oh ma gawddd these models look so good on the sc2 engine!
JW with the gargoyle model, theres no attack animation on it. is this because the model itself hasnt been given one or is there a possibility to give it one somehow :S
Models may be in the .m3 format but none of them have the Starcraft 2 Material assigned to them.
It just cost me about 2 hours of troubleshooting why I couldn't apply the provided texture to the model through the data editor. Going to cost me at least another hour or so, importing, adding the material, and re-exporting all the models.
Zolden are the models protected or something? i cant open them in 3ds max, i used "m3_import_v0.31" script...and i got this error.. Import Failed
No "FindItem" function for undefined
It works on the "m3_import_v0.21" but there is no texture.. i tried adding them.. i followed the tutorials but when i dragged the material it didnt update... all i see is the team color...
i need to rotate/move the shields and helms to fit the footman model... =(
I never tried to open models, extracted via wowmodelviewer, with 3ds max. But I'm sure, there should be ways to do it properly. For example, try to import them to the editor and then export again.
Otherwise, you can rotate/move or whatever you need in the editor, using rotation or locall offset actors - there were threads about it in data section.
Texture shouldn't show themselves in 3ds max btw, they will be seen in the editor.
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@Zarakk: Go
I'm hoping you will soon be converting .wmo building files for all of us who don't have 3DS Max, would greatly appreciate it.
I honestly wonder if it's possible to convert SC1 models to SC2 !!!! That'd be so awesome :D
It wouldn't be possible to convert them, because the units in SC1 are sprites :p (images/pictures)
oh ma gawddd these models look so good on the sc2 engine!
JW with the gargoyle model, theres no attack animation on it. is this because the model itself hasnt been given one or is there a possibility to give it one somehow :S
THNX Zarakk!
i would like to see a bow model and some walls if that possible i dont have the bandwidth to get wow
Can you Bundle together more props for terrain use and get some more troll models if possible
when is soonâ„¢? :D
Great!!!
Thanks alot for all of these :D
-Could I suggest you adding one or more Goblin models since my editor is kind of broken right now?
There are models from my HoMM an Civ maps
Some folders include moedes of units' weapons, for example, rifleman's folder include rifle model.
@Zolden: Go
Useless.
Models may be in the .m3 format but none of them have the Starcraft 2 Material assigned to them.
It just cost me about 2 hours of troubleshooting why I couldn't apply the provided texture to the model through the data editor. Going to cost me at least another hour or so, importing, adding the material, and re-exporting all the models.
I need tree stumps Please.
stumps
i would like to request Shields,Boots, and Helmets please... 5 to 10 each if anyone has the time... pretty please with a cherry on top =D
i have found these files but it is on mdx ;s
the links
Mantis; http://www.hiveworkshop.com/forums/models-530/mantis-47336/?prev=c%3D13%26t%3D1%26r%3D20%26d%3Dlist%26page%3D4
Tassadar ;http://www.hiveworkshop.com/forums/models-530/tasaar-49392/?prev=c%3D13%26t%3D1%26r%3D20%26d%3Dlist%26page%3D4
ty for help
@xxxDisturbedxxx: Go
There were no boots as items
@Zolden: Go
Thanks a lot Zolden... wont forget your name on the credits...
Thanks Zolden Much appreciated.
@Zolden: Go
Zolden are the models protected or something? i cant open them in 3ds max, i used "m3_import_v0.31" script...and i got this error..
Import Failed
No "FindItem" function for undefined
It works on the "m3_import_v0.21" but there is no texture.. i tried adding them.. i followed the tutorials but when i dragged the material it didnt update... all i see is the team color...
i need to rotate/move the shields and helms to fit the footman model... =(
I never tried to open models, extracted via wowmodelviewer, with 3ds max. But I'm sure, there should be ways to do it properly. For example, try to import them to the editor and then export again.
Otherwise, you can rotate/move or whatever you need in the editor, using rotation or locall offset actors - there were threads about it in data section.
Texture shouldn't show themselves in 3ds max btw, they will be seen in the editor.