I had an idea about making a game that can use reputation as a factor in-game. an example would be: a marine kills a zergling he becomes 'good'. if a marine kills a civilian he becomes 'bad'. have it on a sliding scale so its not just 1 kill. possibly use a bank file to record your progress. and if there is more than 1player in the game then it could be 'good' vs 'bad'. what ya think? :D
Well, where would you need this kind of system? And what kind of map allows you to kill civilians? Why would it let you kill them? Why would we store your reputation? Things like this are the first things I asked when I read your idea.
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I had an idea about making a game that can use reputation as a factor in-game. an example would be: a marine kills a zergling he becomes 'good'. if a marine kills a civilian he becomes 'bad'. have it on a sliding scale so its not just 1 kill. possibly use a bank file to record your progress. and if there is more than 1player in the game then it could be 'good' vs 'bad'. what ya think? :D
@tdhsst: Go
Well, where would you need this kind of system? And what kind of map allows you to kill civilians? Why would it let you kill them? Why would we store your reputation? Things like this are the first things I asked when I read your idea.