I tend to think pretty abstract, but I believe that, if developed right, inverting the gameplay of a traditional genre could end up being a success. For example, inverting the TD genre, would result in the player sending waves of creeps, while an AI builds structures, preventing you of getting by.
1: Make a defense map with towers and all the normal jazz. However, let the builder "enter" any tower and maybe even let multiple builders (other players) enter the same tower at the same time. Builders gain xp while getting kills inside the towers and level up skills, attributes and new abilities which can only be used while inside the towers. Of course you would have to restrict towers to buildings only. Honestly I'm surprises something like this hasn't been done yet.
2: Offline, single player rpg that utilizes map switching. But make a few multiplayer maps where players can bring in their offline characters and group to play with friends. Kinda like making raids and 5-10 player dungeons multiplayer only. The solo campaign would be offline but dungeons and raids are played on bnet.
3. Make a dota with a different objective and instead of auto spawning creeps, players themselves spawn extra contollable units. They would have to balance their spending via gear for their hero and buying extra units to aid them. For example, give them the option to buy healers, mages, tanks and rangers that they control. Each type of unit would have a few auto cast skills (toggleable of course) to make them more worthwhile to use.
4: I don't know why this hasn't been done yet either but make an arena style map with game modes like ctf, domination (from cod) and infected.
If any of these ideas have been done in sc2, please let me know as I'd love to try them.
Rollback Post to RevisionRollBack
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
Some old ideas I had. Some of these I started, but damnit... I can't trigger for crap, and I don't feel like setting up a team for nothing. I came to realize too, that I don't want to spend the time required to make a map. I'd rather keep my Data Editing as a hobby, no matter how good I get. Some of these are just "project titles" and were not meant to be the "final" map name, if I had ever gotten around to finishing some of these.
Futuristic Urban Combat
2 Factions(Protoss/Terran), Zerg neutral/commandables on the map
3v3 or 4v4, throw back to the old CTF maps on BW. You roam around the map, fighting.
Rounds, kill off your enemies to win the round.
No actual weapons, abilities are your weapon, energy is your ammo, does not regenerate, pick up ammo crates on the field to get more energy.
Infantry classes/roles
Medic, Sniper, Light and Heavy Demolitions, Light and Heavy Assault.(per Faction, each have different weapons/stats)
Choose your role between rounds.
APCs allow ANY infantry to shoot from inside Cargo
Start with just your class at each round start.
Find "mercernary infantry" on the map to help you.
Ground Vehicles
2 Tanks(for Terran)/2 Heavy Walkers(for Protoss), 2 APCs(Slow&Strong, less cargo/Fast&Weak, more cargo), 1 Artillery, 2 Specials. (per faction, each have different weapons/stats)
Air Vehicles
2 per faction
Multiple settings -Straight Faction (Terran VS Protoss, Zerg Neutral in map only), -Random Vehicles (Terran Faction might receive a Protoss and a Terran vehicle one round, and then only Zerg vehicles the next round)
All bullets/weapons shoot in straight lines, so aiming/skill is required. Cannot shoot through cliffs(certain weapons/vehicles, like the Artillery vehicle, can shoot over walls, in an arc. Some weapons requires a Sniper to "laze" the target to enable heat seeking)
All weapons receive bonuses/minuses to attacking some class type. Some classes could be all 3, or a mix. Never Light and Armored for bio.
The Vikings - Urban Jungle
2 Vikings brothers from 12th century Earth are trying to kill a Warlock when he escapes into a Vortex. They follow him, intent on dispensing Viking justice for what he's done. They end up in the current SC2 Universe with just their sword/shield and axe/shield. They must now track down the Warlock to return to their time.
2 Player Co-op RPG.
Just a few WoW models/weapons to begin the game.
Eventually they acquire technology(guns, shields, grenades, etc etc).
One brother becomes a "Marine" and the other a "Marauder".
Take over giant mechs in certain "sequences/chapters".
Required Tactical gameplay, not always Brute Force.
Good / Evil choices affecting quests and story line.
Kerrigan Must Die
3rd person combat game, something along the lines of Devil May Cry.
multiple difficulties
Play as Tassadar, who can transform into Hybrid Maar
or Play as Zeratul, who can transform into Hybrid Reaver
(abandoned because it seemed too much like NOTD, except medieval vampire/horror themed)
6 player, Story driven RPG.
30 levels.
7 unique classes:The Ordained(Healer), The Consecrator(Buffer), The Exorcist(Control/AoE), The Exalted(Melee), The Saint(Tank), The Shackler(Control/Minion/Monster Tamer), The Hunter(Ranged)
4 Unique skills per class. Skills levelable to 6, minimum level requirements.
1st Unique unlocked at level 1, 2nd Unique unlocked at level 6, 3rd Unique unlocked at level 15, 4th Unique unlocked at level 25.
Leveling system - 2 Skill Point every level, 1 extra Skill point every 5 levels, 1 Class Point every 2 levels, 1 extra Class Point every 10 levels, 1 Stat Point ever 2 levels
Class Points upgrade Unique Class abilities(4 Unique x 6 levels = 24 needed to max out, only receive 18)
Skill Points for upgrading damage, defense, health regen, etc(115 total Skill Tree upgradable, only receive 66)
Skill Trees identical for all characters, except the Class Tree(obviously)
Combat Skill Tree - Damage, Defense, Attack Speed, Move Speed (each up to level 10)
Healing Skill Tree - Health Regen Speed, Health Regen Amount, Mana Regen Speed, Mana Regen Amount (each up to level 10)
Spells Skill Tree - Reduce Cost, Reduce Cooldown, Increase Damage (each up to level 10), Increase Range(up to level 5)
Stats - Health, Mana (up to level 15 each((and you only get 15 stat points when you reach max level))
Save Character progression, or if you messed up on Skill/Stat/Class Points, "Reset" to level 1. Start fresh, no forgiveness.
