So I a a fairly proficient map editor at this point and have been in the process of designing a few games on the sc2 map editor. In particular, I was remaking 'Civilization Wars' and 'X Hero Siege', which both were fun custom games from warcraft 3! I am also designing an RPG slightly based on the Curse of Time RPG, also from warcraft 3. My question is which one would any of you guys or other people in general want to play more?
Few notes on each for people who aren't familiar with the games:
CivWars is a 3v3 tug of war lane game where the structures you build send uncontrollable units to attack the enemy base, and an intricate tech-tree allows for multiple 'eras' of civilization (stone age - space age), with the obvious goal of destroying the enemy base.
X Hero Siege is a 8 player game which starts as a defend the castle game, defending an onslaught of enemies from each lane and incorporating special waves and minigames to upgrade your stats (strength, agility, and intelligence). The game then switches to the objective of destroying the final bosses, once your stats are super high. The game would feature multiple heroes each with different abilities.
the RPG im designing is faintly similar to COT (Curse of Time) from warcraft 3, in which anywhere from 1-8 players start as a level 1 hero with little to no stats. The final goal is to kill the final bosses but there are many quests on the way to completing that. Quests will lead to big bosses, dropping legendary weapons and armor, all needed to kill the final boss. As well, I am incorporating a nation aspect, where you a player would buy a nation from a shop and have access to a few bases around the map with excess minerals and gas to mine. Depending on how hard the base is to get to, more minerals and gas can be mined as well as more space is in the base to build unit producing structures in the event that players may want to fight as well.
Also another side note, there would be a save feature in the RPG of course because it would be designed to be too long to play in one sitting, unless you were REALLY dedicated i guess haha All 3 of these maps have the terrain done and tons of data editing and triggers already completed. I am just trying to decide which one to finalize based on people's wants.
I would like to see RPG or civi wars. X hero siege is cool too, but its a bit plain....RPG and Civi wars have more potential.
If you want to make an decent RPG, I would suggest to prepare it takes lots of time. I would expect it to take atleast 1 year to make it.
Civi wars would be faster to make yet it can be equally fun.
Also I would rank making RPG harder. Civi wars you need to just balance stuff and copy or make your own upgrades...it takes some time, but rpg needs story, classes, quests etc...which is way harder to come up with.
Yeah I agree with that. Map making isn't really a limitation here though, because I enjoy it thoroughly. Difficulty to create isn't really the hard part, its getting people to like it haha
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So I a a fairly proficient map editor at this point and have been in the process of designing a few games on the sc2 map editor. In particular, I was remaking 'Civilization Wars' and 'X Hero Siege', which both were fun custom games from warcraft 3! I am also designing an RPG slightly based on the Curse of Time RPG, also from warcraft 3. My question is which one would any of you guys or other people in general want to play more? Few notes on each for people who aren't familiar with the games: CivWars is a 3v3 tug of war lane game where the structures you build send uncontrollable units to attack the enemy base, and an intricate tech-tree allows for multiple 'eras' of civilization (stone age - space age), with the obvious goal of destroying the enemy base. X Hero Siege is a 8 player game which starts as a defend the castle game, defending an onslaught of enemies from each lane and incorporating special waves and minigames to upgrade your stats (strength, agility, and intelligence). The game then switches to the objective of destroying the final bosses, once your stats are super high. The game would feature multiple heroes each with different abilities. the RPG im designing is faintly similar to COT (Curse of Time) from warcraft 3, in which anywhere from 1-8 players start as a level 1 hero with little to no stats. The final goal is to kill the final bosses but there are many quests on the way to completing that. Quests will lead to big bosses, dropping legendary weapons and armor, all needed to kill the final boss. As well, I am incorporating a nation aspect, where you a player would buy a nation from a shop and have access to a few bases around the map with excess minerals and gas to mine. Depending on how hard the base is to get to, more minerals and gas can be mined as well as more space is in the base to build unit producing structures in the event that players may want to fight as well.
What do you guys think??
Also another side note, there would be a save feature in the RPG of course because it would be designed to be too long to play in one sitting, unless you were REALLY dedicated i guess haha All 3 of these maps have the terrain done and tons of data editing and triggers already completed. I am just trying to decide which one to finalize based on people's wants.
I'd like to see a well made RPG, however, if it's not done at a high standard, I'd vote for one of the others.
I would like to see RPG or civi wars. X hero siege is cool too, but its a bit plain....RPG and Civi wars have more potential.
If you want to make an decent RPG, I would suggest to prepare it takes lots of time. I would expect it to take atleast 1 year to make it.
Civi wars would be faster to make yet it can be equally fun.
Also I would rank making RPG harder. Civi wars you need to just balance stuff and copy or make your own upgrades...it takes some time, but rpg needs story, classes, quests etc...which is way harder to come up with.
@zenx1: Go
Yeah I agree with that. Map making isn't really a limitation here though, because I enjoy it thoroughly. Difficulty to create isn't really the hard part, its getting people to like it haha