I have an ideea but not the time to make such a map:
For who is interested please read carefully.
I am thinking at a new kind of tower defence ( i know there are hundreds out there allready) but:
I am thinking of a head to head or team vs team type of game.
Players start with a worker unit, and need to manage their time betwen harvesting resources, building towers for defence and building special buildings that can summon units that go on a definte path to the enmy base (that they pay for and those units come in waves).
own base and map center is revialed to players so they will have fair warning,
I can think of towers and upgrades to towers, units and upgrades to units.
workers have limited attack power and cant enter the enemy base.
If anyone with the time and skill to make such a map is willing to make it, i am more thean gratefull and willing to help with ideas.
Reply and tell me what you think.
Thank you.
Edit:
-mazing allowed, but not mandatory, worker can level up, or system allowes to chose a different worker based on player level, units can attack each other or just run past each other,
(worker can be a hero or smth and engage enemy units - if killed could have respawn timer, (other dota elements can be added as well))
I think people are tired of td where all the human player team up in fighting endless waves of creeps, make it more competitive and should be nice, also people like dota so elements like heroes with no special powers can be commanded in battle (allthough they are the gatherers as well so balancing attacks defence maze bulding and gathering should be interesting).
I have an ideea but not the time to make such a map:
For who is interested please read carefully.
I am thinking at a new kind of tower defence ( i know there are hundreds out there allready) but:
I am thinking of a head to head or team vs team type of game.
Players start with a worker unit, and need to manage their time betwen harvesting resources, building towers for defence and building special buildings that can summon units that go on a definte path to the enmy base (that they pay for and those units come in waves).
own base and map center is revialed to players so they will have fair warning, I can think of towers and upgrades to towers, units and upgrades to units.
workers have limited attack power and cant enter the enemy base.
If anyone with the time and skill to make such a map is willing to make it, i am more thean gratefull and willing to help with ideas.
Reply and tell me what you think.
Thank you.
Edit:
-mazing allowed, but not mandatory, worker can level up, or system allowes to chose a different worker based on player level, units can attack each other or just run past each other,
(worker can be a hero or smth and engage enemy units - if killed could have respawn timer, (other dota elements can be added as well))
I think people are tired of td where all the human player team up in fighting endless waves of creeps, make it more competitive and should be nice, also people like dota so elements like heroes with no special powers can be commanded in battle (allthough they are the gatherers as well so balancing attacks defence maze bulding and gathering should be interesting).