Im working on a Settlement game, i want to share my actual state with you :)
The gameplay:
its relativly passive, like the first settlers game from bluebyte (also known as Serf City) you can place buildings, and the workers will work then with the buildings and the Ressources.
You can build a PsyEmitter that gives you control over neutral buildings in the map to gather Special abilitys from them, and if you can handle it to Place a PsyEmitter near enemy buildings then you can gather the control over the buildings (but only if there is no enemy psy emitter with same or higher Psyenergy level, in this case wins the one who was there first)
Also you need those emitters to place buildings, so they are like the military buildings in the old settlers games, to gahter control over area.
List of buildings actually done:
Farmer - Trains a farmer that places crops within the area around the farmer house.
Harvester - Trains a harvester that search for growed crops and harvest them.
Miner - Trains a Miner that searchs vor mineral fields and brings minerals home.
Police - Trains Policemen
Cage - Spawns Dogs
and a building that you cannot place, because civilians only will build it if supply rans out:
Hut - Gives you supply, like in normal starcraft every human needs an amount of supply,it also spawns civilians.
Human Types
Civilians run randomly around, and constructing buildings that you order, or if supply is need they placing hut´s and if they see an enemy unit or building they going to attack it, since they will spread out with theyr huts (even over the psy emitter radius) there will conflict with civilians of the enemy (so in this game you cannot pork / turtle).
Farmer, Harvester and Miner are workers i explained at top (more worker types are planed)
Dogs: dogs are running all over the map and if they find enemys they will bite them, place cage in frontier area to herras your enemy
Policemen: policeman patrouling in the area of theyr police station, they have ranged weapon and attack enemys that come to close, use this to secure importand ressources or psy emitters.
Ressources:
Food - you need it, without food your ppl gonna die, if you got enough food and no one is hungry your population will increase (its the custom ressource)
Minerals - standart minerals for construction
also i plan to put vespene gas in for bether construction, and that special gas for special stuff (maybe i rename that gas resources)
Also i plan alot more of buildings and units, examples: a robot worker, that dont need to eat and can collect food or minerals (midgame), some artillerie that fires over the whole map into enemy base and kills ppl with a splash dmg and burns crops (late game content), and some special weapon stuff for example a weapon that you can cast into an area and all the enemy ppl in that area will change the owner to a third (cpu) player that is allied with you and in war with your enemy (so lets call it "start rebelion") to bring stress into the enemy backtown.
Sorry for my horrible english, im very sleepy just came from work, here are some screens to go:
(my graphic settings are not the best, since my computer is not so perfect)
Peacefull beginning of a game
Some enemy civilians attacking my hut next to a Psy Emitter
Harvesters waiting for crops to grow up
Different items for differend ressources in transport in the wrong rotated lorys :( (anyone knows how i can set the rotation for a Hot Site operation behavior? or at least turn a model without editing the m3 file (in the model data or something))
Im working on a Settlement game, i want to share my actual state with you :)
The gameplay:
its relativly passive, like the first settlers game from bluebyte (also known as Serf City) you can place buildings, and the workers will work then with the buildings and the Ressources.
You can build a PsyEmitter that gives you control over neutral buildings in the map to gather Special abilitys from them, and if you can handle it to Place a PsyEmitter near enemy buildings then you can gather the control over the buildings (but only if there is no enemy psy emitter with same or higher Psyenergy level, in this case wins the one who was there first)
Also you need those emitters to place buildings, so they are like the military buildings in the old settlers games, to gahter control over area.
List of buildings actually done:
Farmer - Trains a farmer that places crops within the area around the farmer house.
Harvester - Trains a harvester that search for growed crops and harvest them.
Miner - Trains a Miner that searchs vor mineral fields and brings minerals home.
Police - Trains Policemen
Cage - Spawns Dogs
and a building that you cannot place, because civilians only will build it if supply rans out:
Hut - Gives you supply, like in normal starcraft every human needs an amount of supply,it also spawns civilians.
Human Types
Civilians run randomly around, and constructing buildings that you order, or if supply is need they placing hut´s and if they see an enemy unit or building they going to attack it, since they will spread out with theyr huts (even over the psy emitter radius) there will conflict with civilians of the enemy (so in this game you cannot pork / turtle).
Farmer, Harvester and Miner are workers i explained at top (more worker types are planed)
Dogs: dogs are running all over the map and if they find enemys they will bite them, place cage in frontier area to herras your enemy
Policemen: policeman patrouling in the area of theyr police station, they have ranged weapon and attack enemys that come to close, use this to secure importand ressources or psy emitters.
Ressources:
Food - you need it, without food your ppl gonna die, if you got enough food and no one is hungry your population will increase (its the custom ressource)
Minerals - standart minerals for construction
also i plan to put vespene gas in for bether construction, and that special gas for special stuff (maybe i rename that gas resources)
Also i plan alot more of buildings and units, examples: a robot worker, that dont need to eat and can collect food or minerals (midgame), some artillerie that fires over the whole map into enemy base and kills ppl with a splash dmg and burns crops (late game content), and some special weapon stuff for example a weapon that you can cast into an area and all the enemy ppl in that area will change the owner to a third (cpu) player that is allied with you and in war with your enemy (so lets call it "start rebelion") to bring stress into the enemy backtown.
Sorry for my horrible english, im very sleepy just came from work, here are some screens to go:
(my graphic settings are not the best, since my computer is not so perfect)
Peacefull beginning of a game
Some enemy civilians attacking my hut next to a Psy Emitter
Harvesters waiting for crops to grow up
Different items for differend ressources in transport in the wrong rotated lorys :( (anyone knows how i can set the rotation for a Hot Site operation behavior? or at least turn a model without editing the m3 file (in the model data or something))
If you could get this on US or at least localized i would be more then happy to help you test it and give feedback. (followed your tester post here)
sorry, i dont got an account for the us servers, i think when its more done i will localize it and publish it to this site here aswell