specular and normal and emissive away???????????????
you should try just to use Data Editor to swap the texture istead of using 3Dsmax to mess them up.. XD
PS: nothing offensive, I like the way of the camo goes, but still need to be further edited.
I've been thinking about the texture from certain doodads copy the ground texture (e.g Ground edging) and i thought it would make a cool 'cloak like' texture if you aply it to units like on a dark templar or ghost, give it a shot atleast?