I'm looking for a devourer model that resembles the picture above. The head (gray wireframe) is from the swarm guardian, the torso (purple wireframe) is from a regular mutalisk, and the rest of the body (pink wireframe) are made from the body segments of the larva. I would like the model to be textured with color scheme similar to the larva. Without animation is acceptable, if the file can be opened in FragMotion (.x, .3ds, etc); I can attempt to add animation.
I heard that blizzard made the model for devourer and guardian for Hots singleplayer, actualy the devourer will be split in 2 new units in the campaign.
I thought the wings looked more like beetle wings. I'm asking the community for help because I don't know how to model organic stuff and I don't even know how to make decent textures. Also, I had trouble getting the actual .m3 files, so I used 3D Ripper DX to get the a 3D screenshot of a game with the larva, swarm guardian, and mutalisk on screen.
Yes Dustin Browder said so because there won't be much air to air missions,but some guys that get the beta key said that devourer and guardian are in the map editor but if this site is a correct that means that devourer will play an important role science it'll be spit in to different units(like the zergling and baneling).
I may be copletly wrong but I think they made the model :)
If anyone can make any model resembling the devourer, I'll be more than happy to use it. Figure 1 is my opinion of what a reimagined Starcraft 2 devourer could look like using Starcraft 2 zerg parts (Frankenstein devourer).
I confirmed via the beta that in the campaign there will be two versions of the Devourer and one of the original Guardian. There will also be 2 extra forms of the roaches, zerglings, swarm hosts, vipers, hydras, and more. While those reference pics look awesome it would definitely be a waste of time.
Unfortunately any assets from HOTS will not be allowed in WoL as far as I know. So I guess it would make sense to build one for WoL if you can't get a hold of a copy of HOTS.
I'm not sure how to proceed with the joints between the head and mutalisk torso and between the torso and larva segment. The bones were annoying me, so I had to delete them. :(
P.S. I found out that instead of exporting from Cutscene Editor, you have to use the Archive Browser in the Model and Texture tabs of the Data Module. Access the Archive Browser by double clicking the Art: Model or texture file field.
I'm thinking about carving the beetle wings from the body of the overlord or spire.
It does not have any animations or bones. It uses the default mutalisk, swarm guardian, and larva textures, but you might have to change the texture path. It needs to be converted to .m3 format. You can do what ever you want with it.
Well at least I'm sure now that they made those models.Can you show a picture of those models?I'm really excited and I would love to see how those models look like.
Figure 1 Example of devourer.
I'm looking for a devourer model that resembles the picture above. The head (gray wireframe) is from the swarm guardian, the torso (purple wireframe) is from a regular mutalisk, and the rest of the body (pink wireframe) are made from the body segments of the larva. I would like the model to be textured with color scheme similar to the larva. Without animation is acceptable, if the file can be opened in FragMotion (.x, .3ds, etc); I can attempt to add animation.
I have a question... Is that 3ds max or blender?
I heard that blizzard made the model for devourer and guardian for Hots singleplayer, actualy the devourer will be split in 2 new units in the campaign.
WOW very good, if you can add the fly style's wings in his back is perfect :D
@Doubleclick123: Go
3DS Max
@Bogdan254: Go
Oh really? Didn't that one bald guy claim the devourer wasn't "cool enough" to make the cut for Starcraft 2?
@Zarxiel93: Go
I thought the wings looked more like beetle wings. I'm asking the community for help because I don't know how to model organic stuff and I don't even know how to make decent textures. Also, I had trouble getting the actual .m3 files, so I used 3D Ripper DX to get the a 3D screenshot of a game with the larva, swarm guardian, and mutalisk on screen.
Yes Dustin Browder said so because there won't be much air to air missions,but some guys that get the beta key said that devourer and guardian are in the map editor but if this site is a correct that means that devourer will play an important role science it'll be spit in to different units(like the zergling and baneling). I may be copletly wrong but I think they made the model :)
yeah you right, is more similar to beetles XD I need it for my SC1/BW mod
Shouldn't his body be a bit more buffed? That's not much work to do but it can resemble the original Devourer. Besides that it's a fantastic model :)
@Leruster: Go
If anyone can make any model resembling the devourer, I'll be more than happy to use it. Figure 1 is my opinion of what a reimagined Starcraft 2 devourer could look like using Starcraft 2 zerg parts (Frankenstein devourer).
I confirmed via the beta that in the campaign there will be two versions of the Devourer and one of the original Guardian. There will also be 2 extra forms of the roaches, zerglings, swarm hosts, vipers, hydras, and more. While those reference pics look awesome it would definitely be a waste of time.
@GhostNova91: Go
Awesome. I hope the units will be present in the final game, so that someone could export them for use in Wings of Liberty mods. :D
@FDFederation: Go
Unfortunately any assets from HOTS will not be allowed in WoL as far as I know. So I guess it would make sense to build one for WoL if you can't get a hold of a copy of HOTS.
@GhostNova91: Go
I'm one of those individuals not getting Heart of the Swarm or Legacy of the Void. :(
Figure 2 Frankenzerg devourer textured.
Figure 3 Comparison with mutalisk.
I'm not sure how to proceed with the joints between the head and mutalisk torso and between the torso and larva segment. The bones were annoying me, so I had to delete them. :(
P.S. I found out that instead of exporting from Cutscene Editor, you have to use the Archive Browser in the Model and Texture tabs of the Data Module. Access the Archive Browser by double clicking the Art: Model or texture file field.
@FDFederation: Go move the head closer to the torso and delete those spikes. Same thing for torso/larva body: just move the body closer to the torso.
Figure 4 Final version?
I'm thinking about carving the beetle wings from the body of the overlord or spire.
It does not have any animations or bones. It uses the default mutalisk, swarm guardian, and larva textures, but you might have to change the texture path. It needs to be converted to .m3 format. You can do what ever you want with it.
Available for download: http://www.sc2mapster.com/assets/devourer3dsmaxmodel/files/1-devourer3dsmax-model/
P.S. If you animate it and convert it to .m3 format, please share? :D
it don't work to me, in the editor he appear only a gray ball :(
@GhostNova91: Go
Well at least I'm sure now that they made those models.Can you show a picture of those models?I'm really excited and I would love to see how those models look like.
Soulfilcher already did it for me :)
http://www.sc2mapster.com/forums/general/general-chat/42485-leaked-heart-of-the-swarm-beta-unit-details-video/?page=3#posts
@Zarxiel93: Go
Are you having trouble with the map editor? Can you see the model in 3DS Max or any program that can open and edit .max files?