I am making a three player version of the "In Utter Darkness" map from the campaign where everything is brand new. It is looking very exciting and is nearly ready for a beta test. Unfortunately for the map, I am a bit of a perfectionist and there is no model for a bridge terrain object in the "Immortal Forge" tile set. I really need some help making one. For those of you who are interested, this is the solution that is driving me crazy:
Actually, if you could just rotate the Zhakul'Das Bridge 45 Left model so it goes from the bottom left to the top right, that would be good enough. I'll just change the tile set if I have to.
The model doesn't need to be a terrain object to allow units to move over it. I'd recommend just replacing the mar sara bridges with your model and if you place it right without using ignore placement it should work.
Ok then I recommend you look at how the mar sara bridges foot prints are setup. You would need to find the actor and it should have a footprint connected to it. Once you get the idea of how this works you should be able to mimic it for your bridge.
Edit: Searched a bit and found this. THIS and THIS should help give you an understanding of footprints.
Alright. I have made a simple terrain object that I think could work, but it doesn't work in game. If somebody can take a look and tell me what is wrong and which texture I need to use, I would appreciate it.
I am making a three player version of the "In Utter Darkness" map from the campaign where everything is brand new. It is looking very exciting and is nearly ready for a beta test. Unfortunately for the map, I am a bit of a perfectionist and there is no model for a bridge terrain object in the "Immortal Forge" tile set. I really need some help making one. For those of you who are interested, this is the solution that is driving me crazy:
Link Removed: http://www.mediafire.com/?a77t3r39g2zhd8u
Actually, if you could just rotate the Zhakul'Das Bridge 45 Left model so it goes from the bottom left to the top right, that would be good enough. I'll just change the tile set if I have to.
@UniEdit: Go
Would this need animations?
@JacktheArcher: Go
No, I made a bridge model that has all of the animations I need. My problem here is that I have no idea how to make terrain object models work.
@UniEdit: Go
The model doesn't need to be a terrain object to allow units to move over it. I'd recommend just replacing the mar sara bridges with your model and if you place it right without using ignore placement it should work.
@JacktheArcher: Go
I would, but with this tile set it is not a clean transition. There are weird gaps or overlays no matter how I position it.
@UniEdit: Go
Ok then I recommend you look at how the mar sara bridges foot prints are setup. You would need to find the actor and it should have a footprint connected to it. Once you get the idea of how this works you should be able to mimic it for your bridge.
Edit: Searched a bit and found this. THIS and THIS should help give you an understanding of footprints.
@JacktheArcher: Go
I mean visual gaps and overlays. It looks a mess.
Link Removed: http://www.mediafire.com/?h4ho8ave66g218r
Alright. I have made a simple terrain object that I think could work, but it doesn't work in game. If somebody can take a look and tell me what is wrong and which texture I need to use, I would appreciate it.
Blender file: Link Removed: http://www.mediafire.com/?v217v1yiidkg1wi
Exported m3 file: Link Removed: http://www.mediafire.com/?fadkuedjbng7v8k