Hound Souls
Mech RPG/Action Adventure
do missions to acquire money, parts & upgrades for your mech(s). Some missions on foot. Steal/hijack, infiltrate, sabotage, chase/escape
basically an Armored Core-type map
Biped base - use Goliath/Goliath Merc
Track base - use the Siege Tank(s)
Quadruped base - use the Immortal
Hover base - use the Diamondback
remove the turret through the actor, so you can attach whichever cockpit you like onto the base
Some can only be attached to the back, some take 2 spots(2 Front, or 2 Back)
Accessories - Radar Jammers, Energy Drainers, Sensors, Flares, etc. Attached to the Back attachments.
Rifles, Cannons, Machines Guns, Sniper Cannons can be Atomic(slightly increases Damage, decreased velocity, Damage over Time component)
Beam weapons can be Overcharged(greatly increases Damage, reduced distance, requires more Power to equip & use.
Magedrake Wars
5 player Free For All.
More monster kills = more loots = better skills
Each is a Dragon(WoW models) that can cast spells(which are not unique to the Dragon model).
Start off in your own sectioned area, which exits into the center, a giant battle fields.
Each start area has varying monsters which can be beaten and captured for the Magedrake to be able to summon that creature into battle. Some are stronger than others, requiring better skills.
I have some files for Death Creed(fully worked out skills, except 1 for 3 different classes), and Future Combat(Terran Vehicles all done, barely started Protoss Vehicles), if anyone would like them(they are OpenOffice documents. Sorry, no maps, ended up deleting them while cleaning out the folder.
Most of the work I had done on the maps(Death Creed, Magedrake Wars, Future Combat) was basically all the visuals and for Future Combat, I ended up making all the vehicles for Terran. I like messing around with visuals. Normally, you make the basic game first, get it going good, then really go for the visuals... not me. It's why I think I prefer to just keep doing this as a Hobby.
This is just a thread for random ideas you have.
Okay here is one
Example: A hero unit that can be harvested by an SCV for minerals
Example 2: A building that Cast Psionic Storm ever 2 minutes on a random unit on the map.
This thread is just for ideas that you never plan on using and that maybe will either give someone a better idea or maybe they will like it.
I tend to think pretty abstract, but I believe that, if developed right, inverting the gameplay of a traditional genre could end up being a success. For example, inverting the TD genre, would result in the player sending waves of creeps, while an AI builds structures, preventing you of getting by.
1: Make a defense map with towers and all the normal jazz. However, let the builder "enter" any tower and maybe even let multiple builders (other players) enter the same tower at the same time. Builders gain xp while getting kills inside the towers and level up skills, attributes and new abilities which can only be used while inside the towers. Of course you would have to restrict towers to buildings only. Honestly I'm surprises something like this hasn't been done yet.
2: Offline, single player rpg that utilizes map switching. But make a few multiplayer maps where players can bring in their offline characters and group to play with friends. Kinda like making raids and 5-10 player dungeons multiplayer only. The solo campaign would be offline but dungeons and raids are played on bnet.
3. Make a dota with a different objective and instead of auto spawning creeps, players themselves spawn extra contollable units. They would have to balance their spending via gear for their hero and buying extra units to aid them. For example, give them the option to buy healers, mages, tanks and rangers that they control. Each type of unit would have a few auto cast skills (toggleable of course) to make them more worthwhile to use.
4: I don't know why this hasn't been done yet either but make an arena style map with game modes like ctf, domination (from cod) and infected.
If any of these ideas have been done in sc2, please let me know as I'd love to try them.
Mech arena
there seems to be 2 similar projects going on, and this is something I wanted to make from day1 but didnt have skills to do it.
You can buy weapons to your mech (spells and automatic weapon) upgrade defensive abilities (shield, stuns etc...)
Would be a sweet game. Yet I doubt Ill ever start doing it.
Some old ideas I had. Some of these I started, but damnit... I can't trigger for crap, and I don't feel like setting up a team for nothing. I came to realize too, that I don't want to spend the time required to make a map. I'd rather keep my Data Editing as a hobby, no matter how good I get. Some of these are just "project titles" and were not meant to be the "final" map name, if I had ever gotten around to finishing some of these.
Futuristic Urban Combat
The Vikings - Urban Jungle
Kerrigan Must Die
3rd person combat game, something along the lines of Devil May Cry.
The Death Creed
(abandoned because it seemed too much like NOTD, except medieval vampire/horror themed)
Hound Souls
Mech RPG/Action Adventure
Magedrake Wars
I have some files for Death Creed(fully worked out skills, except 1 for 3 different classes), and Future Combat(Terran Vehicles all done, barely started Protoss Vehicles), if anyone would like them(they are OpenOffice documents. Sorry, no maps, ended up deleting them while cleaning out the folder.
Most of the work I had done on the maps(Death Creed, Magedrake Wars, Future Combat) was basically all the visuals and for Future Combat, I ended up making all the vehicles for Terran. I like messing around with visuals. Normally, you make the basic game first, get it going good, then really go for the visuals... not me. It's why I think I prefer to just keep doing this as a Hobby.