Currently when a unit has 10 000+ health, the health text goes on two rows and it looks really ugly. I am guessing that increasing the width of the UI element might do it? I will try it if I find out which element that is.
Also, could it be possible to make the Armor Level Text on the Armor Icon on each unit display the total Armor that the unit has? Yeah you could manually do it for every unit, but I am looking for an alternative using XML?
Currently when a unit has 10 000+ health, the health text goes on two rows and it looks really ugly. I am guessing that increasing the width of the UI element might do it? I will try it if I find out which element that is.
Also, could it be possible to make the Armor Level Text on the Armor Icon on each unit display the total Armor that the unit has? Yeah you could manually do it for every unit, but I am looking for an alternative using XML?
Would it be ok for your game to perhaps do half the health and decrease damage taken by 50% via a behavior?
1. The heath: it can be done.
2. The Armor Data: will investgate. I don't want to do it with trigger, so I will dig raw XML way.
Thanks Renee. Masked Imposter, that wouldn't be an option due to the amount of units I have in my map and also it's kind of a rough solution.
The hp number should have been fixed.
It actually worked fine before the fix in zhCN locale since we used different font.
So I didn't checked the EN client too much.
I increased the width and decrease the font size to make it work for enUS under 500000/500000