A small dilemma I've recently run into. I'm wanting to start on a rpg type map for the purpose of learning the new Galaxy Edit, and familiarizing myself with it's capabilities. I'm wanting to stretch what it can do, as I know that Blizzard by no means used the game engine to its fullest extent; I know its capable of much more. Usually the case with games where money dictates what happens.
I'm wanting to do a Final Fantasy style rpg; classic turn based rpg from the good 'ole days. But I also want to do a more real time rpg, with the player using a WASD control scheme. I really cannot make up my mind on this, as I like both schemes and sub genres. So what is everyone's thought on this?
There a lot of real time Action-RPGs out there. That’s because there are a lot of tutorials how to make them. It would be cool to see something different.
A small dilemma I've recently run into. I'm wanting to start on a rpg type map for the purpose of learning the new Galaxy Edit, and familiarizing myself with it's capabilities. I'm wanting to stretch what it can do, as I know that Blizzard by no means used the game engine to its fullest extent; I know its capable of much more. Usually the case with games where money dictates what happens.
I'm wanting to do a Final Fantasy style rpg; classic turn based rpg from the good 'ole days. But I also want to do a more real time rpg, with the player using a WASD control scheme. I really cannot make up my mind on this, as I like both schemes and sub genres. So what is everyone's thought on this?
There a lot of real time Action-RPGs out there. That’s because there are a lot of tutorials how to make them. It would be cool to see something different.
the sc1 map Faith and Destiny is a good example of turn based RPG in SC utilizing real time.