Or maps that takes advantage of the new stuff in HoTS?
I was thinking of making a Battleship kind of map, not like Star Battle as it's too DotA-ish with leveling.
I wonder what it would take to make a skill based 'battleship' map with you being blind, but need to use smaller crafts to scout an area, to make guesses then to bombard enemy locations.
This means:
The main unit a player controls is a Battleship, it has low visibility and has various guns for various distances or engagements.
For instance, a 88mm Flak Cannon for anti-air capability, it fires a 'siege tank' kind of rounds into the sky, causing explosion in a wide area that only hits air units, but none of the gun system in the game ever locks onto targets, the player must manually fire rounds at specific areas.
So when you fire the Flak Cannon, I would guess that instead of a single shot doing AoE damage in an area, it instead fires multiple tiny cluster projectiles that explodes in a random area, inflicting HIGH damage if you get lucky and it lands where the air unit is.
I'd probably need some math and scripting to get this to work, basically it could be an ability that picks a coordinate, then randomly causes 'effects' in a coordinated randomization.
If the center of the circle is (0,0), then it has a radius of 20 and random explosions will go off within -20,-20 to 20,20 over time when this ability is used.
The main idea is that damage can be lethal and most likely cause additional status condition to go off maybe if the Battleship has various stats that governs it. But at this point it'd be too complex for my current skill level.
I tried making a test sample of this earlier, but all it does is make a battlecruiser a ground unit, shoots slow shots at long distance targets (150 distance), but the thing I DON'T want it to do is fire instant hitting rounds, I want it to fly to the target point, not hit as soon as the caster shoots it.
HOTS has added new mechanics and gameplay changes that are a must for the Starcraft II melee.
If you wish to create an arcade type map, you may only use WoL as dependency as long as you don't need the ones from HOTS.
For maps like Fastest Map Possible, which are about extreme (and fun) melee gameplay, there should be two versions: one for WoL ( which already exists ) and one for HOTS, because it will improve its gameplay/graphics/mechanics + add the new units.
+Ark+
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Or maps that takes advantage of the new stuff in HoTS?
I was thinking of making a Battleship kind of map, not like Star Battle as it's too DotA-ish with leveling.
I wonder what it would take to make a skill based 'battleship' map with you being blind, but need to use smaller crafts to scout an area, to make guesses then to bombard enemy locations.
This means:
The main unit a player controls is a Battleship, it has low visibility and has various guns for various distances or engagements. For instance, a 88mm Flak Cannon for anti-air capability, it fires a 'siege tank' kind of rounds into the sky, causing explosion in a wide area that only hits air units, but none of the gun system in the game ever locks onto targets, the player must manually fire rounds at specific areas.
So when you fire the Flak Cannon, I would guess that instead of a single shot doing AoE damage in an area, it instead fires multiple tiny cluster projectiles that explodes in a random area, inflicting HIGH damage if you get lucky and it lands where the air unit is.
I'd probably need some math and scripting to get this to work, basically it could be an ability that picks a coordinate, then randomly causes 'effects' in a coordinated randomization.
If the center of the circle is (0,0), then it has a radius of 20 and random explosions will go off within -20,-20 to 20,20 over time when this ability is used.
The main idea is that damage can be lethal and most likely cause additional status condition to go off maybe if the Battleship has various stats that governs it. But at this point it'd be too complex for my current skill level.
I tried making a test sample of this earlier, but all it does is make a battlecruiser a ground unit, shoots slow shots at long distance targets (150 distance), but the thing I DON'T want it to do is fire instant hitting rounds, I want it to fly to the target point, not hit as soon as the caster shoots it.
Using Hots stuff you will attrach such small amout of people to play your map that you just MUST stick to WoL dependencies!
@TwoDie: Go
HOTS has added new mechanics and gameplay changes that are a must for the Starcraft II melee.
If you wish to create an arcade type map, you may only use WoL as dependency as long as you don't need the ones from HOTS.
For maps like Fastest Map Possible, which are about extreme (and fun) melee gameplay, there should be two versions: one for WoL ( which already exists ) and one for HOTS, because it will improve its gameplay/graphics/mechanics + add the new units.
+Ark+