Hey guys I wanted to share with you guys my first REAL project I toyed with the editor for long enough and even tried a different project to no avail
BUT YEAH So I am going with a ninja stealthy type map where you have to sneak around and assissinate people.
Right now its an early beta and theres not too much to show.
But I do have a video :DD
But there is already WASD and QE movement controls along with a mouse click targetting system for easy combat
Theres several abilities:
Strike - Basic attack can be spammed removes sneak from the player
Sneak - Toggle Cloaks the player slows the movement
Sprint - Toggle increases movement speed removes sneak from the player
Assissinate - Require Sneak instantly kills an enemy in range
Distraction - throws a rock at the targeted point distraction all those within range making them look at it (Beware fidgets allow for realistic short attention spands and scary results when trying to sneak by
FlashBang - Throws a flashbomb it explodes into a bright light blinding everyone its radius for 5 seconds.
HeadCrack - Hits the enemy while in stealth makes the unit paralyzed for 15 seconds.
The marines have built in behaviors that help them fend for themselves against an invisible target
They have a cone of vision infront of them that allows them to detect stealth they will expose anything they see for a set amount of time dissallowing the player to sneak again.
They also have an ability to alert all nearby marines to attack their target it has a 2 second cast time and calls nearby enemies to attack for the entire duration of the alert. *Update* Can be interrupted! and will not cast if all the nearby marines are actively fighting the intruder.
The marines also have awareness they can see recently killed bodies and become aware and gain a 360 degree stealth detection this makes killing an enemy with others around very difficult and demands strategy to the player.
The game still needs alot of work, UI will be added shortly once I think of something!
(The video has been processing for 9 hours now hopefully it will be good soon)
New Features:
Marines only cast alert when there are idle allies around them.
Marines will now move back to their original location if farther than a distance of 1!
Marines now get a glow when casting Alert.
New Alarm Bot; puts an alert on any intruders inside of its red bubble.
New Lighting I toned down the emmissive it was too strong.
New Ability SmokeScreen; Clouds an area make you un-hittable and un-alertable along with un-exposable :D
New Combat Targeting System allows for easy targeting, Shift click makes the player face the nearest target within 5 range. If in attacking range of a unit the corsair turns green indicating you will hit them.
Some Terrain Changes especially in the green obelisk area.
(The video has been processing for 9 hours now hopefully it will be good soon)
New Features:
Marines only cast alert when there are idle allies around them.
Marines will now move back to their original location if farther than a distance of 1!
Marines now get a glow when casting Alert.
New Alarm Bot; puts an alert on any intruders inside of its red bubble.
New Lighting I toned down the emmissive it was too strong.
New Ability SmokeScreen; Clouds an area make you un-hittable and un-alertable along with un-exposable :D
New Combat Targeting System allows for easy targeting, Shift click makes the player face the nearest target within 5 range. If in attacking range of a unit the corsair turns green indicating you will hit them.
Some Terrain Changes especially in the green obelisk area.
Well I released it!
http://www.sc2mapster.com/maps/red-revenge/
Here you are
Ive been working on a different project for the last couple weeks so I thought id be nice and let people poke at this.
Dont mind the messyness
THE DOWNLOAD IS HERE(I decided to release it since ive stopped working on it atleast for a little while)
http://www.sc2mapster.com/maps/red-revenge/
Hey guys I wanted to share with you guys my first REAL project I toyed with the editor for long enough and even tried a different project to no avail
BUT YEAH So I am going with a ninja stealthy type map where you have to sneak around and assissinate people.
Right now its an early beta and theres not too much to show.
But I do have a video :DD
But there is already WASD and QE movement controls along with a mouse click targetting system for easy combat Theres several abilities:
The marines have built in behaviors that help them fend for themselves against an invisible target
The game still needs alot of work, UI will be added shortly once I think of something!
Edit New Lighting
http://img293.imageshack.us/i/screenshot004x.jpg/
New video :DD With many new features
Update:
(The video has been processing for 9 hours now hopefully it will be good soon) New Features:
Soon to come:
Would look much better if you could do this in the 3rd person sort of metalgear style.
Didnt metal gear in the early games still have a top down factor to it?
and thanks Vjeux :D
New video :DD With many new features
This is shaping up pretty good. Change of lighting helps a LOT. I think the normal lights are glowing a bit to much but thats just me.
thank you :D haha yeah to an extent I agree, I could toy withit.
Looks pretty great and fun to play! Any plans for a story to follow along with it?
yeah there is a little start for the story in the loading screen its prolly hard to read if its not full screen and high res
but thanks for the feedback :D
(The video has been processing for 9 hours now hopefully it will be good soon) New Features:
Soon to come:
Well I released it! http://www.sc2mapster.com/maps/red-revenge/ Here you are Ive been working on a different project for the last couple weeks so I thought id be nice and let people poke at this. Dont mind the messyness
Cant you just make player has to hold right button instead clicking it each time he wants to turn... its so unfriendly movement system.
yeah thats possible to todo lol im sorry ha
and ha you press shift to target the nearest enemy if they have corsair on them