HI all first sorry for my english hope you will understant what i want to do :<
I want to modify a blizzard map like daybreak or antiga and make the game faster than it is in sc2, i want to know if its possible and if it is how could i do this.
Ps: I'm a beginner with the starcraft editor so be understandable ^^
Not really possible unless you want to edit every time value in the data.
And even then you might run into "small" problems because the game runs in less cycles.
I think sc2 runs in 1/16 cycles per game second. If you speed up everything by halving every duration, you might have a problem, if something took 3 cycles before. Then it uses either 1 or 2 cycles.
For example that could be a psi storm dealing damage on a faster or slower rate which has a theoretical impact on the game's balance...
the only way i can see this happening is adjusting the time for all fields in SC2. this would even include movement speeds. otherwise you would have a fast game with slow units in compairison. it is possible just have to divide the values by how fast you want the game to play. EG: lets say it takes 15seconds to build a scv. reduce this to 5 for a game that is 3x as fast. and then apply that to all fields. how ever you have to make sure you do it to all fields by the same factor.
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HI all first sorry for my english hope you will understant what i want to do :< I want to modify a blizzard map like daybreak or antiga and make the game faster than it is in sc2, i want to know if its possible and if it is how could i do this. Ps: I'm a beginner with the starcraft editor so be understandable ^^
thx
Not really possible unless you want to edit every time value in the data.
And even then you might run into "small" problems because the game runs in less cycles.
I think sc2 runs in 1/16 cycles per game second. If you speed up everything by halving every duration, you might have a problem, if something took 3 cycles before. Then it uses either 1 or 2 cycles.
For example that could be a psi storm dealing damage on a faster or slower rate which has a theoretical impact on the game's balance...
@Ixionmignon:
the only way i can see this happening is adjusting the time for all fields in SC2. this would even include movement speeds. otherwise you would have a fast game with slow units in compairison. it is possible just have to divide the values by how fast you want the game to play. EG: lets say it takes 15seconds to build a scv. reduce this to 5 for a game that is 3x as fast. and then apply that to all fields. how ever you have to make sure you do it to all fields by the same factor.