Herocraft is a mix of kings and knights + hydra ranchers + Zone control from SC1. Two players control bases and armies with auto spawning upgradeable creeps. The map is large with many expansion hubs that when taken over spawn more of your teams creeps. These expansions early game are taken over with hostile creep to provide income and experience points for hero units. Each team will have 4 player slots for hero players. Heroes are played in a third person perspective controlled with “WASD” and are specially designed units picked before the start of the match that can level up, have unique skills, upgrade and can buy powerful items.
This game is still in the planning and early development stages. I'm vary interested in hearing others opinion on this map idea, or even discussion about those awesome custom maps from back in the day and what made them fun.
I'm looking for people who want to beta test the game when it's playable over battle.net
You do know there is a larger capacity for players shown in the editor right?
So technically it's possible to make 2 teams, with 2 players leading the army using tactics and triggers, whilst he has 6 heroes under his army to help.
Summary:
CPU Slot - 2
Player Slots - 10 + 2 Leaders
14 slots used, 1 for neutral, 1 for hostile/anything else.
A lot of the game balance will be in the hands of the heroes and the skill of the players playing them. If a higher level hero gets cocky and runs off by himself to farm and gets killed by 2 heroes on the other team, those heroes will be rewarded with lots of experience points.
The map will be non linear, think of the lanes and forest in dota if you have played it.
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Herocraft
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Herocraft is a mix of kings and knights + hydra ranchers + Zone control from SC1. Two players control bases and armies with auto spawning upgradeable creeps. The map is large with many expansion hubs that when taken over spawn more of your teams creeps. These expansions early game are taken over with hostile creep to provide income and experience points for hero units. Each team will have 4 player slots for hero players. Heroes are played in a third person perspective controlled with “WASD” and are specially designed units picked before the start of the match that can level up, have unique skills, upgrade and can buy powerful items.
This game is still in the planning and early development stages. I'm vary interested in hearing others opinion on this map idea, or even discussion about those awesome custom maps from back in the day and what made them fun.
I'm looking for people who want to beta test the game when it's playable over battle.net
@ephixa:
You do know there is a larger capacity for players shown in the editor right?
So technically it's possible to make 2 teams, with 2 players leading the army using tactics and triggers, whilst he has 6 heroes under his army to help.
Summary:
CPU Slot - 2
Player Slots - 10 + 2 Leaders
14 slots used, 1 for neutral, 1 for hostile/anything else.
Ya that makes sense
5 Heroes 1 Leader per team
Be very careful with games where doing well makes you stronger. This may result in an unsurmountable snowball as soon as one team gains an advantage.
@BrotherLaz: Go
Oh ya, for sure.
A lot of the game balance will be in the hands of the heroes and the skill of the players playing them. If a higher level hero gets cocky and runs off by himself to farm and gets killed by 2 heroes on the other team, those heroes will be rewarded with lots of experience points.
The map will be non linear, think of the lanes and forest in dota if you have played it.