So I am a first time mapper, and would like to get some feedback on the game i have been building for the past 3 weeks. I'm learning this stuff as i go, but taking the time to code in everything i want in here to complete the vision i have for the game. It works for 4 players, and while this map isn't exactly fun for hours, it shows what I'm shooting for in an engine to springboard the rest of my game. The UI was recently completed, as well as the targeting system, quest system, and the vehicle code (Hop in the mech and try it out). Any feedback would be appreciated, and ill try and keep my project up to date as much as possible as i continue with development.
Hoping to have a solid Alpha in 2 weeks, and finished beta a week or 2 after that.
I tested the map. The only fault I can find at the moment is the clunky control system.
I think it would be better or more convenient if you set the forward direction of the unit in relation to the current field of view.
Left/Right should not move left/right but rather incrementally turn to that angle.
I believe it would give it a more solid feeling of realism and greater control for the player.
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So I am a first time mapper, and would like to get some feedback on the game i have been building for the past 3 weeks. I'm learning this stuff as i go, but taking the time to code in everything i want in here to complete the vision i have for the game. It works for 4 players, and while this map isn't exactly fun for hours, it shows what I'm shooting for in an engine to springboard the rest of my game. The UI was recently completed, as well as the targeting system, quest system, and the vehicle code (Hop in the mech and try it out). Any feedback would be appreciated, and ill try and keep my project up to date as much as possible as i continue with development.
Hoping to have a solid Alpha in 2 weeks, and finished beta a week or 2 after that.
@coronbale:
I tested the map. The only fault I can find at the moment is the clunky control system.
I think it would be better or more convenient if you set the forward direction of the unit in relation to the current field of view.
Left/Right should not move left/right but rather incrementally turn to that angle.
I believe it would give it a more solid feeling of realism and greater control for the player.