Ideas
UNDECIDED
First wave (Non race related wave)
Upgrades units will have
Heros to be used
Music
Name( I do like Evolution Frenzy!!! Though)
Loading screen
Game modes?
Use kill counter or Income Counter
Terrain
Use banelings?(Cant decide weather or not these would hurt the balance of the game)
Will the Heros Level up.
Merc Purchase building(sounds like a decent idea)
First Tier unit to use.
Use of 8 bases or 6.
Hero and Unit Upgrades Separate or together(Undecided)
Hero granted every 250 Kills
Every kill gives one mineral
Tier upgrades cost 100 Minerals each
1 Gas given Every 25 kills
Armor and weapons upgrades start at 25 minerals, go up each time you upgrade.
DECIDED
Braxis Alpha, with use of Skybox
Beacons and unit to enter beacon will be floating on top of the sky box
Campaign Dependencies
Last tier per sets will be Battle Cruisers(terran), Carriers(Protoss), Broodlords(Zerg, will have Air attack).
Spawner is Detector
Spawner looks different each time you go up one tier.
Base has High attack and High health (E V O L V ES)
Players choose when to go to next tier (like Footman Frenzy)
Players can Revert to Previous Evolution by builder ability
Base is upgradeable, 25 minerals per upgrade.
3 Evolution tier Paths(like footman frenzy)
Invincible Flying unit Creates Units(E V O L V E S)
Planning is the most fun part of map development. Making the map can be a completely time consuming pain in the ass.
I do map work just so my games can come to life.
These are just some plans, I did and then I realized i dont have the skills to do any of it, and wont have the skills for a long time. Figured someone might like them, and can gank some ideas from them.
Evolution Frenzy!!!!
Ideas UNDECIDED First wave (Non race related wave) Upgrades units will have Heros to be used Music Name( I do like Evolution Frenzy!!! Though) Loading screen Game modes? Use kill counter or Income Counter Terrain Use banelings?(Cant decide weather or not these would hurt the balance of the game) Will the Heros Level up. Merc Purchase building(sounds like a decent idea) First Tier unit to use. Use of 8 bases or 6. Hero and Unit Upgrades Separate or together(Undecided) Hero granted every 250 Kills Every kill gives one mineral Tier upgrades cost 100 Minerals each 1 Gas given Every 25 kills Armor and weapons upgrades start at 25 minerals, go up each time you upgrade.
DECIDED Braxis Alpha, with use of Skybox Beacons and unit to enter beacon will be floating on top of the sky box Campaign Dependencies Last tier per sets will be Battle Cruisers(terran), Carriers(Protoss), Broodlords(Zerg, will have Air attack). Spawner is Detector Spawner looks different each time you go up one tier. Base has High attack and High health (E V O L V ES)
Players choose when to go to next tier (like Footman Frenzy) Players can Revert to Previous Evolution by builder ability Base is upgradeable, 25 minerals per upgrade. 3 Evolution tier Paths(like footman frenzy) Invincible Flying unit Creates Units(E V O L V E S)
@Taintedwisp: Go
Sorry it says Decided and Undecided, I made this for me, But i dont have the skillz to make the map.
This is for someone who just wants to make something without having to plan.
@Taintedwisp: Go
Planning is the most fun part of map development. Making the map can be a completely time consuming pain in the ass.
I do map work just so my games can come to life.
These are just some plans, I did and then I realized i dont have the skills to do any of it, and wont have the skills for a long time. Figured someone might like them, and can gank some ideas from them.