I'm working on making a starship troopers map. The difference with mine is it will be based on the real starship troopers straight from the book. I've been planning everything out so far. Haven't started in map editor yet but will soon. I'm open to anyone thats serious about this and would like to join. So far heres what ive planned and organized:
Unit & Weapons:
Player will have a choice between 3 suit types with 2 Classes each making a total of 6 units.
Command, Maurauder, and Scout with each suit being 1st or 2nd Class
All suits are armed with the basic jump jets, and rockets while the rest of the loadout will differ on suit type.
Each class is the same unit but has more armor and stronger versions of weapons.
Total suit capable weapons will be: Rockets, flamethrower, Machine gun, chain gun, micro rockets, and HE bombs
Each suit will have limited amount of Ammo, Power, and jump juice which will have to be replenished at certain points.
You can stay in your suit unless you die or run out of power. If you die you will be ejected and have a weak weapon and low health. If your suit is out of power you can't do nothing but leave it behind.
Controls:
I'm either going to have standard controls or maybe have keyboard movment with spacebar for jumpjets. Targeting will be done by either clicking on the unit or just having the standard sc function.
Enemies:
Bugs will be 4 caste: soldier, worker, command, special
Soldier-I plan on using the roach as it fits the description of bugs in the book, also they will have a laser beam that they shoot. (the movie bugs are BS)
Longterm Plan:
After all mechanics are established and a save system I hope to have a series of maps where you save and take your character to each map which will be a campaign or series of missions and use it there getting upgrades and weapons that arent accessible in one map and can bring them back to previously played missions with the tech.
This would really be great in larger scales.
One of the things about the book I loved was that, despite so much seemed about "Rico" himself, it was not. It was very explanitory on how not one man can really make a difference, for he is no "God", but how he taking control of his life? Might effect others enough to where, through intelligence of The Many? CAN make a difference. The only individual stance that was given was in the terms of having the many wade out the few unique individual capable of leading.
Starship Troopers is a destined RTS game in the making; it's just, the movie seemed to ruin that... a lot.
Might you also be planning an underground feature as well? There is at one point if you remember where Rico falls underground into the Bug Caverns. I believe during a fight down there, a cave in ensues and he is K.Oed.
I would suggest a function to where, anywhere you click you shoot. One of the amazing things about the M.I.s suite is how much mobility it gave him through all of its firepower. When Rico is patrolling that 3x3 Mile square with his men and is ambushed by the workers bursting out've the ground to conceal the soldiers? He uses his thrusters A LOT, to skim over them blasting away with a Flame Thrower. It's hard to achieve strafing if the firing function is only on a "click on unit" basis; especially if it's a Flame Thrower.
Are you planning on adding the "Skinnies" in anyway to the project?
Yes I plan to have the skinnies, I was thinking of the raid in first chapter as a tutorial mission. I will let there be different types of controls for people to choose. I'm trying to think of a good way to do the jumpjets and being able to shoot while using. I'm mainly concerned about the basics with controls and and energy first then Ill move on.
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I'm working on making a starship troopers map. The difference with mine is it will be based on the real starship troopers straight from the book. I've been planning everything out so far. Haven't started in map editor yet but will soon. I'm open to anyone thats serious about this and would like to join. So far heres what ive planned and organized:
Unit & Weapons:
Player will have a choice between 3 suit types with 2 Classes each making a total of 6 units. Command, Maurauder, and Scout with each suit being 1st or 2nd Class All suits are armed with the basic jump jets, and rockets while the rest of the loadout will differ on suit type. Each class is the same unit but has more armor and stronger versions of weapons. Total suit capable weapons will be: Rockets, flamethrower, Machine gun, chain gun, micro rockets, and HE bombs
Each suit will have limited amount of Ammo, Power, and jump juice which will have to be replenished at certain points. You can stay in your suit unless you die or run out of power. If you die you will be ejected and have a weak weapon and low health. If your suit is out of power you can't do nothing but leave it behind.
Controls:
I'm either going to have standard controls or maybe have keyboard movment with spacebar for jumpjets. Targeting will be done by either clicking on the unit or just having the standard sc function.
Enemies:
Bugs will be 4 caste: soldier, worker, command, special
Soldier-I plan on using the roach as it fits the description of bugs in the book, also they will have a laser beam that they shoot. (the movie bugs are BS)
Longterm Plan:
After all mechanics are established and a save system I hope to have a series of maps where you save and take your character to each map which will be a campaign or series of missions and use it there getting upgrades and weapons that arent accessible in one map and can bring them back to previously played missions with the tech.
@jrs3000: Go
This would really be great in larger scales. One of the things about the book I loved was that, despite so much seemed about "Rico" himself, it was not. It was very explanitory on how not one man can really make a difference, for he is no "God", but how he taking control of his life? Might effect others enough to where, through intelligence of The Many? CAN make a difference. The only individual stance that was given was in the terms of having the many wade out the few unique individual capable of leading.
Starship Troopers is a destined RTS game in the making; it's just, the movie seemed to ruin that... a lot.
Might you also be planning an underground feature as well? There is at one point if you remember where Rico falls underground into the Bug Caverns. I believe during a fight down there, a cave in ensues and he is K.Oed.
I would suggest a function to where, anywhere you click you shoot. One of the amazing things about the M.I.s suite is how much mobility it gave him through all of its firepower. When Rico is patrolling that 3x3 Mile square with his men and is ambushed by the workers bursting out've the ground to conceal the soldiers? He uses his thrusters A LOT, to skim over them blasting away with a Flame Thrower. It's hard to achieve strafing if the firing function is only on a "click on unit" basis; especially if it's a Flame Thrower.
Are you planning on adding the "Skinnies" in anyway to the project?
@Pimpmunkeh: Go
Yes I plan to have the skinnies, I was thinking of the raid in first chapter as a tutorial mission. I will let there be different types of controls for people to choose. I'm trying to think of a good way to do the jumpjets and being able to shoot while using. I'm mainly concerned about the basics with controls and and energy first then Ill move on.